Author Topic: NW < MM  (Read 4604 times)

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Taira185

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Re: NW < MM
« Reply #15 on: July 02, 2012, 06:06:26 PM »
Well, yeah, I should've said I like all the units, the new factions, the graphics (most of them), arty, etc etc. But to me there just seems this constant sluggish feel to the game that MM didn't have.

Little Sniper

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Re: NW < MM
« Reply #16 on: July 02, 2012, 06:13:02 PM »
Let us turn down/off the particle system!

Menelaos16

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Re: NW < MM
« Reply #17 on: July 02, 2012, 06:28:10 PM »
That's now considered cheating along with zooming in. I like the realism and welcome a retro mm battle. To complain about a product that the team slaved over to release is just plain wrong.

Commander Millander

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Re: NW < MM
« Reply #18 on: July 02, 2012, 06:40:38 PM »
I only miss the musket firing (accept the musket models)

Menelaos16

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Re: NW < MM
« Reply #19 on: July 02, 2012, 07:02:09 PM »
I only miss the musket firing (accept the musket models)
Don't forget the awesome shoulder arms and running.

Kator Viridian

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Re: NW < MM
« Reply #20 on: July 02, 2012, 07:55:46 PM »
Melee used to be very precise it now feels I'm holding the "Hammer head" effective spears like native has, where you only need to roughly aim in an enemies direction to hit them ... I personally call it a "Hammer head" effect due to it having a large hitbox than the actual weapon point itself ... which is why I prefered MM ... so much more fun, scary and worth getting into if you knew how to do it properly.

With the user friendliness comes lack of specialisation, such as the arty, arty back in MM was hard and actually took training, now well tbh I proved in a lb by taking out Reignleif I think in my first shot from across the map with hardly putting any effort into it quite frankly ... I found that completely rediculous.

On the other hand I like the extension into the howitzer and mortar ... but still the crosshairs make it WWAAAYYYY too easy to play, feels more like an arcade cannon than anything worth noting when you get a kill/kills. I mean whats more spectacular a multikill with the old cannon of MM or one now? ... I think most would find a multikill in MM more spectacular than the current state.

When it comes down to cavalry I used to love them, both fighting with, against and as them ... they were challenging, now well ... 52nd messed up a bunch of dragoons as skirmishers, dealing double the amount of casulaties we took ... now thats just shows either how back someone was as cavlary or that cavlary is down right useless now. I very much liked fighting lancers and sword cav on MM, it was the biggest challenge going, but now ... just feels like I'm putting down a horse with a broken leg.

Gragnok

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Re: NW < MM
« Reply #21 on: July 02, 2012, 11:05:12 PM »
Since the 1.005 patch im very happy with the melee combat in NW and i absolutely love the fact that cav are no longer so dominant. It has resulted in me become obsessed with playing hussar. :D

Gunnar11

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Re: NW < MM
« Reply #22 on: July 03, 2012, 12:57:46 AM »
Melee is just too awkward and sluggish. My stabs tend to hit enemies(and Team mates) I am not trying to. Through my entire time on MM I tked about 4 people, in the past 3 weeks on NW, about 9 tks when the team mate is to my left or right rather then standing in front of me.

EDIT: I also think the arty is too easy to be decent with.
The maps are too defendable, I enjoy maps where both teams attack.
Dragoons shooting from Horseback also pisses me off.


I like the other things though. :P
« Last Edit: July 03, 2012, 01:33:29 AM by Gunnar11 »

Taira185

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Re: NW < MM
« Reply #23 on: July 03, 2012, 01:04:52 AM »
To complain about a product that the team slaved over to release is just plain wrong.

And how is that wrong? I'm disappointed with the game and am making my complaints. Just because the team slaved to make this game doesn't mean I'm obligated to like it.

Evanovic

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Re: NW < MM
« Reply #24 on: July 03, 2012, 02:40:17 AM »
This thread pretty much explains the issues: http://forums.taleworlds.com/index.php/topic,231452.0.html
 
It has considerably improved since the last patch though. :wink:
Evanovic / Evanski. 4-time Group Fighting Tournament Winner. Team: Graham and his Minions & Team Argyll

damonkey

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Re: NW < MM
« Reply #25 on: July 03, 2012, 03:14:15 AM »
That's now considered cheating along with zooming in. I like the realism and welcome a retro mm battle. To complain about a product that the team slaved over to release is just plain wrong.

It is our right, as consumers, to be disappointed in something. If it were a mod, we have nothing to complain about, but we paid $10 for this DLC, and therefore are completely entitled to criticism.
"The Lord is my light and my salvation- of whom shall I fear? The Lord is the stronghold of my life- of whom shall I be afraid? When the wicked advance against to devour me, it is my enemies and my foes who will stumble and fall. Though an army besiege me, my heart will not fear." ~ Psalms 27

KhanGirey

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Re: NW < MM
« Reply #26 on: July 03, 2012, 04:27:18 AM »
I didn't really like the melee system in either of the two. This isn't a spear. It's a heavy piece of wood with a shaft of metal at the tip. If anyone's ever held a real musket in real life you'll know what I'm talking about. I don't like how NW has turned into a arcadish type of game that doesn't cater to Lb's. A single good Infantryman can take out a cavalryman 95% of the time. This isn't, and wasn't the case in the Napoleonic times. Units aren't being used as they were in real life and it just feels like the same old thing in linebattles. I've talked to many regimental leaders that lead line infantry and they tell me that they don't even have to form their units into any kind of formation simply because good meleers in the M&B engine can always take out any type of cavalry. It's just so disappointing that alot of the fights always end up in melee charges. As I've stated units aren't used like they should. It just ends up being warband with guns. In my opinion, a bayonet should be alot slower and less precise than it is now to balance the issues of cavalry vs. infantry. Don't get me wrong, what we have it perfect for public play, (Who wants to be ridden down all the time?) but we need to have a new, more catered module for linebattles, which ultimately made this mod so popular back in the good 'ol days.

Elduar

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Re: NW < MM
« Reply #27 on: July 03, 2012, 09:12:21 AM »
I actually feel the same. I have not played NW alot since the release, but there's something which just prevents me from doing so. Don't get me wrong, I like the effort they put in and all, but it just doesn't feel the same.

Alma69

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Re: NW < MM
« Reply #28 on: July 03, 2012, 01:58:28 PM »
I didn't really like the melee system in either of the two. This isn't a spear. It's a heavy piece of wood with a shaft of metal at the tip. If anyone's ever held a real musket in real life you'll know what I'm talking about. I don't like how NW has turned into a arcadish type of game that doesn't cater to Lb's. A single good Infantryman can take out a cavalryman 95% of the time. This isn't, and wasn't the case in the Napoleonic times. Units aren't being used as they were in real life and it just feels like the same old thing in linebattles. I've talked to many regimental leaders that lead line infantry and they tell me that they don't even have to form their units into any kind of formation simply because good meleers in the M&B engine can always take out any type of cavalry. It's just so disappointing that alot of the fights always end up in melee charges. As I've stated units aren't used like they should. It just ends up being warband with guns. In my opinion, a bayonet should be alot slower and less precise than it is now to balance the issues of cavalry vs. infantry. Don't get me wrong, what we have it perfect for public play, (Who wants to be ridden down all the time?) but we need to have a new, more catered module for linebattles, which ultimately made this mod so popular back in the good 'ol days.
Thats one of the best post around. Too arcade.

lord_olafson

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Re: NW < MM
« Reply #29 on: July 03, 2012, 02:13:39 PM »
We obviously had to make NW perfect for puplic play. With the coming of thousands of new players we just were not able to keep it as MM.  On the other hand, some things were forced upon us, and we were not able to do it as we like.

However, we will release the module system soon, and it would be great if you would create a mod for competitive linebattle gameplay.