Author Topic: Native recruitment vs Lance recruitment  (Read 6450 times)

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alekskoles

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Native recruitment vs Lance recruitment
« on: June 05, 2012, 09:40:07 PM »
Gentlemens. Kindly ask just to reply following questions:
1. What recruitment are you play in game and why?
2. What recruitment are you prefer and why?
3. What do you like to see instead of you have?

I will be first replier:
1. Play lance type, would like to see all new game features. And DrTomas wish to push as to lance system, that's why some game features not supported any more by native system, such as templars in Holy Land http://forums.taleworlds.com/index.php/topic,228873.msg5477276.html#msg5477276 or suffer from party morale game braker http://forums.taleworlds.com/index.php/topic,231345.msg5535287.html#msg5535287 All this is reason I choose the lance recruitment.

2. Prefer native system. I like to be the real king in my fiefs. Have control over my garrisons, be able to leave the troops there and take them while needed.
For me the lance system makes the game very simple:
No need to care for creation of my army one by one, just visit some cities/fiefs and you will have a lot of ready warriors. 
No need to care for garrisons creation - all automatical.
No need to care for other villages relationship - useless now.
No need to care for winning the battle with low loses (goodbye surgery skill and battle tactics) as all peoples losses can be restowed by one visit to fief.
All such "no need to care" make a gameplay very simple for me in compare with native recruitment.

3. May be some mixed system. The lances to be expensive but useful if I want fast to create castle/city garrison. The farmers in villages to employ very cheap to make own army. The reach peoples will use lances upon need, and poor will use farmers to upgrade. And off course control for garrisons.....
Do not kill me if you disagree. Just write here your comparison of two recruitments. Everybody can have his own opinion
« Last Edit: June 06, 2012, 12:41:12 AM by alekskoles »

xretalhadorx

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Re: Native recruitment vs Lance recruitment
« Reply #1 on: June 05, 2012, 10:03:04 PM »
1.
Using the Lance system.

2.
I prefer the Lance system because it has increased the medieval experiencie and I can have larger armies faster  :twisted:

3.
The auto garrison thing really freaks me out, I would like to have the option to manage my garrisons with my party troops and the wages from the fiefs ARE TOO DAMN HIGH!  :shock:
Tyrion: Let me give you some advice bastard. Never forget what you are. The rest of the world will not. Wear it like armor, and it can never be used to hurt you.

Warchild

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Re: Native recruitment vs Lance recruitment
« Reply #2 on: June 05, 2012, 10:29:20 PM »
1.
I play with lances. Because I have a better medieval feeling too and because I get some good warriors already in each lance, it's cool if I need to perform some urgent defense with fresh troops.
I also like the feeling of taking what I find, with native I know what I will get : peasants.

2.
I prefer lances. For the reasons above and also to not need to care about the garrison filling of each fief I have.

3.

I like it as it is except one thing I'd like to be changed : I'd like to be able to garrison some troops (no surprises :mrgreen:). Not a whole big army but I'd like to keep some small professional army to be quicker to react in case of war declared on me. Maybe a cap for the total number of guys I can garrison myself, if it is technically possible. Even maybe this number should be kept in my party size to avoid having already made little army if I get beaten. But I guess it could be tricky to do...
BVRRINIVM ES VERITAS

ChikiDvosh

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Re: Native recruitment vs Lance recruitment
« Reply #3 on: June 06, 2012, 04:21:38 AM »
1. Lance system sucks. Recently I downloaded this mod again because I wanted to see this new feature. I took a first quest with 1000 gold and 
went around to hire some people. And what? I hired about 20 or even more good wariors. Wtf? I had no need in so big party in the begining.
Btw, with this gigantic map your life is so boring. There is no interest events. It's very hard to find some robbers to kill. All your pleasure remains in service to your king and wars with other kingdoms. This thing and the lance system are the main faults of 1257 imho.     
2. I prefer native system and "normal" develop from homeless tramp to noble liege. Without big army after two hours of game.
3.
May be some mixed system. The lances to be expensive but useful if I want fast to create castle/city garrison. The farmers in villages to employ very cheap to make own army. The reach peoples will use lances upon need, and poor will use farmers to upgrade. And off course control for garrisons.....
Do not kill me if you disagree. Just write here your comparison of two recruitments. Everybody can have his own opinion

DrTomas

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Re: Native recruitment vs Lance recruitment
« Reply #4 on: June 06, 2012, 06:21:56 AM »
Oh crap, people started to develop opinions! How historically inaccurate is that?  :mrgreen:

Lance recruitment still needs some tweaks. Like reducing there amount, as it seems alot of people have too many lances and even start disbanding unwanted troops. What kind of un-medieval point of you is that? But the main point of the lance is a light emulation of warfare from those times. That's why there's no garrison control(realism and that you would no store top tier troops there for "bad" times).

I want to get rid of native recruitment because it's too hard for me to support both. That's why I "force" players to play with it. :)

1. Lance system sucks. Recently I downloaded this mod again because I wanted to see this new feature. I took a first quest with 1000 gold and 
went around to hire some people. And what? I hired about 20 or even more good wariors. Wtf? I had no need in so big party in the begining.
Btw, with this gigantic map your life is so boring. There is no interest events. It's very hard to find some robbers to kill. All your pleasure remains in service to your king and wars with other kingdoms. This thing and the lance system are the main faults of 1257 imho.     
That's true.
But the mod is not centered about being a bandit killer. It's centered more about the mid-end game about being a noble. That's why most of the features are being developed about that. Lance system also gives you the ability to participate in big battles without the need to grind bandits for several days. If you want to stay fief-less guy the best bet would be to become a mercenary - you know, like people used to do.

But there's also performance issues about having too many bandits.
Being an alcoholic is historically correct.

ChikiDvosh

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Re: Native recruitment vs Lance recruitment
« Reply #5 on: June 06, 2012, 10:37:20 AM »
That's true.
But the mod is not centered about being a bandit killer. It's centered more about the mid-end game about being a noble. That's why most of the features are being developed about that. Lance system also gives you the ability to participate in big battles without the need to grind bandits for several days. If you want to stay fief-less guy the best bet would be to become a mercenary - you know, like people used to do.
Okay, you are right. F-ck the romance. Only war and service. :3
But then, why did you do different kinds of troops in one lance? If I hire guisarmes, I want guisarmes. Not crossbows =\

DrTomas

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Re: Native recruitment vs Lance recruitment
« Reply #6 on: June 06, 2012, 10:38:49 AM »
Well it aims to emulate feudalism. So every peasant would equip himself for war. That's why you get random troops.
Being an alcoholic is historically correct.

ChikiDvosh

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Re: Native recruitment vs Lance recruitment
« Reply #7 on: June 06, 2012, 10:51:11 AM »
Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu~
(click to show/hide)

Halgrim

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Re: Native recruitment vs Lance recruitment
« Reply #8 on: June 06, 2012, 10:55:28 AM »

Btw, with this gigantic map your life is so boring.

but the life of the middle ages, the common man was really boring and not very rich in events.

ChikiDvosh

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Re: Native recruitment vs Lance recruitment
« Reply #9 on: June 06, 2012, 11:02:25 AM »
but the life of the middle ages, the common man was really boring and not very rich in events.
I play wb not for middle ages hardcore, but for fun. No, I like realism very much, but not in such ways.

kalleschmitz

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Re: Native recruitment vs Lance recruitment
« Reply #10 on: June 06, 2012, 11:03:21 AM »
i like your mod very --- i like the lancesystem too - you should raise the number of men for hugesetting!!!

and why i cant in addition to the lancesystem put some men manually to the fief? (i guess techniqual issues) - cause in my homecastle i want to station some specialtroops!

Dromel

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Re: Native recruitment vs Lance recruitment
« Reply #11 on: June 06, 2012, 11:17:36 AM »
I like realism very much, but not in such ways.

So you like only some kinds of realism?  :lol:

If you know what recruitment in middle age was like, there were not cavalry-only army (except golden horde) or highly specialized armyes with only top-tier infantry and cavalry. Lance system reflects better the real recruitment: a lord calls his vassal, they gather troops and so a lord will have vassals (strong cavalry) and mixed troops ranging from poor villians (with no armors and a tool as weapon) to better trained and specialized troops.
If you just want one kind of troop, like guisarmen, search into taverns and you will find guisarmen, so you can recruit only them.


Anyway is just a matter of taste if you like a mod or another.  8-)

kuauik

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Re: Native recruitment vs Lance recruitment
« Reply #12 on: June 06, 2012, 11:18:21 AM »
but the life of the middle ages, the common man was really boring and not very rich in events.
I play wb not for middle ages hardcore, but for fun. No, I like realism very much, but not in such ways.
nobody is forcing you to play this mod

Von Winterfeld

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Re: Native recruitment vs Lance recruitment
« Reply #13 on: June 06, 2012, 11:28:27 AM »
I like the lance system. The garrison costs are rather alarming but then I haven't taken a town yet, so maybe the rents from a town will offset those costs.

What I would like to see is more of an impact from battlefield defeats. Lords regenerate their forces really quickly - you can smash their force and less than a week later they're back!  :shock:

oroboros

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Re: Native recruitment vs Lance recruitment
« Reply #14 on: June 06, 2012, 11:42:55 AM »
I like the lance system. The garrison costs are rather alarming but then I haven't taken a town yet, so maybe the rents from a town will offset those costs.

What I would like to see is more of an impact from battlefield defeats. Lords regenerate their forces really quickly - you can smash their force and less than a week later they're back!  :shock:

Yes, but in native they're back after 2 days with a full army and almost as many high tier units as they had before. And with lance they maybe need less than a week until they reappear but they won't return with a full size army and half of their army is in many cases just peasants.