So I've been playing Floris Expanded for awhile and largely I have the system to handle it.
Speccy data in spoiler:
Operating System
MS Windows 7 Home Premium 64-bit SP1
CPU
Intel Core i7 960 @ 3.20GHz 46 °C
Bloomfield 45nm Technology
RAM
8.00 GB Dual-Channel DDR3 @ 534MHz (8-8-8-20)
Motherboard
ASUSTeK Computer INC. P6X58-E PRO (LGA1366) 35 °C
Graphics
PX2710MW (1920x1080@60Hz)
NVIDIA GeForce GTX 560 Ti
NVIDIA GeForce GTX 560 Ti
Hard Drives
488GB Seagate ST3500320AS ATA Device (SATA) 29 °C
Optical Drives
No optical disk drives detected
Audio
NVIDIA High Definition Audio
So anyways that's more than enough computer to handle Warband, but I gotta admit, Floris Expanded forces me after awhile to start deactivating graphics options simply to stop losing frames. And that shouldn't even happen cause my Skyrim installation has over 19.4GB of mod data associated with it and it runs at 300FPS.
Granted the Warband Engine isn't half as optimized as Bethesda's reworked Gamebyro Creation Engine is, but still....its Warband for the love of god.
Anyways I was looking through the assets to see where the issues might lie, being a developer and texture artist myself I noticed that almost every single DXT map in use was a DXT5 Interpolated Alpha at 1024x1024 dimensions.
This is simply not even required for Warband and Floris when fully loaded, sitting on the travel map, is running 1.6GB of physical memory on my system....that's the same load Skyrim puts on my computer and, to be frank Warband is never going to look like Skyrim.
A lot of these DXT maps could very easily use DXT1 or DXT3 formats and to be honest I can't logically even get my head around the use of 1024x1024 resolutions when the detail in Warband is never going to get much better than a 512x512 resolution could provide anyways.
Anyways just some optimization thoughts. I like the Expanded version, I like the thought that's gone into reworking sco's and adding new depth to the scenes and all that...but...seriously, theres no reason for Floris Expanded to be pushing 1.6GB of physical memory at the travel map screen, you're barely gaining any significant increase in detail for twice the memory usage.
Anyways just my thoughts on the matter. Take them as you will.