Author Topic: cavalry animation (suggestion)  (Read 870 times)

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DarkOmega

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Re: cavalry animation (suggestion)
« Reply #15 on: May 22, 2012, 11:47:46 PM »
Quote
I would like it if it was constantly when you move. It would be confusing with the stab.

As something you do on 'C' or something? That would be awesome.


Yea that is what i was thinking. :)

Menelaos16

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Re: cavalry animation (suggestion)
« Reply #16 on: May 22, 2012, 11:59:54 PM »
Camels you say?

maha

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Re: cavalry animation (suggestion)
« Reply #17 on: May 23, 2012, 01:49:02 AM »
Why are there still no camels in this game?
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Vlad007

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Re: cavalry animation (suggestion)
« Reply #18 on: May 23, 2012, 02:18:11 AM »
I would love  a "present point" animation for sword cav. But i would like it to be controlled by the player as opposed to be controlled by movement speed.

A. Protokletos

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Re: cavalry animation (suggestion)
« Reply #19 on: May 23, 2012, 07:21:47 AM »
Can't you force the couched lance animation in native warband?

Your Worst Nightmare

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Re: cavalry animation (suggestion)
« Reply #20 on: May 23, 2012, 09:19:45 AM »
I think a sword animation for charging (like in video below) would be cool also

la charge d'Eylau
http://www.youtube.com/watch?v=iFKDnjjbB7o

Bisounours

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Re: cavalry animation (suggestion)
« Reply #21 on: May 23, 2012, 01:04:53 PM »
Nice video !

Yea, it would look so epic to charge with this kind of sword animation.
John MacKay - 92nd Gordon Highlanders

AtheistOverlord

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Re: cavalry animation (suggestion)
« Reply #22 on: May 23, 2012, 03:45:31 PM »
Sadly, in the game a regiment of line can withstand a ''battering ram'' of cavalry, the only thing they have to do is stab the horse
and then the rider.
''Live is as a nose, you have to get out what's in it''

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EasyEight

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Re: cavalry animation (suggestion)
« Reply #23 on: May 27, 2012, 06:44:50 PM »
MY suggestion?? Add some kinetics to horse movement -- horses have MASS and they don't just stop dead when they hit another horse or person. A horse should move THROUGH another object like that, or at least have it get bounced away from the horse.

Oh, and being unseated from a collision would be interesting -- so if your horse slams into a wall, maybe you get unseated and go flying.

Blue spy

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Re: cavalry animation (suggestion)
« Reply #24 on: May 28, 2012, 10:53:45 AM »
MY suggestion?? Add some kinetics to horse movement -- horses have MASS and they don't just stop dead when they hit another horse or person. A horse should move THROUGH another object like that, or at least have it get bounced away from the horse.

Oh, and being unseated from a collision would be interesting -- so if your horse slams into a wall, maybe you get unseated and go flying.

It would be hilarious to have cavalry colliding into/through a fence or market stalls and the like, although I don't think the current M&B Warband Engine can support it unfortunately.