Author Topic: NW < MM  (Read 4603 times)

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WDMeaun

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Re: NW < MM
« Reply #45 on: July 05, 2012, 04:01:58 PM »
I've noticed that bajonets kill cavalry too easy.
I aim for the horse (and -only- the horse) and 3/4 times both the horse and driver get killed.

It looks funny, but I did not know horses and people share nerve endings

SeanBeansShako

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Re: NW < MM
« Reply #46 on: July 05, 2012, 05:39:50 PM »
I'm going to play devils advocate here and state that I disagree with the general notion that Mount and Musket is more fun than Napoleonic Wars.

I joined the community October last year with a handful of other SA forum guys simply looking for something else to play as I decided TF2 had got bogged down in a weird cycle of terrible push da bomb/look at my hat! which was putting me off and I found MM. After a few days of playing it on and off with these guys we got together to start a casual clan than eventually formed into the laid back regiment we all know and love.

But by late February this year it was impossible to get anyone to play casually with us. We dabbled in other Warband mods like Deluge and Vikingr which we found a lot more fun simply because a combination of MM's melee and hardcore casual community outside line battles weren't fun playing with and against. That was it.

When NW came out in April we were pleasantly surprised. A siege mode that was excellent, other game modes, the engime optimised (eventually) so it wasn't crashy has hell as despite all the noise on these forums a melee and musket system we could cope with. We're still playing it today and have 30 guys turning up for both line battles and casual events.

Vincenzo

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Re: NW < MM
« Reply #47 on: July 07, 2012, 11:17:38 PM »
Yay! another such topics  :D


Let's see, forgive me if I have overlooked some of the peoples mentions in this topic but I'll try to respond to each of your questions, complaints or how you would like to name them.


As you change something, whether it is stats, visuals or even a name people will see side effects (or think there are side effects)

I think a important factor to consider first of all is the low amount of changed in terms of what MM had, it is nowhere near as much as some people are suggesting.
I have read in this topic and many others people complaining about things that have not changed, as such it is considerable to be specific and correct about things before you complain.


Now, let's dive into it shall we?

"melee feels sluggish/bugged/weird compared to MM"
Okay, well excuse me but... The F*CK are you talking about?, Give me something to work with, be specific, what is changed and how? what makes you feel this way?
I cannot do anything about this if you can't tell me what's wrong, as I play the game myself I don't find anything in this range and all you do is puzzle me.

"Horses are underpowered!"

Now, for one, I agree!, For solutions I've thought of a few, the first one I'm going to implement is the inability to rear a horse with your bayonet as a infantryman. this is not correct at this time.
I'm also thinking of giving the horses that I increased their speed last patch, slightly more maneuverability.  I don't think it is needed to extend the length of the swords, as they are currently 100% correct with the model and real life, and also longer(!) then in the old mod.

"New Artillery system is too noob friendly"

I agree, though we had to, you can't release a game without a proper user interface. what I done though is decreased the accuracy of artillery by half of what it was in the mod. This is not enough? any other suggestions without removing the usability of the artillery?

"The bayonet is overpowered!"
Well, not a whole lot was changed in this direction, I think except the upper stab only the length is a bit more then in the mod, 15 centimeter or so, this is due to the new musket models which are bigger (and more realistic!), this might have side effects it seems, perhaps in speed, hitability and "poke" range, maybe I will decrease the hit detection length a bit more next patch, though I'm not so sure.


Overall I will ask you again people, give constructive criticism, most of your replies are just general trolly and don't help anyone.
Be specific, be correct and don't insult other people.

Cheers,

Vince.
 

Megge85

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Re: NW < MM
« Reply #48 on: July 08, 2012, 12:56:36 AM »
I don't know if there has been a thread about the comparison of opinions on MM v.s NW, and I'm too lazy to find out. So regardless of if there was a thread, here's what I have to say:

I'm quite disappointed with NW. Not just because of the changed melee, but just it seems that NW strayed too far from MM and instead of polishing and perfecting MM, they created a different game. This game, while many enjoy it greatly, I don't. I'm probably alone here. I don't really know how else to articulate why I don't like NW as much as MM, but there just seems to me to be this weird 'random' aspect to NW that MM didn't have. There is this feeling that NW gives me that makes it seem almost unplayable and broken, while MM was very consistent.

I know I'm probably the only one who thinks this, from what I've seen everyone here seems to enjoy NW a lot. That's all I have to say for now.

I played Battle Grounds 1+2 and it was very based on Skilled Gameplay Specialy Melee.
When i faced NW first i was bored, because Melee feeled very random and Gay, and Shooting.... ya you know it's still very Random.
But after a while i was accepting NW ,  it's still a lot of Random Stuff, but i found a way how to have fun with it.

damonkey

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Re: NW < MM
« Reply #49 on: July 08, 2012, 01:30:01 AM »
The thing I have to say about the melee is, to me, it's a little inconsistent. This being, sometimes- randomly- when I block an attack, I have to wait a few full seconds before I can even begin to pull back for an attack. At first I just thought it was my internet, but I have about 25-35 ping, and people with betther ping have the same thing happen to them. This leaves me to believe it's a scripted thing, to where your "stunned" after blocking, or something- not sure if this is true, but in my opinion if shooting has no random events to keep people from point blanking me (musket fails to discharge, other misfires, etc.), then there should be no random "stun" for the melee side of things.

Again, I don't know if this is server-side/clien-side lag, or if it is scripted, but that's my opinion if it is scripted, based upon the reasons you didn't add in certain functions to NW.  :)
"The Lord is my light and my salvation- of whom shall I fear? The Lord is the stronghold of my life- of whom shall I be afraid? When the wicked advance against to devour me, it is my enemies and my foes who will stumble and fall. Though an army besiege me, my heart will not fear." ~ Psalms 27

KhanGirey

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Re: NW < MM
« Reply #50 on: July 08, 2012, 01:55:20 AM »
Yay! another such topics  :D


Let's see, forgive me if I have overlooked some of the peoples mentions in this topic but I'll try to respond to each of your questions, complaints or how you would like to name them.


As you change something, whether it is stats, visuals or even a name people will see side effects (or think there are side effects)

I think a important factor to consider first of all is the low amount of changed in terms of what MM had, it is nowhere near as much as some people are suggesting.
I have read in this topic and many others people complaining about things that have not changed, as such it is considerable to be specific and correct about things before you complain.


Now, let's dive into it shall we?

"melee feels sluggish/bugged/weird compared to MM"
Okay, well excuse me but... The F*CK are you talking about?, Give me something to work with, be specific, what is changed and how? what makes you feel this way?
I cannot do anything about this if you can't tell me what's wrong, as I play the game myself I don't find anything in this range and all you do is puzzle me.

"Horses are underpowered!"

Now, for one, I agree!, For solutions I've thought of a few, the first one I'm going to implement is the inability to rear a horse with your bayonet as a infantryman. this is not correct at this time.
I'm also thinking of giving the horses that I increased their speed last patch, slightly more maneuverability.  I don't think it is needed to extend the length of the swords, as they are currently 100% correct with the model and real life, and also longer(!) then in the old mod.

"New Artillery system is too noob friendly"

I agree, though we had to, you can't release a game without a proper user interface. what I done though is decreased the accuracy of artillery by half of what it was in the mod. This is not enough? any other suggestions without removing the usability of the artillery?

"The bayonet is overpowered!"
Well, not a whole lot was changed in this direction, I think except the upper stab only the length is a bit more then in the mod, 15 centimeter or so, this is due to the new musket models which are bigger (and more realistic!), this might have side effects it seems, perhaps in speed, hitability and "poke" range, maybe I will decrease the hit detection length a bit more next patch, though I'm not so sure.


Overall I will ask you again people, give constructive criticism, most of your replies are just general trolly and don't help anyone.
Be specific, be correct and don't insult other people.

Cheers,

Vince.
What about adding mass to horses? If a invisible "cannonball" is shot out of the horse on death, traveling at the same rate, it will knock down and stun any players infront of it? Offcourse this is just a guess, but such in my opinion is possible with the engine. If you can shoot a cannonball out of a cannon, why not out of a horse? (Offcourse metaphorically speaking, it would be more of a wall)

Megge85

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Re: NW < MM
« Reply #51 on: July 08, 2012, 02:12:18 AM »
Sorry, but Horses and Underpowered? This depends on what Mode you play the Game.
Ïf you play on a 40/150  TDM Server,  there are like 3-4 Free kills everytime you spawn as a Husar.
I never played CAV on  a Event (LB and stuff) so i guess they are hard to play, but just if u cant Backstabb a Line Squad.


Imapanda

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Re: NW < MM
« Reply #52 on: July 08, 2012, 06:21:46 AM »
I just want my MM maps back...

The old maps would make NW a little bit more tolerable..

Angelus Lapsus Revan

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Re: NW < MM
« Reply #53 on: July 08, 2012, 07:20:23 AM »
The Melee system was better in MM, in my opinion.
Also all classes were balanced in MM  too.
Napoleonic Wars was not made just for use of the Infantry Class...So please shut the **** up about people using Cavalry.

"Ah, yes, mere infantry — poor beggars…"
~ Plautus

damonkey

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Re: NW < MM
« Reply #54 on: July 08, 2012, 07:43:24 AM »
To be fair, I don't like MMs or NWs maps. In fact. I hate almost all maps (for public play). 90% of all maps made are camp-tastic. Maps need to be made more even, I am one of those people who find that random plains is fun to play on Publicly (So long as it doesn't spawn those weird "Random Plains, but there are like 12 mountains" maps). I also think that if a map has some sort of area that has camping capability, it should be put in the middle of the map, so it takes both teams the same amount of time to get to it.
"The Lord is my light and my salvation- of whom shall I fear? The Lord is the stronghold of my life- of whom shall I be afraid? When the wicked advance against to devour me, it is my enemies and my foes who will stumble and fall. Though an army besiege me, my heart will not fear." ~ Psalms 27

Vincenzo

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Re: NW < MM
« Reply #55 on: July 08, 2012, 08:50:33 AM »
The Melee system was better in MM, in my opinion.
Also all classes were balanced in MM  too.
Again a useless non-constructive post.

Why is it better? what don't you like from the changes and why?

If you guys keep going like this ill start just to lock these threads without reading them.
 

Talii

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Re: NW < MM
« Reply #56 on: July 08, 2012, 09:51:09 AM »


"Horses are underpowered!"

Now, for one, I agree!, For solutions I've thought of a few, the first one I'm going to implement is the inability to rear a horse with your bayonet as a infantryman. this is not correct at this time.
I'm also thinking of giving the horses that I increased their speed last patch, slightly more maneuverability.  I don't think it is needed to extend the length of the swords, as they are currently 100% correct with the model and real life, and also longer(!) then in the old mod.



I really enjoyed this part.

The Rearing, whilst annoying, is actually good to have implemented, for as long as it rewritten a bit. For example, it has happened to me a few times that I'm forced to abort an attack, and as I dont have the time to run to the sides I have to jump above my previous prey, in which case he has stabbed the lags of my horse, causing it to rear mid-air.

Getting stabbed in the rear of the horse, though, or similar areas, is fine.

The Manouverability will be much needed. I cant say much more until I know how much and Experimented with it.

I also have some ideas regarding Cavalru I've thought of lately.

Depending on the Horse-Type(Heavy,Medium & light) The damage taken from beeing ridden over, as well as the time you stay down, will change accordingly. If playing as Heavy Cav gave you increased "Knockdown Damage", the class would be alot more attracting. Also, not having people jump up to their feet after beeing galloped over by a 500-Kilogram heavy horse after 1 second would be a nice touch.

Reintroduce Blocking to lancers. This change will make the class more fluid to play, as well as not unbalancing towards the other classes
Alternativly, remove the butterknife from Russian Cossacks. It's ridicilous to play as a class that can spawn with 2 weapons, of which neither can block.


Gambino

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Re: NW < MM
« Reply #57 on: July 08, 2012, 09:58:17 AM »
Yay! another such topics  :D


Let's see, forgive me if I have overlooked some of the peoples mentions in this topic but I'll try to respond to each of your questions, complaints or how you would like to name them.


As you change something, whether it is stats, visuals or even a name people will see side effects (or think there are side effects)

I think a important factor to consider first of all is the low amount of changed in terms of what MM had, it is nowhere near as much as some people are suggesting.
I have read in this topic and many others people complaining about things that have not changed, as such it is considerable to be specific and correct about things before you complain.


Now, let's dive into it shall we?

"melee feels sluggish/bugged/weird compared to MM"
Okay, well excuse me but... The F*CK are you talking about?, Give me something to work with, be specific, what is changed and how? what makes you feel this way?
I cannot do anything about this if you can't tell me what's wrong, as I play the game myself I don't find anything in this range and all you do is puzzle me.

"Horses are underpowered!"

Now, for one, I agree!, For solutions I've thought of a few, the first one I'm going to implement is the inability to rear a horse with your bayonet as a infantryman. this is not correct at this time.
I'm also thinking of giving the horses that I increased their speed last patch, slightly more maneuverability.  I don't think it is needed to extend the length of the swords, as they are currently 100% correct with the model and real life, and also longer(!) then in the old mod.

"New Artillery system is too noob friendly"

I agree, though we had to, you can't release a game without a proper user interface. what I done though is decreased the accuracy of artillery by half of what it was in the mod. This is not enough? any other suggestions without removing the usability of the artillery?

"The bayonet is overpowered!"
Well, not a whole lot was changed in this direction, I think except the upper stab only the length is a bit more then in the mod, 15 centimeter or so, this is due to the new musket models which are bigger (and more realistic!), this might have side effects it seems, perhaps in speed, hitability and "poke" range, maybe I will decrease the hit detection length a bit more next patch, though I'm not so sure.


Overall I will ask you again people, give constructive criticism, most of your replies are just general trolly and don't help anyone.
Be specific, be correct and don't insult other people.

Cheers,

Vince.

cannot agree more!
no.

damonkey

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Re: NW < MM
« Reply #58 on: July 08, 2012, 10:06:09 AM »
The thing I have to say about the melee is, to me, it's a little inconsistent. This being, sometimes- randomly- when I block an attack, I have to wait a few full seconds before I can even begin to pull back for an attack. At first I just thought it was my internet, but I have about 25-35 ping, and people with betther ping have the same thing happen to them. This leaves me to believe it's a scripted thing, to where your "stunned" after blocking, or something- not sure if this is true, but in my opinion if shooting has no random events to keep people from point blanking me (musket fails to discharge, other misfires, etc.), then there should be no random "stun" for the melee side of things.

Again, I don't know if this is server-side/clien-side lag, or if it is scripted, but that's my opinion if it is scripted, based upon the reasons you didn't add in certain functions to NW.  :)

I just want to re-quote it... again, as it is overlooked... again, even though I'm the only one trying to reason  :lol:

Anyways, I don't think the melee is really "broken" as I once thought, but it is unnecessarily inconsistent. Again, I wouldn't mind the random "stuns" and whatnot in melee, if you didn't make such an effort to do the opposite with shooting, it's as if you like watching me get point blanked all the time  :lol: 
"The Lord is my light and my salvation- of whom shall I fear? The Lord is the stronghold of my life- of whom shall I be afraid? When the wicked advance against to devour me, it is my enemies and my foes who will stumble and fall. Though an army besiege me, my heart will not fear." ~ Psalms 27

Angelus Lapsus Revan

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Re: NW < MM
« Reply #59 on: July 08, 2012, 04:49:44 PM »
The Melee system was better in MM, in my opinion.
Also all classes were balanced in MM  too.
Again a useless non-constructive post.

Why is it better? what don't you like from the changes and why?

If you guys keep going like this ill start just to lock these threads without reading them.
Just my opinions, Vincenzo. It's nothing big. Geesh.  :roll:
Napoleonic Wars was not made just for use of the Infantry Class...So please shut the **** up about people using Cavalry.

"Ah, yes, mere infantry — poor beggars…"
~ Plautus