Mount&Blade: Warband > Rigale [S]
V0.10 WishList
Cernunos:
Did you choose the option, when you travel, to explore the surroundings, from your camp strategic options ? It vastly increases the chance to discover random temporary gathering sites. And the option to construct mines and lumberjacking camps do exist, although it will increase the amount of gathered items, but not decrease the time between gathering (well, it could be an effect too...)
Sseatris:
I have discovered quite a few, I guess the problem is more me being a greedy turtle than anything else. Sticking close by my monarch's last city =P
By the by, kings and marshalls seem awfully fond of summoning the player to cities that are un-enterable due to epidemics. All the npc's are fine with this, but I can never join.
Lokuul:
Bee-Tending, Farming, Butchering, Skinning?
Sounds like my kind of RPG heaven right there! :mrgreen:
I was also thinking, maybe a courtship skill? Getting poems and doing things for the lady would make the skill rise, of course. Better courtship skill means faster courting and better rewards.
Now, I know religion is a tripwire subject to talk of, but maybe a skill for it? Building churches/mosques/shrines, donating to the church, helping out pious folk and praying would increase the skill, which could lead to the Gods rewarding you with something (maybe you find expensive medicine to cure a plague or a unique weapon). Of course, the best thing would be to make a universal religion to please everyone, and make it generic (Calradian Gods or something), but different religions could offer different things and better relations with that factions, maybe even making that factions units fight harder and being able to obtain religious warriors. Dunno, finicky subject that I don't want to start and argument over.
Besides the skills you mentioned above, maybe a pressing skill to make oil and wine. Better skill means better oil and wine, and more oil and wine.
Duh:
--- Quote from: Sseatris on May 20, 2012, 07:32:43 AM ---I have discovered quite a few, I guess the problem is more me being a greedy turtle than anything else. Sticking close by my monarch's last city =P
By the by, kings and marshalls seem awfully fond of summoning the player to cities that are un-enterable due to epidemics. All the npc's are fine with this, but I can never join.
--- End quote ---
Im thinking that may be possible to fix by adding a check to the menu that reroutes the player to another variation, when this quest (i think) is active. Could actually be used to nicely add to the atmosphere - "As you show the guard the kings (lords) letter, he gives you a sad look, opens the gates and waves you in. The stink of decay and sight of bodies along the way to the castle would worry you, if you were not so busy keeping your meal within the constraints of your stomach"
As for suggestions:
A couple of new buildings could be introduced to compliment some of the features - a shrine for spirits, a bathhouse against epidemics, etc
Seirun:
Building guild in owned towns? Or somehow seducing existing guilds there?
It's kind of strange to me when the desert towns have lumbering guild and the ones next to the woods don't.
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