I've tried to to avoid this bombshell of a debate, but this seems to have stayed civil enough for me to put in my 2 cents
Do you think cavalry are too weak?/Too Strong?/Fine how they are?I would say they are fine how they are. People just need to get out of the mindset that they are still playing Russia 3.
Why do you think Cavalry are too weak?/Why don't you think the cavalry are too weak?Well having played Cav a ton myself, I can say I do great with them, perhaps even better than in previous versions. It's a matter of learning how to play them in the new way (which is actually more realistic).
Why do you think Cavalry have changed in such a way from M&M?They needed to be changed. The fact that in MM a single cav could take out most of a regiment with ease if they knew what they were doing is just ridiculous. Cav weren't that ridiculously strong in real life.
Do you feel that Cavalry should be made stronger?/remain the Same?/Made Weaker?This question kind of just repeats the first 2.
At any rate, instead of kamikazi-ing into an enemy, try waiting and striking at the best moment when they take their focus off of you. If they're staring you down, its obvious you're going to get a bayonet through your horses face. Wait until a friendly unit engages them, and when there is a break in the melee or right after they kill your team mate, hit them.
I think the largest issue people are encountering here is that cavalry is no longer a carrying force, but rather needs to be used in a supportive role, or used tactically as to not charge into a wall of bayonets.
However, I will agree that heavy horses need a bit of a speed boost. Their gallop is a canter for the light horses =\