Author Topic: [NEW RELEASE SEPTEMBER 13 V1.2]Blue Blood - Description and Downloads  (Read 109976 times)

0 Members and 3 Guests are viewing this topic.

Udud

  • Moderator
  • *
    • View Profile
  • Faction: Neutral
Blue Blood
Feudal Europe - In the year of the Lord 1184


RELEASED

FOR WARBAND 1.153


If you're interested
(click to show/hide)

(click to show/hide)

Current Features
-Ten countries: Almohads, Aragon, Castille, England, France, Ireland, Leon, Norway, Portugalm, Scotland
-Complete reworked recruitment system. The recruitment does now resemble the feudal reality, read bellow for a complete guide.
-Map of Europe
-Historical Kings, Settlements, Lords, Banners and family relations
-Diplomacy, Custom Commander, Training Fields (used Native Mod Compilation - Lite 1.00 as base for this mod, see credits)
-Freelancer 1.5, with several improvements and modifications by me.
-Start the game as a noble if you want
-Naval battles

Long term plans
-Complete map of Europe with all the relevant countries
-Many never seen before features, aspects to the game such as mercenaries, religion and culture that goes deep into gameplay, not just something that scratches the surface. I also want to make complicated sieges that resemble real medieval siege warfare.
-Herladic Horses (I am waiting for WSE to be updated to the newest Warband patch)
-Any nice suggestions you guys might come up with

Latest Changelog
(click to show/hide)

Screenshots
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

Random pics of Scottish troops
(click to show/hide)

Teaser :

http://www.youtube.com/watch?v=0-TgW3PC3Xc

Guide to new way recruitment works.
highly recommended to read this before giving the mod a shot
(click to show/hide)


I NEED YOUR HELP
I hope I will have caught some peoples interest so much that they will work with me to make this mod great. There is a list of everything I could possibly want here, if I get even half of these it would be a real blessing.

-Texturers
-Scene Maker
-Writers (new companion concept, character creation rework)
-3d artist
-2d artist
-Media artist - someone who can maybe make a few videos for youtube, take some nice screenshots, maybe even help me moderate a sub forum should I be so lucky
-Music artist

I hope you will give the mod a shot, feedback is always welcome.

Team
Udud - Everything nobody else is taking care off
Sayd Ûthman - Everything nobody else is taking care off

Active Contributors
Quapitty - Banner making, artwork,researching
Wu-long - Writing
SpruceTrap - Research
MihailoSRB - Research

Mod Signature - Thanks to Quapitty
Code: [Select]
[URL=http://forums.taleworlds.com/index.php/topic,234363.0.html][img]http://img534.imageshack.us/img534/6476/bbbanner1.png[/img][/URL]



Credits so far
Rubik - Custom Commander
Waihti - Diplomacy
Lucky Lancer - Training Fields
Bismarck - For combining the above to a module, which I used as a base
Mtarini - OpenBRF
Freelancer - Taragoth, Caba'drin, Duh, Windyplains, Schmidy, Ikaguia, Pundragon
Al_Mansur - Al_Mansur OSP Helmets
Leandrojas_ - Map
Kovas - Teutonic and Lithuanian items pack
Pino69 - Armor pack
Sayd Ûthman - Norman Helmet pack
Dejawolf - Medieval Helmet pack
Thick1988 - Warband Items Variant pack
Gothic Knight - Byzantine helmet
Dunde- Coding help
MadVader - Coding help
Cesar de Quart - Banners
Iggorbb - OSP pack
Rathos - Weapons and Armors OSP
Kuauik - Special thanks for all his great armors
Fredelios - OSP armor pack
Duh - code to tweak player party limit
Domagoj03 - For the teaser
« Last Edit: September 13, 2012, 11:27:40 AM by Sayd Ûthman »

Cozur

  • Sergeant Knight
  • *
  • Censored.
    • View Profile
  • Faction: Neutral
Re: [WB][S] - Blue Blood
« Reply #1 on: June 15, 2012, 08:50:23 AM »
While it's refreshing to see a mod that's well though through and have a leader with something other than the most basic knowledge of both english and actually modding the game, I can't help but feel that this particular time period has been done so many times before.

Maybe set it in 800-900 instead?

I realise this is like the worst, most provocative post ever in a mod thread, but there's already so many projects focusing on this time period.

ms_ts_2007

  • Sergeant
  • *
    • View Profile
  • Faction: Neutral
Re: [WB][S] - Blue Blood
« Reply #2 on: June 15, 2012, 08:51:10 AM »
You say you need textures, why don't you use other OSP packs that are out there ? Most of them have a medieval theme, you can use the items from those OSP packs. For example, there are two wonderfull highlander models that are posted as OSP on the forge forums.

Not don't misunderstand me, I wish you best of luck in your endeavours, but....

You realize that your dream will be really really hard to acomplish, right ?

Furthermore, you are "competing" with long-established mods, that already have thousands of hours of manpower poured into their content, that have gygabyes of graphic and sound assets, most of them original, some of them OSPs.

Sure, your ideea is original and pretty interesting, but that doesn't solve the fact that you are late to the party, entering a "market" that is already suprasaturated. As my favorite book character used to say ... "You have to be realistic about these things".

Anyway, Best of Luck, and I hope you will overcome this difficult situation you find yourself in.

Udud

  • Moderator
  • *
    • View Profile
  • Faction: Neutral
Re: [WB][S] - Blue Blood
« Reply #3 on: June 15, 2012, 09:03:57 AM »
While it's refreshing to see a mod that's well though through and have a leader with something other than the most basic knowledge of both english and actually modding the game, I can't help but feel that this particular time period has been done so many times before.

Maybe set it in 800-900 instead?

I realise this is like the worst, most provocative post ever in a mod thread, but there's already so many projects focusing on this time period.

I'm not provocated at all.

800-900 is a mess of different countries in a period of history that I don't know anything about and have no interest in. I have been playing Brytenwalda since it came out and have been enjoying it, but the historical period never caught my interest. The middle ages period has been done before, no argument, but I honestly think I can make this mod more deep and completed than any out there.



You say you need textures, why don't you use other OSP packs that are out there ? Most of them have a medieval theme, you can use the items from those OSP packs. For example, there are two wonderfull highlander models that are posted as OSP on the forge forums.

Send a link please. About the OSP Highlander pack I had a look at those, and I was about to implent them before it was pointed out to me that they are very inaccurate and would destroy the legimacy of historical accuracy in battle I want to get going.

Furthermore, you are "competing" with long-established mods, that already have thousands of hours of manpower poured into their content, that have gygabyes of graphic and sound assets, most of them original, some of them OSPs.

About time some competition arrived to wake those monopolies up then.

Sure, your ideea is original and pretty interesting, but that doesn't solve the fact that you are late to the party, entering a "market" that is already suprasaturated. As my favorite book character used to say ... "You have to be realistic about these things".

Anyway, Best of Luck, and I hope you will overcome this difficult situation you find yourself in.

I've been modding for a long time, just never done anything within a community. The ideas are not ideas, but are very possible things that I know how to bring into the game. As you can see I plan on releasing the alpha next week, and the first main feature I will bring to the table will be included in this already. I am 75% done with the script right now, it will probably take me another day or two to finish it.

I get your skepticism one hundred percent, but click the download link when it comes up, I do think you will like the mod if you are interested in medieval times.

matmohair1

  • Sergeant Knight at Arms
  • *
  • LEGENDS NEVER DIE !
    • View Profile
  • Faction: Sarranid
  • M&BWBWF&S

ms_ts_2007

  • Sergeant
  • *
    • View Profile
  • Faction: Neutral
Re: [WB][S] - Blue Blood
« Reply #5 on: June 15, 2012, 09:30:44 AM »
Hehe, I apreciate your atitude, optimism is so rare theese days.

Quote
...would destroy the legimacy of historical accuracy in battle...

Oh boy. Fine, lets go there then. This is a game. There is no legitimacy of historical accuracy in battle. Noone will apreciate your mod for being 100% absolutely historically corect. A mod needs to be fun, to look cool, not a history lesson. Take Brytenwalda, for instance. That mod is as close to being historycally corect as posible, but it is still not 100 %.

The armors and the models released as OSP packs are inspired from real life weapons, but everything is a representation, an extrapolation, not the historical truth. So my advice is not to err on the side of overzealousness. Sure, by all means, don't make a knight with a samurai helmet, but I allways considered the most severe desire to be historically accurate akin to Don Quihote's fight with the windmills.

Captured Joe

  • Master Knight
  • *
    • View Profile
  • Faction: Swadian
Re: [WB][S] - Blue Blood
« Reply #6 on: June 15, 2012, 09:39:34 AM »
Good luck! :D

Belendor

  • Grandmaster Knight
  • *
  • Summoner
    • View Profile
    • Olympus Studios
  • Faction: Nord
  • MP nick: WTF/CoR _Lacuna_Belendor
  • WBWF&SNW
Re: [WB][S] - Blue Blood
« Reply #7 on: June 15, 2012, 09:40:22 AM »
Damn, I thought of a mod changes color of blood to blue in first place. I am disappointed.

Arzeal

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
Re: [WB][S] - Blue Blood
« Reply #8 on: June 15, 2012, 09:46:07 AM »
@ms_ts_2007: this is HIS mod, and he has a hell of a vision and skill to accomplish it, so please respect the modder will ya?


ms_ts_2007

  • Sergeant
  • *
    • View Profile
  • Faction: Neutral
Re: [WB][S] - Blue Blood
« Reply #9 on: June 15, 2012, 10:00:23 AM »
I formulated my opionion in such way to be as respectful as posible. Please respect my right to have and post my opinions.  :)

Arzeal

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
Re: [WB][S] - Blue Blood
« Reply #10 on: June 15, 2012, 10:10:59 AM »
There are always peoples like u lurking boards like this in any modifiable games, pointing fingers and shoving opinions on modder's throat, u r lucky that Udud is such a nice guy, try ur shit on TLD thread for a change, mate


Udud

  • Moderator
  • *
    • View Profile
  • Faction: Neutral
Re: [WB][S] - Blue Blood
« Reply #11 on: June 15, 2012, 10:25:52 AM »
Damn, I thought of a mod changes color of blood to blue in first place. I am disappointed.

Dammit dude, now I want to make real blue blood mod instead of this middle ages bullshit.

Oh boy. Fine, lets go there then. This is a game. There is no legitimacy of historical accuracy in battle. Noone will apreciate your mod for being 100% absolutely historically corect. A mod needs to be fun, to look cool, not a history lesson. Take Brytenwalda, for instance. That mod is as close to being historycally corect as posible, but it is still not 100 %.

The armors and the models released as OSP packs are inspired from real life weapons, but everything is a representation, an extrapolation, not the historical truth. So my advice is not to err on the side of overzealousness. Sure, by all means, don't make a knight with a samurai helmet, but I allways considered the most severe desire to be historically accurate akin to Don Quihote's fight with the windmills.

No, this is a mod, I can aim for as much historical accuracy I want independently of what the game does. I have no intentions of super pinpoint accuracy, I will aim for a general integrity of the warfare of the high middle ages rather than year 1184, for the time being, but if you sincerely believe putting stuff from the 17th century into a 12th century mod is not a stretch, then I can now inform you that this will not be the mod for you. Yes I was under the belief that kilts were middle ages too until it was pointed out to me. Who ever decided to put that into brave heart and make the entire world population have a false knowledge of Scottish medieval clothing was truly an idiot.

Thank you Captured Joe and Arzeal for support.

GodHandApostole

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Swadian
Re: [WB][S] - Blue Blood
« Reply #12 on: June 15, 2012, 11:10:12 AM »
I'm actually looking forward for this. I tend to prefer (obviously as a mere personal taste and I mean it in no way as a critique to modders that choose otherwise) mods that release Alphas or Betas to give players and other modders something to grow fond or excited about.

My help is very much limited to simple support, however I do think, as it was mentioned by others, that you could gather a few OSP packs to use as "placeholders" so to say. It's a simple way to vary the choice of equipment from native and it's a good way to substitute the more obviously inaccurate pieces, like plate suits and the likes.
I'll leave a few links here. I personally find there's nothing wrong in making use of good works that have been made open source (when asked to the maker of said work and credited properly), but if you prefer otherwise, I still believe this mod has any right to be here, especially when other projects tend to take ages to be developed.
Links:
Good luck with your project, looking forward to the alpha :)

Arzeal

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
Re: [WB][S] - Blue Blood
« Reply #13 on: June 15, 2012, 12:07:00 PM »
Best of luck to u my friend!
Btw I found this awhile ago in the Sage's guide, and I think this might fit with your ideal of historical medieval warfare
http://www.swordforum.com/forums/showthread.php?41041-Armour-FAQs
#4 Post: How effective were arrows against mail?


ms_ts_2007

  • Sergeant
  • *
    • View Profile
  • Faction: Neutral
Re: [WB][S] - Blue Blood
« Reply #14 on: June 15, 2012, 12:28:28 PM »
Jesus Christ in nastypants ! Chill a bit, Arzeal, you are the one using vulgar language, not me.

Shoving opinions on modder's throat ? Really ? Is Udud a willow in the wind ? He has reason, can and will make his own decisions, it's his mod. I only typed an ideea on a message board,  something that I consider to be relevant to the topic at hand, I didn't put a gun to his head.

Anyway...

Quote
if you sincerely believe putting stuff from the 17th century into a 12th century mod is not a stretch, then I can now inform you that this will not be the mod for you.

Putting stuff from the 17th century into a 12th century mod is a stretch, however, a lot of mods do this, with great success. The ammount of research, modelling and texturing vis-a-vis armour and weapons is staggering. When put in balance with the importance of historical accuracy, the historical accuracy  sometimes loses.

One sugestion, if you are interested in historical accuracy vis-a-vis Lords, fiefs and heraldry, have you tried the Crusader Kings 2 game ? They have a well researched, historically accurate rooster of lords, dukes, counts, earls, etc. "Borrowing" their names, titles and heraldry from that game will save you hours upon hours of research on wikipedia or other internet sources. And those lords are real historical figures, so it is not in any way, shape, or form, a theft.

Regarding the overall tone of this thread, I want to state clearly that what I wrote and what I will maybe write in here should not make anyone twist they panties in a bunch. I was not flaming, trolling or insulting anyone, and I don't intend to. I will state my opinions towards a certain topic. If those opinions are contrary to your own, feel free defend your position, ignore me, whatever... Just don't get mad and upset, after all, it's just words on a forum.