Yay! another such topics
Let's see, forgive me if I have overlooked some of the peoples mentions in this topic but I'll try to respond to each of your questions, complaints or how you would like to name them.
As you change something, whether it is stats, visuals or even a name people will see side effects (or think there are side effects)
I think a important factor to consider first of all is the low amount of changed in terms of what MM had, it is nowhere near as much as some people are suggesting.
I have read in this topic and many others people complaining about things that have not changed, as such it is considerable to be specific and correct about things before you complain.
Now, let's dive into it shall we?"melee feels sluggish/bugged/weird compared to MM"
Okay, well excuse me but... The F*CK are you talking about?, Give me something to work with, be specific, what is changed and how? what makes you feel this way?
I cannot do anything about this if you can't tell me what's wrong, as I play the game myself I don't find anything in this range and all you do is puzzle me.
"Horses are underpowered!"
Now, for one, I agree!, For solutions I've thought of a few, the first one I'm going to implement is the inability to rear a horse with your bayonet as a infantryman. this is not correct at this time.
I'm also thinking of giving the horses that I increased their speed last patch, slightly more maneuverability. I don't think it is needed to extend the length of the swords, as they are currently 100% correct with the model and real life, and also longer(!) then in the old mod.
"New Artillery system is too noob friendly"
I agree, though we had to, you can't release a game without a proper user interface. what I done though is decreased the accuracy of artillery by half of what it was in the mod. This is not enough? any other suggestions without removing the usability of the artillery?"The bayonet is overpowered!"
Well, not a whole lot was changed in this direction, I think except the upper stab only the length is a bit more then in the mod, 15 centimeter or so, this is due to the new musket models which are bigger (and more realistic!), this might have side effects it seems, perhaps in speed, hitability and "poke" range, maybe I will decrease the hit detection length a bit more next patch, though I'm not so sure.
Overall I will ask you again people, give constructive criticism, most of your replies are just general trolly and don't help anyone.
Be specific, be correct and don't insult other people.