Author Topic: The State of Melee - Proposed Changes  (Read 9321 times)

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Leberecht Reinhold

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Re: The State of Melee - Proposed Changes
« Reply #30 on: May 27, 2012, 04:41:31 PM »
Increase the speed of the rifle and it will turn into a lightsaber.

Reshortening the length? Just avoid facehug and glances wont occur.

Smoothing feinting, as in, animation between attack parry attack? Not feasible, unless you refer to simply improving the animation (Like Papa Lazaru animations). I would agree with the latter, but considering the nature of the bayonet, is going to be hard.

Slowing the duration of fencing is just slowing the weapon. Which I would agree.

I really like improving the overheard. Right now it feels "clunky".

DanyEle

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Re: The State of Melee - Proposed Changes
« Reply #31 on: May 27, 2012, 05:35:21 PM »
Walltext  :shock: too much to read. However i agree with you, especially on the point that the melee system should be changed somehow.
                                                 

Evanovic

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Re: The State of Melee - Proposed Changes
« Reply #32 on: May 27, 2012, 08:08:40 PM »
Reshortening the length? Just avoid facehug and glances wont occur.

Facehugging is also a tactic and getting facehugged can happen whilst being outnumbered; putting more strain on the individual than is needed. It's something that doesn't deserve to be rewarded and hence all efforts should be made to remove its effects.
Evanovic / Evanski. 4-time Group Fighting Tournament Winner. Team: Graham and his Minions & Team Argyll

Leberecht Reinhold

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Re: The State of Melee - Proposed Changes
« Reply #33 on: May 27, 2012, 08:18:13 PM »
Reshortening the length? Just avoid facehug and glances wont occur.

Facehugging is also a tactic and getting facehugged can happen whilst being outnumbered; putting more strain on the individual than is needed. It's something that doesn't deserve to be rewarded and hence all efforts should be made to remove its effects.

Why not? Its great if you get butterknife. It works even with swords.

Yeah, its not good for the bayonets, but hey, they should keep the distance.

DanAngleland

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Re: The State of Melee - Proposed Changes
« Reply #34 on: May 27, 2012, 08:26:29 PM »
Reshortening the length? Just avoid facehug and glances wont occur.

Facehugging is also a tactic and getting facehugged can happen whilst being outnumbered; putting more strain on the individual than is needed. It's something that doesn't deserve to be rewarded and hence all efforts should be made to remove its effects.

Are you saying enemies shouldn't be rewarded for ganging up on you? It sounds like you think the individual should trump teamplay.

Evanovic

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Re: The State of Melee - Proposed Changes
« Reply #35 on: May 27, 2012, 08:52:13 PM »
Are you saying enemies shouldn't be rewarded for ganging up on you? It sounds like you think the individual should trump teamplay.

Facehugging has gotten worse since MM and therefore is rewarding groups of enemies more. This is totally anti-competitive, as an individual is already defacto disadvantaged by being outnumbered. To make it any worse is just going to make the game more and more about numbers (NOT teamplay) than player skill (the thing that determines good teamplay or a good player).
Evanovic / Evanski. 4-time Group Fighting Tournament Winner. Team: Graham and his Minions & Team Argyll

Leberecht Reinhold

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Re: The State of Melee - Proposed Changes
« Reply #36 on: May 27, 2012, 09:13:26 PM »
No, pretty sure that what you mean is the typical gangbang that happened in MM, happens in other mods and happens in Native.

5 guys? No problem, time to get into batman mode! Just hold down block, and they couldnt kill you for quite a while. A couple of spam here and there, and you are golden.

I dont know how numbers is not teamplay. You know, I always thought teamplay is when a number of people on the same team get together to rape a lone guy because he was too h4x00r for his teammates.

Maboobs

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Re: The State of Melee - Proposed Changes
« Reply #37 on: May 27, 2012, 10:13:55 PM »
When I played public battle on MM: Run into enemy lines dodging bullets(because muskets were less accurate and slower reload) and holding down block and waiting for someone to make a mistake or try to overhead so I could one hit stab em.


When I play public battle on NW: Run into enemy lines, get shot. Respawn next round, make it past the bullets somehow, and get finished off quickly because of different stabs coming at same time.


This is what Vince wanted. Like he said, he logged onto MM once and all he saw was "pro uber l33t" players spin stabbing everyone and it put him off that new players couldn't even get a chance. Now new players have a chance, while better players will still win most of the time. I fail to see any need to change the melee other than iron out the buggy stuff.

Hekko

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Re: The State of Melee - Proposed Changes
« Reply #38 on: May 27, 2012, 10:27:23 PM »
When I played public battle on MM: Run into enemy lines dodging bullets(because muskets were less accurate and slower reload) and holding down block and waiting for someone to make a mistake or try to overhead so I could one hit stab em.


When I play public battle on NW: Run into enemy lines, get shot. Respawn next round, make it past the bullets somehow, and get finished off quickly because of different stabs coming at same time.


This is what Vince wanted. Like he said, he logged onto MM once and all he saw was "pro uber l33t" players spin stabbing everyone and it put him off that new players couldn't even get a chance. Now new players have a chance, while better players will still win most of the time. I fail to see any need to change the melee other than iron out the buggy stuff.

May I point out that outnumbering the enemy always was a bonus in MM, as one could observe on the groupfighting tournament and the groupfighting server. One guy holds his stab in (forcing the lone guy to block down), the other one does an overhead and the guy holding his stab releases the stab when the victim goes to block up/gets thumped on the head and no longer is capable of blocking. Of course it gets more complicated in practice when people don't sit happily and accept being double teamed but that's where skill comes in.

Leberecht Reinhold

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Re: The State of Melee - Proposed Changes
« Reply #39 on: May 27, 2012, 10:30:21 PM »
But thats not outnumbering, thats NvsN... (?)

Which is quite different.

Hekko

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Re: The State of Melee - Proposed Changes
« Reply #40 on: May 27, 2012, 10:39:10 PM »
The server/tournament are indeed NvsN, however, after casulties the situation changes, the times when you saw someone have a comback in a 1v3 situation were rare indeed.
« Last Edit: May 27, 2012, 10:41:25 PM by Hekko »

DarkOmega

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Re: The State of Melee - Proposed Changes
« Reply #41 on: May 27, 2012, 11:12:19 PM »
Quote
But thats not outnumbering, thats NvsN... (?)

Which is quite different.

From the videos i personally seen it would appear that those involved and i released that the first team to lose one player pretty much loses the round. :)

Leberecht Reinhold

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Re: The State of Melee - Proposed Changes
« Reply #42 on: May 28, 2012, 12:00:39 AM »
And whats wrong with that? I think Im lost or something?

I mean, if you kill one, well, you should have the advantage, no?

Hekko

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Re: The State of Melee - Proposed Changes
« Reply #43 on: May 28, 2012, 12:05:43 AM »
That's the point I was trying to illustrate, that if you outnumber the enemy in MM you had the upper hand, and accordingly stating the oposite and using that as an argument for anything is null and void.

Kipsleverworst

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Re: The State of Melee - Proposed Changes
« Reply #44 on: May 28, 2012, 07:45:44 AM »
Alrighty, we could make a mod with the old melee system?
Im sure a lot of people want the MM melee back, because this is just terrible.
I am also sure that we go make reloading slower and we gonna remove this high accurucy.
Who likes to see that?