Author Topic: why not individual build points for sappers?  (Read 2547 times)

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Raging Womble

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Re: why not individual build points for sappers?
« Reply #30 on: June 18, 2012, 07:56:25 PM »
You must work as a team!!!

MazZ

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Re: why not individual build points for sappers?
« Reply #31 on: June 19, 2012, 02:18:43 PM »
I see some people here that want sharing points and some that want seperated points for sappers.

Maybe in the next patch an option that lets a server admin chose how the points should be shared.

Seperated -> Sapper points = Total sapper points / number of sappers

or

Shared -> Sapper points = Total sapper points shared among the sappers (Current system)
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Odyseuss

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Re: why not individual build points for sappers?
« Reply #32 on: September 03, 2012, 05:26:39 PM »
i needed to revive this argument after today, the people just built a ton of forticfications at the flag and the enemy storm through the breachs cause the breaches were completely defenseless. i couldnt help cause they wasted all the build points. this must be implemented!
The best self defence is the 1 km dash.

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jbebes

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Re: why not individual build points for sappers?
« Reply #33 on: September 03, 2012, 05:47:57 PM »
i needed to revive this argument after today, the people just built a ton of forticfications at the flag and the enemy storm through the breachs cause the breaches were completely defenseless. i couldnt help cause they wasted all the build points. this must be implemented!
When you see 3 other sappers, just go infantry, whole groups of sapperless infantry can defend a fort. Single Sapper points will cause a ton of pointless lag and tons of tnt, tons of useless defence or, if a group of good sappers go on, too many defence, it would cause so much unbalance for attackers.
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Maroon

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Re: why not individual build points for sappers?
« Reply #34 on: September 03, 2012, 06:39:01 PM »
When you see 3 other sappers, just go infantry, whole groups of sapperless infantry can defend a fort. Single Sapper points will cause a ton of pointless lag and tons of tnt, tons of useless defence or, if a group of good sappers go on, too many defence, it would cause so much unbalance for attackers.
No, I have to disagree. If all sappers just had their own share of the build points (EG a server with 100 BP for one side, and four sappers there, leading to 25 BP per sapper). This way, sappers will have to work together to create proper defenses, and a single troll can't fk up all the team's BP.
Seriously though, you must be mistaking "Mount & Blade 2: Bannerlord" with "Mounting Babes 2: Bonerlord"; both in open DreamBeta.

Odyseuss

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Re: why not individual build points for sappers?
« Reply #35 on: September 03, 2012, 07:53:58 PM »
(click to show/hide)
a single trolls can by spamming with fences, chevaux de frise etc. even worse is when all of the spapers focus all of the efforts building around the flag. if each sapper had there own,smaller supply of build points the trolls couldnt ruin an entire seige.
The best self defence is the 1 km dash.

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Sir Audiate

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Re: why not individual build points for sappers?
« Reply #36 on: September 05, 2012, 04:32:17 AM »
 I agree with a lot of stuff in this thread, it's really just an ups-and-downs issue.
 On one side, it's a matter of the worth of individuals being brought down by some, but isn't it like that for a LOT of things? Inside and outside of NW, Warband, and games in general.
 On the other side, the current system reduces even more spam by allowing everyone to build freely as if they have the entire Sapper's limits at their commands. This COULD be done differently with a rationing system, but alternatively, one person's ability as a Sapper could be much more than another person's ability as a Sapper.
 So it's really hard to choose one thing that can do the job. I do like to see your opinions, though.

Saint_Kyle

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Re: why not individual build points for sappers?
« Reply #37 on: September 06, 2012, 10:01:06 AM »
There's pro's and con's for both of the system's mentioned here. I'd stick with the current system because i tend to notice many sappers, especially in sieges do not waste buildpoints. Giving them individual points may lead to them to building personal towers or something that you see on TDM.

Fusiox

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Re: why not individual build points for sappers?
« Reply #38 on: September 07, 2012, 04:33:46 AM »
4. Team pool is stored at the spawn and a sapper can only carry 6-10 points worth on him. This seems like a good compromise because once you equip the points other sappers can't use them. Yet you are still using a team based point pool.

I agree totally with this. Not only does this make this somewhat more realistic (seeing as the sapper has to "carry materials" to and from the site), it makes trolling that much harder by forcing the player to make trips in order to build any large volume of items.

I would just add my own additions to Livonia's wonderful suggestion:

  • Give an option of carrying either "points" or "kits." Points would be more useful on occasions where the sapper is unclear as to what supplies are needed; they can thus build what projects suits the tactical need on-site--however, they need to build it from scratch. Kits would be predetermined (you'd get a "Large Chevaux-Aux-Frise" kit, or a "Sandbags" kit, etc.), and you can only carry a limited few (between 1 to 3-4 kits, depending on what the kit is) at a time--however, they build at a much faster rate. (For balance issues, maybe "kits" could give a slight movement speed bonus, or would lack a speed penalty that "points," which essentially equates to raw building materials, would incur.)
  • Have mobile "supply carts" that dispense materials (either Linovia's points, and/or the "kits" I mentioned) to sappers. This means that sappers can have their "base of operations" closer to the front lines, in order to support offensive actions with more ease. This could also facilitate the introduction of exciting new gameplay/mechanical opportunities, like the ability to build a forward outpost which teammates can spawn from.
  • Make a time-limit as to how quickly sappers can procure "points" or "kits," and make certain areas (like inside the spawn-point or the supply depot) deny sappers the ability to build--this would help inhibit would-be trolls from walling off the supply depot, or blocking and/or exploding teammates at the spawn. (If "points vs. kits" would be used, I'd suggest "kits" have a shorter acquisition period than "points," so to give them more incentive.)

Great idea, Linovia! I hope the devs use it if they decide to address this issue. (Which, frankly, is a sore need, as sapper is one of my favorite classes--it would be my favorite class, were it not so easy to troll and not so hard to defend oneself with the sapper.)