Melee used to be very precise it now feels I'm holding the "Hammer head" effective spears like native has, where you only need to roughly aim in an enemies direction to hit them ... I personally call it a "Hammer head" effect due to it having a large hitbox than the actual weapon point itself ... which is why I prefered MM ... so much more fun, scary and worth getting into if you knew how to do it properly.
With the user friendliness comes lack of specialisation, such as the arty, arty back in MM was hard and actually took training, now well tbh I proved in a lb by taking out Reignleif I think in my first shot from across the map with hardly putting any effort into it quite frankly ... I found that completely rediculous.
On the other hand I like the extension into the howitzer and mortar ... but still the crosshairs make it WWAAAYYYY too easy to play, feels more like an arcade cannon than anything worth noting when you get a kill/kills. I mean whats more spectacular a multikill with the old cannon of MM or one now? ... I think most would find a multikill in MM more spectacular than the current state.
When it comes down to cavalry I used to love them, both fighting with, against and as them ... they were challenging, now well ... 52nd messed up a bunch of dragoons as skirmishers, dealing double the amount of casulaties we took ... now thats just shows either how back someone was as cavlary or that cavlary is down right useless now. I very much liked fighting lancers and sword cav on MM, it was the biggest challenge going, but now ... just feels like I'm putting down a horse with a broken leg.