Author Topic: Archer in Vikingr; Problems & Solutions  (Read 3755 times)

0 Members and 1 Guest are viewing this topic.

Tom426

  • Sergeant at Arms
  • *
  • Hey Hey Hey
    • View Profile
  • Faction: Khergit
  • MP nick: Tugmund
  • WBWF&S
Re: Archer in Vikingr; Problems & Solutions
« Reply #15 on: June 07, 2012, 04:25:57 PM »
Also, I am strongly in agreement with the Third Proposition, That they should be rooted to the spot, Or that when they are moving they should significantly slow down.
For one IRL I can't draw and loose whilst moving, It's incredibly difficult.
O.o

Takeda_Shingen

  • Knight at Arms
  • *
  • Brothers-In-Arms and Best Friends to the Fyrninga
    • View Profile
  • Faction: Nord
  • MP nick: Visquens Willelme d'Iveri
Re: Archer in Vikingr; Problems & Solutions
« Reply #16 on: June 07, 2012, 04:26:13 PM »
Trust me, Tugmundr, bows are not historical for the era, they are way too overpowered. In the Battle of Hastings, in the first shots of Norman arrows, the only people to die were the Fyrdmen because they did not wear helmets or armour so I agree with Herger, helmets should and must prevent headshots, espically the Norman veiled helmet. The only way you are going to die from that is a good shot in the eye. If any bow should be powerful, it is the Norman crossbow because, it is a crossbow and can dent armour as the future would reveal. I know it is not the crossbow the french used in Agincourt for example but that should be the only bow that makes a big blow into armoured people. Bow damage should be reduced, espically on armoured people. I am not saying it should be nerfed, but should be historically accurate.


Tom426

  • Sergeant at Arms
  • *
  • Hey Hey Hey
    • View Profile
  • Faction: Khergit
  • MP nick: Tugmund
  • WBWF&S
Re: Archer in Vikingr; Problems & Solutions
« Reply #17 on: June 07, 2012, 04:27:42 PM »
@ Tugmundr; this has been a problem before you came along. Contrary to your own belief, there have been excellent archers well before you looked at Vikingr. It's taken a surge in numbers again to pull the issue out of the bag. Please, if you cannot contribute to the thread in an eloquent fashion without excessive expletives, do not participate at all.

@ Aklis; shhh! Keep it civil chap.  :)

I have played this before By the way, In despite of your thoughts, It's just i took a long time away from the mod to play things like PW Mod for a bit, Problem with that?

And looking through history in pages and from what i saw before, This kind of thing was not popping up before i came along.

Aswell as this before i left it for a bit this mod community was nice and Friendly/Civil. Since rejoining it i've had nothing but be Teamkilled, Ragepolled and Insulted and to be frank i'm tired of this Shit for one that just wants to play as a different class to Fyrdman
« Last Edit: June 07, 2012, 04:29:58 PM by Tom426 »
O.o

Æthelwulf

  • Sergeant Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Sygtryggr, Wil_Lambert
  • WBWF&S
Re: Archer in Vikingr; Problems & Solutions
« Reply #18 on: June 07, 2012, 04:29:12 PM »
Don't forget that changing the archer class shouldn't be the sole discussion, changing other aspects such as shields, foot armour, helmets and so on are up for grabs.
« Last Edit: June 07, 2012, 04:33:25 PM by Æthelwulf »

Eiríkr Rauði

  • Guest
Re: Archer in Vikingr; Problems & Solutions
« Reply #19 on: June 07, 2012, 04:29:23 PM »
Point still stands; if ye' have nothing to contribute of worth, don't contribute at all.

Celtichugs

  • Knight at Arms
  • *
  • A Celt who loves.
    • View Profile
  • Faction: Neutral
  • MP nick: UalraigFerÁraig/42nd_Celtic
Re: Archer in Vikingr; Problems & Solutions
« Reply #20 on: June 07, 2012, 04:33:15 PM »
I'd love to see a "pressure"/suppression feature. Where if somone is baring down on an archer, or close enough to the frey his accuracey is drastically lower. This would force the archer further away from battles, meaning he could actually act like a 11thC archer and not some Sindar Elf from Lorien. It would also stop this complete cowardly ******** of shooting people in the foot as they advance.
Shieldwall Event

Takeda_Shingen

  • Knight at Arms
  • *
  • Brothers-In-Arms and Best Friends to the Fyrninga
    • View Profile
  • Faction: Nord
  • MP nick: Visquens Willelme d'Iveri
Re: Archer in Vikingr; Problems & Solutions
« Reply #21 on: June 07, 2012, 04:35:34 PM »
It would also stop this complete cowardly ******** of shooting people in the foot as they advance.

That is the most annoying thing about archery, shots in the foot where your shield, even a kite shield, cannot help ya


Aklis

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Nord
  • MP nick: Hergeirr the Clever
  • WBWF&S
Re: Archer in Vikingr; Problems & Solutions
« Reply #22 on: June 07, 2012, 04:38:32 PM »
Good grief, Tugmundr is a self-centered prick, isn't he? :lol:

Archer hate was already around when I started playing in December last year. Oh well, I can't stay here, it'll simply end with me getting banned.

I agree with Aethel, though. We (meaning Barabas and Möck, of course) might have to change armour works entirely, at least as far as arrows go. Maybe making "normal" arrows (broadheads?) useless against armour, but also offering expensive bodkin arrows in smaller numbers that can go through armour - though still not oneshot through helmets. Foot shots should be severely nerfed as well. The way that you actually would hold a round shield was such that you - if you had good reflexes - could meet the arrow, but that cannot be simulated in the Warband engine.

This would make it more important to grab helmets and armour, as well as a larger shield, instead of going straight for a sword. The Engle and Goidil melee units would become more balanced as well, as the prevalence of swords in the other three factions would, at least in the first couple of rounds, be lower.

Thoughts?

hrotha

  • Knight
  • *
  • Ungelic is us
    • View Profile
  • Faction: Neutral
  • MP nick: Hróðbeorht Fyrninga
  • WBWF&SNW
Re: Archer in Vikingr; Problems & Solutions
« Reply #23 on: June 07, 2012, 04:40:28 PM »
Anything that makes picking a helmet a very good idea would be great. With a big enough shield and a helmet, you could also cover your feet better. I really think that's the way to go, if it's technically feasible.

Æthelwulf

  • Sergeant Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Sygtryggr, Wil_Lambert
  • WBWF&S
Re: Archer in Vikingr; Problems & Solutions
« Reply #24 on: June 07, 2012, 04:42:17 PM »
Your post started off sketchy but it got there in the end. I actually had made a post and got the ole warning that you had posted and you had flagged my points. By altering simple aspects not nerfing and altering how other classes are handled you bring all of them and the points in to alignment, we are working with a bloody annoying engine that needs silly things done to fix it. Gameplay card sadly has to trump the reality card.

I'm chucking in the ole gamification card here, hate that made up word but I need it. It's unrealistic in regards, but it would server as a gamey way to represent the dropping of a shield to block an arrow foot shot. Could we change the size of the shield hit box to be like those of the kite shield (height + width), only alter the height of the hitbox so it actually has an invisible shield element below your legs to represent dropping your shield down to block a shot. It's crappy, it's fiddly, it most likely won't work and is thus perfectly suited to Mount & Blade.
« Last Edit: June 07, 2012, 04:48:20 PM by Æthelwulf »

Avgvstvs

  • Regular
  • *
  • Quisque est barbarus alio
    • View Profile
    • Strategy Games Italia
  • Faction: Nord
  • MP nick: Avgvstvs
Re: Archer in Vikingr; Problems & Solutions
« Reply #25 on: June 07, 2012, 04:47:38 PM »
honestly men, seems to look at a child discussion:
"I don't want to be killed from an arrow, from far away...."
"change the equipment of archers from 14 arrows to 1...."
"I'm not agree about hit on my shoes"

What damn it mean people pls....explane me.
An archer have to shoot from distance, and NOW have a really bad equipment for the melee. Moreover, when you are shooting u cannot see near you, and without friends you are DEAD.
if your intention is to DELETE the class that's the way.

Tom426

  • Sergeant at Arms
  • *
  • Hey Hey Hey
    • View Profile
  • Faction: Khergit
  • MP nick: Tugmund
  • WBWF&S
Re: Archer in Vikingr; Problems & Solutions
« Reply #26 on: June 07, 2012, 04:52:23 PM »
Good grief, Tugmundr is a self-centered prick, isn't he? :lol:

Archer hate was already around when I started playing in December last year. Oh well, I can't stay here, it'll simply end with me getting banned.

I agree with Aethel, though. We (meaning Barabas and Möck, of course) might have to change armour works entirely, at least as far as arrows go. Maybe making "normal" arrows (broadheads?) useless against armour, but also offering expensive bodkin arrows in smaller numbers that can go through armour - though still not oneshot through helmets. Foot shots should be severely nerfed as well. The way that you actually would hold a round shield was such that you - if you had good reflexes - could meet the arrow, but that cannot be simulated in the Warband engine.

This would make it more important to grab helmets and armour, as well as a larger shield, instead of going straight for a sword. The Engle and Goidil melee units would become more balanced as well, as the prevalence of swords in the other three factions would, at least in the first couple of rounds, be lower.

Thoughts?


I don't really see what i've done to deserve these insults/Hate.
O.o

Aklis

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Nord
  • MP nick: Hergeirr the Clever
  • WBWF&S
Re: Archer in Vikingr; Problems & Solutions
« Reply #27 on: June 07, 2012, 04:55:33 PM »
From what I understood, you claimed that you were the sole reason for the archer hate.

And looking through history in pages and from what i saw before, This kind of thing was not popping up before i came along.

Tom426

  • Sergeant at Arms
  • *
  • Hey Hey Hey
    • View Profile
  • Faction: Khergit
  • MP nick: Tugmund
  • WBWF&S
Re: Archer in Vikingr; Problems & Solutions
« Reply #28 on: June 07, 2012, 04:56:16 PM »
I didn't see all this come along before i started playing as Archer more.
O.o

hrotha

  • Knight
  • *
  • Ungelic is us
    • View Profile
  • Faction: Neutral
  • MP nick: Hróðbeorht Fyrninga
  • WBWF&SNW
Re: Archer in Vikingr; Problems & Solutions
« Reply #29 on: June 07, 2012, 04:56:44 PM »
Can we please concentrate on the actual discussion?