Thanks so much.
To clarify, is this for all installations (Basic, Gameplay, Expanded) or a specific one? (I use Gameplay myself)
Good catch. I believe it should work for gameplay (as they share the same code), but it was intended for expanded. This will definitely not work with the basic version. I'll update the download file in a little while. Thanks.
Thanks for updating the download to notify that it is for Expanded but I don't think this will be
compatible with "Gameplay".
I checked the download against the default "Gameplay" version using the text diffing tool: KDiff3 and it showed 169 differences. I don't think this one will be compatible with Gameplay.
Here's an example of one DIFF:
downloaded file:mst_town_center town_center 0 -1
Default_town_visit
48 0 4100 256 0 1 4 1431 1217 20 767
1 4100 0 0 1 0
2 4100 256 0 1 4 1431 1217 20 767
3 4100 256 0 1 4 1431 1217 20 767
4 4100 256 0 1 4 1431 1217 20 767
5 4100 256 0 1 4 1431 1217 20 767
6 4100 256 0 1 4 1431 1217 20 767
7 4100 256 0 1 4 1431 1217 20 767
default "Gameplay" file after installationmst_town_center town_center 0 -1
Default_town_visit
48 0 4100 256 0 1 4 703 550 20 414
1 4100 0 0 1 0
2 4100 256 0 1 4 703 550 20 414
3 4100 256 0 1 4 703 550 20 414
4 4100 256 0 1 4 703 550 20 414
5 4100 256 0 1 4 703 550 20 414
6 4100 256 0 1 4 703 550 20 414
7 4100 256 0 1 4 703 550 20 414
I don't really know what all the numbers mean but unless compiling generates new, random bytecode each time (but with same functionality) then this shows a significant discrepancy between "Expanded" and "Gameplay".
Could we get a hotfix compiled against Gameplay specifically? I'd do it but I don't fully understand the module system.
Thanks.
PS: This is a great mod, I hope I don't sound too nit-picky.