Author Topic: Living Steamroller - A Cavalry Strategy for Floris 2.53  (Read 5468 times)

0 Members and 1 Guest are viewing this topic.

Hanakoganei

  • Sergeant at Arms
  • *
  • 立花誾千代
    • View Profile
  • Faction: Sarranid
  • WB
Re: Living Steamroller - A Cavalry Strategy for Floris 2.53
« Reply #30 on: July 23, 2012, 01:44:15 AM »
Quote from: eastpaw
Would you say the Romans (seemed like) they basically just rolled over people using superior technology and discipline?
Yes. o_o

(click to show/hide)

Quote from: eastpaw
I wasn't talking about how to split them up but rather about how to make so many groups do different things in a sane and orderly fashion all at the same time, lol. When I try, it often seems like I suddenly have ten thumbs and can't hit the right keys for nuts. :p You probably have a really good sense of timing, or read the battlefield much better than I do (and so can act earlier), or are an air-breathing octopus. I'm thinking all three. :p
Oh. Hmm. I dunno. I don't really think too much about that. I do read the battlefield but I don't think my positioning of multiple troop lines is anything really special like other people can't easily learn to do it as well. One thing's for sure though. When dealing with many groups you're really going to have to be using the command UI and choreograph the movements. Not easy if you're in combat. Hence I don't prioritize combat lol.  :lol: I'll fire a few arrows or hurl a few javelins, but I'm generally behind my main force watching the battlefield to make sure we're not getting flanked, or that my line is holding, etc.

I'm editing a few videos using annoying cavalry tactics. Might help you guys see how I do the whole multiple-group battlefield management thing.
« Last Edit: July 23, 2012, 02:11:32 AM by Hanakoganei »
"To me an unnecessary action, or shot, or casualty, was not only waste but sin."
- T.E. Lawrence

Ghgl

  • Recruit
  • *
    • View Profile
  • Faction: Swadian
Re: Living Steamroller - A Cavalry Strategy for Floris 2.53
« Reply #31 on: July 23, 2012, 05:13:40 AM »
How big are your battle sizes guys? and what is this sorcery of splitting divisions you speak of  :|?
« Last Edit: July 23, 2012, 05:16:08 AM by Ghgl »

spexau

  • Regular
  • *
    • View Profile
  • Faction: Neutral
Re: Living Steamroller - A Cavalry Strategy for Floris 2.53
« Reply #32 on: July 23, 2012, 06:56:10 AM »
400.

I think they mean they just make Infantry 1 and Infantry 2 groups? Could be wrong though I don't get that detailed in my formations.

Hanakoganei

  • Sergeant at Arms
  • *
  • 立花誾千代
    • View Profile
  • Faction: Sarranid
  • WB
Re: Living Steamroller - A Cavalry Strategy for Floris 2.53
« Reply #33 on: July 23, 2012, 09:46:39 AM »
Mine's 225. I get a little lag with 250 or more. I can go higher but I'd have to turn Formations AI off, and that's no fun. D:

And yeah, that's what we're talking about. In the Camp menu there's an option to "Manage Split Troop Assignments" I believe it's called. It allows you to have the same unit put into two groups. So for example, you have a lot of the troop called "C6 Swadian Lancer", you can split that stack of troops into two "cavalry" groups so that you can move them to two different places, rather than having all your Swadian Lancers in just one spot like they're a clique. At larger battle sizes (anything above 200), it becomes ridiculous to have all your Cavalry just bunched up in the generic Cavalry spot, because depending on your formation you'll either have one stupidly long line or one stupidly big triangle, neither of which are actually useful for any real tactics than just ordering them to charge.
"To me an unnecessary action, or shot, or casualty, was not only waste but sin."
- T.E. Lawrence

DaElf

  • Sergeant
  • *
  • One does not simply walk into Sargoth
    • View Profile
  • Faction: Nord
  • WB
Re: Living Steamroller - A Cavalry Strategy for Floris 2.53
« Reply #34 on: July 23, 2012, 11:16:05 AM »
Good point and with that I agree.

Realistically, the historical armies that the Sarranids were based on were very cavalry-dependent .. etc..

That's what I was thinking and, given that one of their major advantages in combat comes from their maneuverability, the fact that their armies under-represent cavalry, it rather spoils things.

I'd be very interested in playing this sub-mod of yours! :)

I think I shall start calling you Hanakopaedia.

Sounds like a fitting name.. I approve. xD

Pictures or it didn't happen!

Wait. On second thought....

Ha, I think that might result in me being removed from this Forum, and scarring worse than you could get from any M&B battle for the rest of you. :P

How do you make so many groups do so many different things? O_o I really suck as a commander in comparison. :p

I've been wondering the same thing; I find the troop movement controls in M&B not particularly easy to use even for perhaps 2 different regiments, let alone 10!

Oh. Hmm. I dunno. I don't really think too much about that. I do read the battlefield but I don't think my positioning of multiple troop lines is anything really special like other people can't easily learn to do it as well. One thing's for sure though. When dealing with many groups you're really going to have to be using the command UI and choreograph the movements. Not easy if you're in combat. Hence I don't prioritize combat lol.  :lol: I'll fire a few arrows or hurl a few javelins, but I'm generally behind my main force watching the battlefield to make sure we're not getting flanked, or that my line is holding, etc.

I'm editing a few videos using annoying cavalry tactics. Might help you guys see how I do the whole multiple-group battlefield management thing.

Despite your dodging the question, I think eastpaw probably guessed right with the air-breathing octopus comment! (which, by the way, is pretty damn awesome).

Frankly, whenever I read quite how complicated you manage to make your military tactics in M&B, I find myself thinking I must be completely incompetent, so, uhm, kudos? :P

Like I've said elsewhere, though, I guess you can play M&B as an RPG or an RTS, and this is reflected in how you conduct your battles. As an RPG, one might well be limited to my sort of 'set up tactics before hand, lead the action and let the others get on with it' tactic. I'm not sure which leads to more casualties, though; one can take quite a few of the enemy down when actually fighting, but the tactics are likely to be inferior overall. I guess it depends on personal preference. :)

I'd be interested in seeing your battlefield-management videos, though!

How big are your battle sizes guys? and what is this sorcery of splitting divisions you speak of  :|?

Here's where I come unstuck.. I play on 150. This isn't because I fear larger battles, but because I've tried it and it gives me the most colossal lag even at 200.  :(

Hanakoganei

  • Sergeant at Arms
  • *
  • 立花誾千代
    • View Profile
  • Faction: Sarranid
  • WB
Re: Living Steamroller - A Cavalry Strategy for Floris 2.53
« Reply #35 on: July 23, 2012, 11:29:24 AM »
Yeah. I wish I could go up to 800 or something. Would be awesome and probably a lot harder to do my tactics stuff at that size, especially using or against a lot of cavalry. Could make for some epic battles though. I mean, if you have like 250 troops on the field (no more reinforcements) versus a big army of maybe 1200 (with one big wave of reinforcements), and you actually win even with heavy losses?! I would LOVE to try to take command of that battle!
"To me an unnecessary action, or shot, or casualty, was not only waste but sin."
- T.E. Lawrence

winrehs007

  • Knight
  • *
  • “Fear cuts deeper than swords”
    • View Profile
  • Faction: Neutral
Re: Living Steamroller - A Cavalry Strategy for Floris 2.53
« Reply #36 on: July 23, 2012, 01:39:21 PM »
Going to build my new gaming desktop soon. I wonder how 500 vs 500 ( or even 1000 vs 1000 ) would feel?  :mrgreen:

Would the sun be blocked out by arrows?
Would the land be painted with red and covered with tons of dead bodies?
Would I even survive?

 :lol: :lol: :lol: :lol:
--------------------------------------------------------------------------------------------------------------

Hanakoganei

  • Sergeant at Arms
  • *
  • 立花誾千代
    • View Profile
  • Faction: Sarranid
  • WB
Re: Living Steamroller - A Cavalry Strategy for Floris 2.53
« Reply #37 on: July 23, 2012, 01:56:37 PM »
Best wait for Floris 2.6/the new version of WSE, unless you don't mind turning FormAI off. It's just not possible to play the large sizes without lag (reference post and reply). I have a 6-core 3.3 GHz computer and 8 GB of RAM, running at a really low temperature. The game just isn't able to cope, and looking at my various programs to report my processor usage, I'm not even breaking the 10% barrier on any of my cores. I think it's because there's so many mini-errors going on as the game looks for WSE to run some of the things or something, and it was the same regardless of my graphics settings (since actually my graphics are being handled by my fairly capable HD6850 and can easily manage maximum settings with no drop in FPS).

But it sure would be awesome when we finally get that. I'm already getting goosebumps just thinking about it. :D
"To me an unnecessary action, or shot, or casualty, was not only waste but sin."
- T.E. Lawrence

winrehs007

  • Knight
  • *
  • “Fear cuts deeper than swords”
    • View Profile
  • Faction: Neutral
Re: Living Steamroller - A Cavalry Strategy for Floris 2.53
« Reply #38 on: July 23, 2012, 02:01:13 PM »
Best wait for Floris 2.6/the new version of WSE, unless you don't mind turning FormAI off. It's just not possible to play the large sizes without lag (reference post and reply). I have a 6-core 3.3 GHz computer and 8 GB of RAM, running at a really low temperature. The game just isn't able to cope, and looking at my various programs to report my processor usage, I'm not even breaking the 10% barrier on any of my cores. I think it's because there's so many mini-errors going on as the game looks for WSE to run some of the things or something, and it was the same regardless of my graphics settings (since actually my graphics are being handled by my fairly capable HD6850 and can easily manage maximum settings with no drop in FPS).

But it sure would be awesome when we finally get that. I'm already getting goosebumps just thinking about it. :D

True, currently playing this mod on my old laptop ( Asus VPCEA22FX ). I lowered some of the settings to run it smoothly on a 250 vs. 250 battles.  Although I get more lag on tree abundant areas such as forests. Other than that, it runs well.
--------------------------------------------------------------------------------------------------------------

Hanakoganei

  • Sergeant at Arms
  • *
  • 立花誾千代
    • View Profile
  • Faction: Sarranid
  • WB
Re: Living Steamroller - A Cavalry Strategy for Floris 2.53
« Reply #39 on: July 23, 2012, 04:19:48 PM »
Quote from: DaElf
Despite your dodging the question, I think eastpaw probably guessed right with the air-breathing octopus comment! (which, by the way, is pretty damn awesome).
Octopi are pretty smart. 8D

Actually I haven't really thought much about it because honestly I thought everybody played the way I did. I mean, not exactly the way I do, but I thought that everybody also micromanaged the battlefield. It's not that hard to learn and it's certainly easier than learning to play an RTS.

I mean, this cavalry guide is pretty comprehensive, so I was in fact thinking it was written with micromanagement in mind lol. Because as we know, using the wrong strategy with cavalry against a strong formation is suicidal.
"To me an unnecessary action, or shot, or casualty, was not only waste but sin."
- T.E. Lawrence

eastpaw

  • Sergeant
  • *
    • View Profile
  • Faction: Swadian
  • M&BWB
Re: Living Steamroller - A Cavalry Strategy for Floris 2.53
« Reply #40 on: July 23, 2012, 06:12:59 PM »
When Roman Warfare is in for discussion, the first thing that comes out in my mind is "LOGISTICS"8-)

Hm... good call, that.

True, the most complex formation I did was the Cannae Tactic and Strong Right/Left Flank. That's it.  :lol:

As in "In short, Roman tactics were non-existent at Cannae. The Roman force acted with brute force, charging at its dangerously clever opponent like a bull"?

Or are you referring to the Carthaginians' tactics for that battle? If so, that's pretty darned good M&B commanding in my book!

Well, their soldiers were trained in some complex infantry tactics, including well-timed executions of some maneuvers that require quite a lot of discipline. /snip/

I always thought the Japanese love of glory over life rather crazy. Were the Romans like that too?

But no, rereading your post, I guess you're saying that the Romans were also prone to committing their forces perhaps a little too heavily. Perhaps they focussed too much on grand strategy and valued the individual soldier's life too little?

I'm editing a few videos using annoying cavalry tactics. Might help you guys see how I do the whole multiple-group battlefield management thing.

Yup, am really looking forward to these!

How big are your battle sizes guys?

My rig can only handle 200, and that's pushing it a little. :(

Ha, I think that might result in me being removed from this Forum, and scarring worse than you could get from any M&B battle for the rest of you. :P

I was afraid of that. Knowing you.... >_>

Despite your dodging the question, I think eastpaw probably guessed right with the air-breathing octopus comment! (which, by the way, is pretty damn awesome).
Octopi are pretty smart. 8D

Yeah, octopuses are apparently rather magnificent bastards! http://www.youtube.com/watch?v=xAL0R5MbzdQ&feature=related

Like I've said elsewhere, though, I guess you can play M&B as an RPG or an RTS, and this is reflected in how you conduct your battles. As an RPG, one might well be limited to my sort of 'set up tactics before hand, lead the action and let the others get on with it' tactic. I'm not sure which leads to more casualties, though; one can take quite a few of the enemy down when actually fighting, but the tactics are likely to be inferior overall. I guess it depends on personal preference. :)

One would imagine that the impact of complex tactics has to do with battle size. The more units there are in the field at one time, the more important tactics become and the less useful personal heroics get. That said, it seems we all have battle size set to more or less the same number.

Another thing that comes to mind is friendly troop composition. I like being a mounted tin-can with an oversized toothpick (and so do you too, I reckon :)), and the armies we typically employ are probably a lot hardier than the guerilla units Hanakopaedia favours. As you imply, charging in at the head of your troops can allow you to take out the most dangerous opponents right off the bat (plus it lets you feel GAR about yourself lol).

Also, one who utilizes mostly tougher elite troops will be fielding fewer units at one time, so there are only so many tentacly-tacticly things one can do or needs to do.

Yeah. I wish I could go up to 800 or something. Would be awesome and probably a lot harder to do my tactics stuff at that size, especially using or against a lot of cavalry. Could make for some epic battles though. I mean, if you have like 250 troops on the field (no more reinforcements) versus a big army of maybe 1200 (with one big wave of reinforcements), and you actually win even with heavy losses?! I would LOVE to try to take command of that battle!

We should scrape some money together to buy Hanakopaedia a supercomputer just to watch such a battle. lol

Actually I haven't really thought much about it because honestly I thought everybody played the way I did. I mean, not exactly the way I do, but I thought that everybody also micromanaged the battlefield.

Danged octopuses. :/

Edit: http://www.youtube.com/watch?v=KMM4XYteqWI

Lololol!
« Last Edit: July 23, 2012, 06:17:20 PM by eastpaw »

DaElf

  • Sergeant
  • *
  • One does not simply walk into Sargoth
    • View Profile
  • Faction: Nord
  • WB
Re: Living Steamroller - A Cavalry Strategy for Floris 2.53
« Reply #41 on: July 23, 2012, 07:56:41 PM »
I have a 6-core 3.3 GHz computer and 8 GB of RAM, running at a really low temperature... my fairly capable HD6850 ...
We should scrape some money together to buy Hanakopaedia a supercomputer just to watch such a battle. lol

*Eyes boggle* You mean that ISN'T a supercomputer?!

I'm afraid I'm stuck with my Quad Core 2.6GHz, 6GB RAM, HD4350, which means I have to turn graphics settings down :(

Oh, and my laptop can't even play Native :(

Yeah. I wish I could go up to 800 or something. Would be awesome and probably a lot harder to do my tactics stuff at that size, especially using or against a lot of cavalry. Could make for some epic battles though. I mean, if you have like 250 troops on the field (no more reinforcements) versus a big army of maybe 1200 (with one big wave of reinforcements), and you actually win even with heavy losses?! I would LOVE to try to take command of that battle!

I wonder how a Cavalry Steamroller army would do vs. Hanako's disciplined, tactical infantry armies in a battle of that size o.O

Octopi are pretty smart. 8D

Actually I haven't really thought much about it because honestly I thought everybody played the way I did. I mean, not exactly the way I do, but I thought that everybody also micromanaged the battlefield. It's not that hard to learn and it's certainly easier than learning to play an RTS.

I mean, this cavalry guide is pretty comprehensive, so I was in fact thinking it was written with micromanagement in mind lol. Because as we know, using the wrong strategy with cavalry against a strong formation is suicidal.

Evidently xD

Mmh, I'm fine with RTSs, but am hopeless on the rare occasions when I've attempted to micromanage a M&B battlefield. I guess it's a credit to the game that it can be played in such different ways, though. :P

I'm afraid that the guide was written with a warrior who enjoys getting stuck in with a few, but minimal, tactics to execute during a battle.

You're absolutely right that that can lead to a massacre for the horsey army. As you say, the guide is quite comprehensive, but mainly in tips for how to cope with negative situations and a pretty unnecessarily lengthy description of what to do normally.. but that's just me going over the top in an effort to avoid any confusion :D

The main reasons I use this strategy, though, are because: a) I like being in the thick of the action; b) I<3Cavalry; c) It's an effective strategy which takes some effort to get right, but doesn't require you to be constantly faffing around with the F-keys. :P

I always thought the Japanese love of glory over life rather crazy. Were the Romans like that too?

But no, rereading your post, I guess you're saying that the Romans were also prone to committing their forces perhaps a little too heavily. Perhaps they focussed too much on grand strategy and valued the individual soldier's life too little?

Was it not a strategy to wear down/tire the enemy's elite troops by throwing, effectively, fodder at them and then sending in the 'heavies', so to speak, once they would have an advantage in toe-to-toe conflict, thus allowing them to fight another day? An interesting, if immoral (/barbaric, and any other words you want to use) tactic.. was this only made possible by them constantly taking over new lands, and so getting a fresh supply of recruits/fodder as they went?

I was afraid of that. Knowing you.... >_>

*Creepy grin*  :twisted:

Yeah, octopuses are apparently rather magnificent bastards! http://www.youtube.com/watch?v=xAL0R5MbzdQ&feature=related

That's pretty awesome, and imagine the number of orders an octopus could issue to different regiments at once :o

(click to show/hide)

That's true, but I'm wondering whether an army of Living Steamrollerness could still cope at a Battle Size in the 500+ area (not that you'd be able to field that many); the enemy could be more spread out and, given the greater number of troops on the field, there would be more troops (I'm thinking archers, really) to attack a Steamroller wedge at the same time. One wedge, no matter how large it is, can only be heading in one direction at once, after all. To improve the situation, you'd have to split in to multiple wedges, which proves your point, really, that at least more orders would be needed, even if the actual tactic remains the same.

I do, indeed, enjoy being a mobile lightning-conductor :P I guess, on paper at least, our way of fighting is more effective if there are some elite enemy forces; the player can KO them without them, inevitably, taking down the more 'guerilla'-y troops that Hanako employs. I wonder if that actually holds true in reality, though, or if Hanako, given his vantage points and 8 arms for issuing commands, can get rid of the enemy's elite troops with even less hassle. In the right circumstances, I think that that might easily be the case, actually.

You're absolutely right about needing fewer tactics with fewer troops on the field, and, at least in short battles, the elite units can pretty much look after themselves. However, in long battles, where a Hanako-style enemy has more troops (given that they cost less to maintain), I wonder if the elite band would end up losing; if you send enough low-ish tier troops at a high tier units then it will, eventually fall, after all. This is especially the case with our cavalry, who eventually get de-horsed and can then easily be surrounded by the enemy!

Danged octopuses. :/

Edit: http://www.youtube.com/watch?v=KMM4XYteqWI

Lololol!

Ha, absolutely brilliant! xD

Hanakoganei

  • Sergeant at Arms
  • *
  • 立花誾千代
    • View Profile
  • Faction: Sarranid
  • WB
Re: Living Steamroller - A Cavalry Strategy for Floris 2.53
« Reply #42 on: July 23, 2012, 09:35:50 PM »
Oh the use of fodder, especially conscripts from conquered regions, was definitely a tactic that a lot of medieval armies used. Certainly the Romans did it. But it also felt like the commanders held their soldiers in low regard until they prove themselves somehow. That's probably why they sometimes leave their elite units near the back, often actually just there to protect the commander or for last-minute reinforcements, while other armies like the Greeks, Persians, Mongols, Japanese, etc., would almost always lead with their elite units except when performing a specific strategy (usually a feint).

I think what makes the game much harder to command when the battle size gets too big is the fact that we don't actually have any other officers in our army. In real life, an army is of course composed of smaller groups that compose bigger and bigger groups.
(click to show/hide)
What we lack is the ability to have each smaller group be led by its own officer, who should be able to make decisions based on the immediate situation. It's a lot to ask of the game of course, but that's why it becomes impossible to command 500 soldiers on the field on your side by yourself. You'll have to deal with your line and keep watching it so it doesn't break or get too thin before achieving your goal (and be ready with a backup plan in case it does), manually command your flankers, reserves/reinforcements, archer line, etc., which all could've been something that your captains/lieutenants/sergeants could've been briefed on or pre-configured to adhere to.

As it is, the game treats you as being just one small army (I guess in Native battle sizes like 100 this would be natural), and you answer to the marshal, who answers to the king, while the king is the real "commander" and you're just a captain.

Maybe some day somebody can develop some better AI that would allow maybe your companions to act like real officers or something. Adapting to situations, etc.

Meanwhile, lol octopi.  >:D
"To me an unnecessary action, or shot, or casualty, was not only waste but sin."
- T.E. Lawrence

eastpaw

  • Sergeant
  • *
    • View Profile
  • Faction: Swadian
  • M&BWB
Re: Living Steamroller - A Cavalry Strategy for Floris 2.53
« Reply #43 on: July 23, 2012, 09:41:22 PM »
I have a 6-core 3.3 GHz computer and 8 GB of RAM, running at a really low temperature... my fairly capable HD6850 ...

*Eyes boggle* You mean that ISN'T a supercomputer?!

Supercomputer!



I wonder how a Cavalry Steamroller army would do vs. Hanako's disciplined, tactical infantry armies in a battle of that size o.O

There's only one way to find out.

Supercomputer!  :lol:

I'm afraid that the guide was written with a warrior who enjoys getting stuck in with a few, but minimal, tactics to execute during a battle.

/snip/

The main reasons I use this strategy, though, are because: a) I like being in the thick of the action; b) I<3Cavalry; c) It's an effective strategy which takes some effort to get right, but doesn't require you to be constantly faffing around with the F-keys. :P

I tend to play like DaElf, I think. I'm definitely going to try the commander-on-hill route next character though.

Was it not a strategy to wear down/tire the enemy's elite troops by throwing, effectively, fodder at them and then sending in the 'heavies', so to speak, once they would have an advantage in toe-to-toe conflict, thus allowing them to fight another day?

I would consider that a tactic instead. That said, the tactics must fit the strategy, and I think you've illustrated Hanakopaedia's point about the difference in mindset between the Romans/Japanese/Russians and the Mongols/Arabs.

*Creepy grin*  :twisted:

Mommy. :(

That's pretty awesome, and imagine the number of orders an octopus could issue to different regiments at once :o

Soon enough we'll have a video and won't need to just imagine. lol

That's true, but I'm wondering whether an army of Living Steamrollerness could still cope at a Battle Size in the 500+ area (not that you'd be able to field that many); the enemy could be more spread out and, given the greater number of troops on the field, there would be more troops (I'm thinking archers, really) to attack a Steamroller wedge at the same time.

Hmm... assuming say 100 knights riding against maybe 1,000 archers with a 500-man upper limit, I'm thinking shiny pincushions. If on the other hand the steamroller-archer ratio were kept more reasonable, and if you could divide your cav into several separate formations targeting different parts of the enemy army (which is what you're suggesting), then why shouldn't the Living Steamroller work? Admittedly, casualties would be pretty bad if the archers focussed their fire though. Also, your LS tactics might have to be tweaked to accommodate (or take advantage of) multiple heavy cav groups.

Hmm... I wonder where diminishing returns on archer numbers kick in?

I do, indeed, enjoy being a mobile lightning-conductor :P I guess, on paper at least, our way of fighting is more effective if there are some elite enemy forces; the player can KO them without them, inevitably, taking down the more 'guerilla'-y troops that Hanako employs. I wonder if that actually holds true in reality, though, or if Hanako, given his vantage points and 8 arms for issuing commands, can get rid of the enemy's elite troops with even less hassle. In the right circumstances, I think that that might easily be the case, actually.

IIRC, the Mongols crushed two separate and significantly larger armies of European knights in a matter of two days. A quick glance at Wikipedia suggests the battles of Legnica and Mohi.

That said, the Mongols were mounted skirmishers. Would guerilla footmen fare as well?

You're absolutely right about needing fewer tactics with fewer troops on the field, and, at least in short battles, the elite units can pretty much look after themselves. However, in long battles, where a Hanako-style enemy has more troops (given that they cost less to maintain), I wonder if the elite band would end up losing; if you send enough low-ish tier troops at a high tier units then it will, eventually fall, after all.

Worse in real life, methinks, because real people and horses get fatigued, and physical damage is painful and draining.

I think what makes the game much harder to command when the battle size gets too big is the fact that we don't actually have any other officers in our army.

Excellent point!

Maybe some day somebody can develop some better AI that would allow maybe your companions to act like real officers or something. Adapting to situations, etc.

If the game is struggling to keep track of drones, it doesn't sound likely that it can be modified to add another AI layer that is both proactive and reactive, and which also communicates with the base AI. :( Nice dream though!
« Last Edit: July 23, 2012, 09:45:53 PM by eastpaw »

winrehs007

  • Knight
  • *
  • “Fear cuts deeper than swords”
    • View Profile
  • Faction: Neutral
Re: Living Steamroller - A Cavalry Strategy for Floris 2.53
« Reply #44 on: July 24, 2012, 01:10:01 AM »
Maybe some day somebody can develop some better AI that would allow maybe your companions to act like real officers or something. Adapting to situations, etc.

And initiate a coup d'etat.  :mrgreen:
--------------------------------------------------------------------------------------------------------------