Poll

What its better ???

Mount and musket Mod
73 (24.8%)
Napoleonic wars
221 (75.2%)

Total Members Voted: 291

Voting closed: June 28, 2012, 01:56:43 PM

Author Topic: MM or NW  (Read 3095 times)

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BUDZINSKI59

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Re: MM or NW
« Reply #15 on: May 09, 2012, 05:46:08 PM »
My opinion is for me I like both games but MM was better just about the profesionalism of the players and the largest veteran comnunity.
The graphics are now better in NW and we've got a lot of new people so it's quite good too because you can get a lot of recruits.
Even if the game is more balanced I believe that the old MM players like me who played the mod by the beggining are a bit confused when they are killed or teamkilled by Noobs ^^.In MM it's was something that rarely happen!
But all dev team just continue in this way,you did a great job !

TacticalRetreat

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Re: MM or NW
« Reply #16 on: May 09, 2012, 06:17:43 PM »
love NW just to easy for me to kill cav i miss when i seen 3 lancer coming towards me go oh ****!, now its like meh i can take em

then again that's most likely due to the new community of players, who are a blessing to us small reg's!
« Last Edit: May 09, 2012, 06:20:16 PM by TacticalRetreat »

Rhonerin

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Re: MM or NW
« Reply #17 on: May 09, 2012, 06:31:06 PM »
I prefered the MM cannon system with no riticule or having to improvise one ... the howitzer is nice but the mortar is a right let down unless you have 2 people (quite fortunate i'm co-leading a regiment huh?).

But in a serious note, Lancers were challenging in MM ... graphics are better in NW and a bit of balancement and new stuff ... its either new easier to play stuff over challenging fun ... hmmmm.

Genuinly like NW for graphics but MM for gameplay.

+1

Vorlen

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Re: MM or NW
« Reply #18 on: May 09, 2012, 06:54:17 PM »
I prefered the MM cannon system with no riticule or having to improvise one ... the howitzer is nice but the mortar is a right let down unless you have 2 people (quite fortunate i'm co-leading a regiment huh?).

But in a serious note, Lancers were challenging in MM ... graphics are better in NW and a bit of balancement and new stuff ... its either new easier to play stuff over challenging fun ... hmmmm.

Genuinly like NW for graphics but MM for gameplay.

+1

+2




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Evanovic

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Re: MM or NW
« Reply #19 on: May 10, 2012, 03:01:05 AM »
I miss the melee gameplay of MM. Most of the rest of the game (graphics, atmosphere etc) is better, but now that a lot of these things are wearing off, I realise more and more that it's the core melee that I truly enjoyed. I think the overhead stab needs some tweaks and the turning speed needs a little increase in order to bring back the competitiveness of melee. MM was the best game I've ever played, NW could replace it if melee was addressed.
 
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Ilviy

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Re: MM or NW
« Reply #20 on: May 10, 2012, 06:00:03 AM »
NW is not competitive?  :roll:
(click to show/hide)

It is actually quite better balanced, the bayonet is still as powerfull as MM, just you have more options now.  :)

In all essence, people don't like change, and I would hardly call our combat system anything like WFAS, or mainstream.

Nice superficial reply Vincenzo.
For you everything is a joke.
It's really a pity that you are not willing to listen.
I will just say a couple of words to the wind then, while I am the only player on the eu official servers now at 5am, wanting to play this game.
I will tell you the story of Mr.A.

Mr.A gets shot by a guy who doesn't even know how to switch to melee mode, Mr.A dies, Mr.A press Esc, clicks "quit", clicks "back", clicks "exit", goes to play a competitive game.

Now I will tell you another story, the story of Mr.B.

Mr.B is a musician in NW! Now he logs-in, he spawns, and he is glad to see a group of 4 musicians in front of him. He runs towards them, he jumps twice, he goes next to the drummer, a guy with big mustaches and a black scary beard, he starts playing his flute.

*finishes to write the second story, looks at the server list again: he is still the only person on the eu servers*
You get what I mean?
Goodnight
and thank you for MM

rejenorst

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Re: MM or NW
« Reply #21 on: May 10, 2012, 06:38:26 AM »
1) servers tend to be unpopulated at 5am around the world period since most people have a ******** life.
2) That wasn't a superficial reply, Vince has already stated that the aim was to try and balance things thereby making the game accessible to everyone and increasing the size of the player base.
3) -removed the zoom option To avoid the impulse of excessive sniper battles for which muskets where not tailored to. (made up for it by adding spyglass for officers)
4) -decreased character turn speed. To limit lolspins.
5) Bayonets are a little OP at the moment which most players feel is the case but that it was part of the balancing process which we hope will be fine tuned somewhere down the line.

Most of these issues have been discussed about a hundred times in various threads across two different forums and yet everyone still expects to be debriefed like a ******** Major-General. Perhaps someone should put up a FAQ and sticky it. If MM is your preference then by all means play MM. I personally appreciate the balance of NW as a new comer to the series and that's saying a lot sine I hated melee across the board in Warband MP.


In any case I am looking forward to some people actually starting a MP mod for this DLC that will experiment with various wishlist combat mechanics.
« Last Edit: May 10, 2012, 06:40:42 AM by rejenorst »
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Pikaren

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Re: MM or NW
« Reply #22 on: May 10, 2012, 08:17:16 AM »
I don't like NW, I never play it. MM was way better in my opinion.

Salander

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Re: MM or NW
« Reply #23 on: May 10, 2012, 08:20:48 AM »
Both have their ups and downs, but the artillery controls in MM would make me choose it over NW. It's nice to have canister and all that, but now that everyone and their mother can play artillery easily it just isn't that fun.

SvenssonHD

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Re: MM or NW
« Reply #24 on: May 10, 2012, 11:14:25 AM »
Both have their ups and downs, but the artillery controls in MM would make me choose it over NW. It's nice to have canister and all that, but now that everyone and their mother can play artillery easily it just isn't that fun.
That.

Kator Viridian

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Re: MM or NW
« Reply #25 on: May 10, 2012, 01:42:09 PM »
Both have their ups and downs, but the artillery controls in MM would make me choose it over NW. It's nice to have canister and all that, but now that everyone and their mother can play artillery easily it just isn't that fun.
That.

Yeh picked up arty in NW way too easily, it was more fun playing a tank in RO2 with 2 people, one person driving the other manning the cannon and screaming at one another over ts ... that was fun, but being given a riticule and it hitting the same place practically every shot ... not as good.

We nearly got shot in a lb with cannon yesturday, but my only quarms were the aiming, no primary shots just a tertiary one that passed right down our line and missed everyone fortunatly (Thank god for disorganisation ... its a life saver really), now in MM that would hardly happen, it would usually hit on 2nd or 3rd shot ... now you have to constantly keep tabs on the arty no matter where they are and just hide behind hills until they look away for a long period of time.

IndiaQuinn

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Re: MM or NW
« Reply #26 on: May 10, 2012, 01:52:13 PM »
NW absolutely.

LtSpearing

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Re: MM or NW
« Reply #27 on: May 10, 2012, 01:52:15 PM »
I honestly like the arty reticle. It allows for easy range-finding. And also, it doesn't take much to out-wit a gunner. All you have to do is keep moving and try to break the LoS between you and his cannon. With a howitzer: just run straight at them. The faster you close the distance, the more they have to compensate for the higher arc, thus giving you even more time.

Everyone complains about how the arty "is too good". It takes no more than a quick tactical thought and a fast acting officer to whip everyone into a safe place.
If you dont have a condom, try to pull out early. If this doesnt work, turn it into a legitimate rape, because the female body has ways of shutting that down.

_Logan_

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Re: MM or NW
« Reply #28 on: May 10, 2012, 01:59:55 PM »
Napoleonic Wars is dumbed down?

Do tell of the other wide array of napoleonic action games that include morale, speed, accuracy and momentum in calculations to sway the outcome of a battle.

Or maybe all those third person infantry games that have 250 players working together? Yeah all those games that have innacurate muskets, completley designed for a niche market.

Oh wait.

Your idiots.

Frederickson

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Re: MM or NW
« Reply #29 on: May 10, 2012, 03:19:29 PM »
I like NW, the ridiculous randomization of the bullet in MM meant you could pointblank a line with your line and miss everyone. In NW that doesnt happen. Also when all the regiment switched to NW EVERYONE had to re adjust to Melee. people who were good in MM obviously adjusted quicker but it is far more balanced now, only think i hate is my ping is still shit and i get massive lag spikes on TDM servers when people spawn. Even with my ping and lag spike i can get a higher score than people who have constant 40 ping or so. but yeah NW is better balanced, MM is less balanced thus it takes more time to get good at.