Author Topic: Graphics and scenes Problems/Feedback/Suggestions  (Read 11802 times)

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GrimReality

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #45 on: July 17, 2012, 03:40:03 AM »
Seems like every large boulder or rock on the battlefield appears like this:

http://steamcommunity.com/id/GrimReality/screenshot/540680885273017620

While you, NPC's, and objects (such as arrows) still collide with the rocks as if they were their former circumference, the model is appears smaller, and on snowy battlefields the snow caps are still the wider size.

I'm using the current version of the Expanded Floris Mod pack and Warband.

Hanakoganei

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #46 on: July 28, 2012, 07:34:11 PM »
I just noticed that the Bollock Daggers and Throwing Dirks are held like melee knives (normal throwing knives are properly held by the blade). It makes them land with their handles stuck into the target or whatever else you hit instead of the blade.
"To me an unnecessary action, or shot, or casualty, was not only waste but sin."
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shinkoyou

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #47 on: August 22, 2012, 10:48:12 PM »
the gameplay version am not shuer if its in basic or extended but in random forts castle's or city's the gate house is invisible
« Last Edit: August 23, 2012, 06:08:23 PM by shinkoyou »

Niewitch

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #48 on: September 02, 2012, 05:24:18 AM »
- Sometimes mountains white ice top seems to be transparent

- Shariz defenders get stuck and pile up in end of the first stair they go up to the wall.  Its too narrow point.

- Something very strange routing problems in tundra bandit lair. End part of the lair, attackers just go back and forth and wont even try to attack, missile defender will slaughter them-
« Last Edit: September 02, 2012, 05:28:53 AM by Niewitch »

Grandburger

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #49 on: September 02, 2012, 08:08:46 PM »
The Lairdo Sword when drawn, Still has its blade in the sheathe, it looks bad and it's a really great one hander.  :?

Pazoxi

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #50 on: September 03, 2012, 06:03:06 PM »
Hi, I have a problem with textures and DirectX 10 on mod Floris. Well, when I turned the game on DirectX 10 I can't play cause of low FPS even the smallest requirements but when I change the DirectX 7, some of the trees take on a strange texture, such as shown in the user the pat-man screenshots on second page. (I cant upload my own screen cause "i have to been on this forum longer")

Anyone know what is the reason? M&B version is 1.153, and the Floris Expanded Mod Pack 2.5. My graphic card is NVIDIA GeForce GTX 550 and I have 8GB RAM. I hope I picked a good forum and someone will be able to help me. :)

Peace

Windyplains

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #51 on: September 03, 2012, 11:53:15 PM »
(click to show/hide)
You would do best to post a copy of your rgl_log.txt within [code][/code]'s in the Support thread and then we'll try to see why things are not working well in DX9 (highest M&B supports btw).  You can find a copy of the rgl_log.txt in your main warband folder (not the mod folder).

RyrMyrByr

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #52 on: September 04, 2012, 12:32:00 AM »
This seems relevant here:

Female hairstyle has a mesh issue
(click to show/hide)

Bremmelgod

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #53 on: September 07, 2012, 03:10:57 AM »
There's a helmet called Padded Red Coif.
It's gray.
http://postimage.org/image/mjzg51pf3/

Bremmelgod

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #54 on: September 19, 2012, 03:39:35 AM »
Tevarin castle has some weird graphic oddities, like, un climbeable stairs and some window textures that seem to be misplaced, because you can look inside of them, making a building in front of the castle look weird.
Also, one of the towers looks like this:

Fire.alc

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #55 on: September 19, 2012, 08:32:32 PM »
hi,

here a strange rock in a random battle: http://steamcommunity.com/sharedfiles/filedetails/?id=97531081

and here a persistent problem with an helmet: http://steamcommunity.com/sharedfiles/filedetails/?id=97530967


Xenomion

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #56 on: September 25, 2012, 05:22:13 PM »
Saw limit lines in a combat field:

Location of the fight:
(click to show/hide)
Screens of the bug:
(click to show/hide)

Doesn't this topic need a clean?


Edit: Adding a new scene problem.
In the village of Balanli, the map limit in oddly placed:
(click to show/hide)
« Last Edit: September 29, 2012, 03:09:47 PM by Xenomion »

Leifdin

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #57 on: September 29, 2012, 06:02:44 PM »
Hm. Siege defense of Sargoth. F****** stupid. Not only your defenders are divided into two groups, one on each wall, but enemy starts with siege tower already hooked to walls.
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Vadi2

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #58 on: September 30, 2012, 03:46:54 AM »
Sargoth courtyard also has a floating rock:

(click to show/hide)

Vadi2

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #59 on: September 30, 2012, 03:50:41 AM »
Noticed some floating grass in a map near Jelbegi castle: http://imgur.com/xUJvq,x3sPm