Dear Harry,"Fixing the animation to be a proper representation of its length would be the best way to go. As for doing more damage when walking backwards, well that just sounds silly and I don't think its correct.. you weren't aiming for the head whilst moving backwards were you?"
Yeah, I was aiming at the torso deliberately. Also it was done to scarecrows so I'm not even sure if they have a head hitbox. Furthermore if you run forward and do both attacks to the torso you will find that the damage of the overhead is in the mid-high 70s where as the down stab is in the low 100s which suggests that speedbonuses are calculated differently because stats wise the attacks are the same.
"I've noticed this still works for me if they are going from a overhead to downstab feint, if its vice versa they can quickly pull the overhead stab faster than I can"
Funny, for me it's the other way around, if I go to chamber an overhead stab and the enemy switches down my goose is cooked where as when the enemy goes down to up I usually get him."Chambering overhead is useless because it is blockable, someone who doesn't even know what chambering is can essentially defend himself against it, which is not something I like. Chamber blocking downstabs isn't so different but because the overhead is so superior I just don't bother with it. I don't think turning speed has effected chamber blocking ability, I think the weapon length is a bigger factor."
Yeah, I first found out about blockable overheads in the beta when we were testing it
Dear Blue Spy,
"I'd like to weigh in on this that I don't see why riflemen should get the speed of their "club" style attacked nerfed when from my experience regardless of the speed of their attack an adept bayonet user will usually get a stab in and win the fight I've just never personally seen these rifle-butts of death in combat and they only ever seem to work against people that don't even attempt to block attacks in the first place."I am not asking for the speed to be nerfed, I am just saying that the slow speed gives birth to incredibly high speedbonuses if I have understood the system right.
Another thing that struck me regarding stabs failing to pierce and overheads: if the overhead stab infact still is an overhead swing, but with the animation and hitbox of a stab that would explain some of the oddities with the overhead. An overhead swing gets it's hitbox already on the back swing, and remains out of the sweetspot all the way up and over the shoulder while it is in the sweetspot all the way down on the opposite side, which could explain why there are alot of early pokes as well as why it appears to hang (in conjunction with the bad hitbox).
Anyway, I shall start typing potential solutions and changes that I think will make melee more enjoyable.