Author Topic: Graphics and scenes Problems/Feedback/Suggestions  (Read 11993 times)

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wingcutangel

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #15 on: June 03, 2012, 06:37:18 PM »
To be perfectly honest I also have that texture problem in dx7 :/ I think its there for everybody. Unfortunately it might be an engine issue and, as such, be out of our hands. How is the performance in dx9 for you? I'm trying to make it as fast and optymized as possible so more people can use dx9

Ferodaktyl

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #16 on: June 05, 2012, 08:56:15 PM »
Hrus Castle - defenders are unable to access the ramp to the siege tower due to high step/wall. 

BroskiDerpman

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #17 on: June 05, 2012, 09:25:06 PM »
EDITED  :D :shock:

 

« Last Edit: July 16, 2012, 02:08:09 PM by BroskiDerpman »
http://img199.imageshack.us/img199/2497/chivaaod2.jpg

Commonly known as: BroskiDerpman, Roflbuckets, Jim_Bob,  Bobkov and more?

Duh

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #18 on: June 05, 2012, 10:57:47 PM »
All that post needs are your system specs and precise info on your game options, which produce that performance.  :wink:
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the pat-man

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #19 on: June 06, 2012, 01:14:14 AM »
Hi guys just made account, I'm glad someone is finally taking notice of this.


When I run on dx 7 my framerate is smooth as can be with almost no crashes. However, I get the weird trees, sometimes just plain whitewhite trees, and strange polygons off in the distance.

(click to show/hide)


when i run on dx 9 my framerate is god awful and i crash regularly, im running a phenom 2 quadcore at 3.4 ghz, 8 gigs of ram. i would think that could handle this mod. the crash is some sort of runtime error, i never pay attention but ill jot it down if  i play on dx9 again.

Caba`drin

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #20 on: June 06, 2012, 01:16:17 AM »
when i run on dx 9 my framerate is god awful and i crash regularly, im running a phenom 2 quadcore at 3.4 ghz, 8 gigs of ram. i would think that could handle this mod. the crash is some sort of runtime error, i never pay attention but ill jot it down if  i play on dx9 again.
Please do. A copy of your rgl_log.txt in the Support thread would be good too. Depending on your graphics card--which is likely good enough given your CPU and RAM (assuming you have a 64-bit OS)--you should run fine on Dx9, so it might be an easy fix. Have you seen the FAQ on crashes and adjusted any of the suggested settings? (Note, this would best be continued--if you have interest of getting Dx9 running--under Support)



UnrealDiego

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #21 on: June 08, 2012, 12:46:35 AM »
Just a minor bug, but it looks really ugly: The gothic plate armour with great helmet.



Just look at the neck. Uargh.

NalgaSucia

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #22 on: June 13, 2012, 01:07:07 PM »
Balinli, north of Tevarin castle Gameplay version

The buildings are in the sky

Dudley

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #23 on: June 14, 2012, 09:37:29 AM »
Ok, I've got some complaints about Sharwa Castle. During a siege, it's simply waaaaay too friendly to the defending army. Attacking troops have to run a great distance to even reach the castle while the defending army's troops are in the mix in a matter of seconds.

Let's have a look at a few screen shots;

First we have the siege tower's starting point. Note how far away from the castle it is:
(click to show/hide)

Here's another shot of the starting point, with my character standing directly in front of the siege tower:
(click to show/hide)

Here's a shot of roughly eight or more minutes later when the tower finally arrives at the castle wall. Please note I've already lost 36 friendly troops:
(click to show/hide)

Finally, here's a shot of me looking back at where my troops are spawning from. Please note the extreme distance they've got to run to get in the fray:
(click to show/hide)

I have to admit, this siege was extremely frustrating when I was doing it earlier. Please look into having the siege tower and reinforcements for the attacking group spawn closer to the actual castle.

Hazzardevil

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #24 on: June 15, 2012, 11:37:59 PM »
I think this problem belongs here, but I found an issue with the Magnus Maul when used in 3rd person and you start looking at whatever is face-hugging you, the Maul blocks a hueg amount of the screen in front of you. I don't know have any idea how to fix this, but it's something worth knowing.

Bankoleva

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #25 on: June 17, 2012, 02:13:09 AM »
Ergellon Castle... near Veluca

(click to show/hide)

Picture is obvious...
They could shoot us but my archers apparently never noticed them and when i noticed and tried to shoot i couldn't hit them. I want whatever they.... definitely the best shield technology ever devised :roll:.

Ferodaktyl

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #26 on: June 30, 2012, 12:25:37 AM »
Weyyah Castle :
2 ladders we don't trust to step on  :lol:
(click to show/hide)

Shariz :
defenders bottleneck here :
(click to show/hide)

The big small rock (that breaks a horse's charge) :
(click to show/hide)
« Last Edit: June 30, 2012, 03:37:59 AM by Ferodaktyl »

Hanakoganei

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #27 on: July 01, 2012, 05:53:24 PM »
The Magyar Helmet has the wrong distance/LOD color (it flashes white or blue at a certain distance).
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C_Hawk1996

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #28 on: July 03, 2012, 02:40:23 PM »
I have noticed that one of them helmets has no texture. (No picture, sorry)
It's the 'Mercenary white kettle helmet' from the 'H5 Amazon' and 'A5 Virago' units from the Sword Sisters tree.
It may be hard to notice, but all the other helmets have iron parts as well, not all is white/red/blue/green...

Im using 2.53 Expanded.

Hanakoganei

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Re: Graphics and scenes Problems/Feedback/Suggestions
« Reply #29 on: July 03, 2012, 03:42:42 PM »
Also, since nobody seems to have mentioned these yet, the following textures have bad sizes and can be optimized (as I have done using a third party tool):

(click to show/hide)

Without resizing these textures, the game will stutter a little as it loads the textures. You may have noticed a little lag whenever walking into a tavern or scene where the Peasant Woman, who uses the Shepard's Crook, is present. Also, resizing them can improve pre-loading times, but only by a little bit. I can further compress the textures with this program, which I noticed to significantly reduce the loading time, but I also noticed some anomalies with some textures (especially with the faces and some armors) so I reverted decided that this level of compression is enough.
"To me an unnecessary action, or shot, or casualty, was not only waste but sin."
- T.E. Lawrence