Poll

What its better ???

Mount and musket Mod
73 (24.8%)
Napoleonic wars
221 (75.2%)

Total Members Voted: 291

Voting closed: June 28, 2012, 01:56:43 PM

Author Topic: MM or NW  (Read 3132 times)

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DarkOmega

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Re: MM or NW
« Reply #60 on: May 12, 2012, 03:58:01 AM »
Quote
"eestimed veterans"(in your dreams maybe) whinning because they lost their "supremacy" with the DLC when it actually require more skill than previously needed in MM.  :roll:

Couldn't kill the "eestimed veterans" in MM still can't kill them in Napoleonic wars. mmm :?

yedrellow

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Re: MM or NW
« Reply #61 on: May 12, 2012, 06:40:43 AM »
As a native player, Napoleonic is slightly more annoying in a sense, because it's much harder to get to bayonet range (due to higher close range accuracy). However, it has shortened the average bayonet fight between 2 average native players from until the map timer ran out to about 30 seconds, which is a positive.

PureCraft

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Re: MM or NW
« Reply #62 on: May 12, 2012, 08:24:55 AM »
MM. I cant get over this fucked up meele.

77thRegiment

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Re: MM or NW
« Reply #63 on: May 12, 2012, 11:00:42 AM »
I miss the melee gameplay of MM. Most of the rest of the game (graphics, atmosphere etc) is better, but now that a lot of these things are wearing off, I realise more and more that it's the core melee that I truly enjoyed. I think the overhead stab needs some tweaks and the turning speed needs a little increase in order to bring back the competitiveness of melee. MM was the best game I've ever played, NW could replace it if melee was addressed.
 
Evan

+1 the mellee is better in MM if you make it back again there will be fun again not only the luck fun.

Gunnar11

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Re: MM or NW
« Reply #64 on: May 12, 2012, 06:58:02 PM »
I was still enjoying MM when NW came out, but I am already tired of NW after getting it last week. -_-


WaffleBorn

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Re: MM or NW
« Reply #65 on: May 12, 2012, 07:07:12 PM »
I can't believe you people are complaining...

JohanBorg163

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Re: MM or NW
« Reply #66 on: May 12, 2012, 07:13:03 PM »
I think NW is better in any way.

Maboobs

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Re: MM or NW
« Reply #67 on: May 12, 2012, 07:29:07 PM »
Yup, NW is better in everyway.


I'm amazed people are STILL complaining about the ******** melee 1 month from release. Not even the swords need buffed IMO, I can handle both the sword and bayonet just fine. I'd prefer a bayonent when fighting a group still though. Chambers don't need to be made unblockable, because then all I need to do is practise chambering and become unbeatable yeah?  :roll:  Turning speed is really just fine, I've yet to be in a situation where I couldn't turn fast enough to kill someone/block an attack. Stop thinking this is based around melee, and think of it as "bad hit detection counterstrike with a melee system". :P


If Vince does cave in and change it, I could care less. I'll adapt, you cry babies will complain again that he ain't doing it right, while I'm having fun ingame.

henkka

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Re: MM or NW
« Reply #68 on: May 13, 2012, 01:30:51 AM »
Well im gona put it simply, played mm for 1,5 years never got too bored of it. Played nw for a month, allready bored of it. :|

Hekko

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Re: MM or NW
« Reply #69 on: May 13, 2012, 12:48:44 PM »
Chambers don't need to be made unblockable, because then all I need to do is practise chambering and become unbeatable yeah?  :roll:

I don't think you are thinking things through properly when making this statement. First of all, chambering good people never was easy in MM, because they knew about chambers and how to counter them. Secondly chambering carries a larger inherent risk than anything else, because failure to get of the chambers is almost certain death. Thirdly chambering is needed as something unblockable because it breaks the normal pace of melee and forces the opponent to do something different in order to survive. Fourthly, chambering someone isn't an automatic I win button, because you still can rechamber. So yeah, it's an interesting mechanic that is NEEDED to make melee interesting and differentiate it from native.

Turning speed is really just fine, I've yet to be in a situation where I couldn't turn fast enough to kill someone/block an attack. Stop thinking this is based around melee, and think of it as "bad hit detection counterstrike with a melee system". :P

I lost against a guy with a butterknife today, he didn't really know how to play, he lucked out and tanked the first stab and then he ran in circles around me, and I couldn't turn quickly enough to stab him, even after I had blocked to get attackpriority. Melee is the most interesting part of the gameplay, so no it's not counterstrike with bad hit detection, in case I wanted counter strike I would be playing counter strike.

BenKenobi

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Re: MM or NW
« Reply #70 on: May 13, 2012, 05:12:11 PM »
MM.

Despite the great voiceacting, Austria, more realistic looking maps, enhanced piano, countless regiments and all those wonderful features, I feel like it lost its charm. Because of the melee.

hrotha

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Re: MM or NW
« Reply #71 on: May 13, 2012, 10:59:09 PM »
Hekko, you need to stop saying chambering was unblockable in MM.

Hekko

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Re: MM or NW
« Reply #72 on: May 13, 2012, 11:30:08 PM »
"- Close range thrust chamber blocks. If you are close enough and chamber block a thrust attack with your own you will strike them. If they have a long weapon or are backing up they can step out of range of the attack sometimes, but this is a way to hit someone."

"The only unblockable attacks are close range thrust chamber blocks"

http://forums.taleworlds.com/index.php/topic,87133.0.html

Not to mention that anyone who had played MM somewhat seriously would know that it's against the norm to block a downattack chamber.
« Last Edit: May 13, 2012, 11:44:39 PM by Hekko »

hrotha

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Re: MM or NW
« Reply #73 on: May 13, 2012, 11:40:16 PM »
Lots of if's in that quote. I'd say it agrees with me and with my personal experience. Hell, you agree too, since you say it's merely "against the norm".

A successful chamber was not a guaranteed kill, even if you weren't counterchambered. Footwork was a very important factor.

That personal jab and thinly-veiled "noob" insult is completely gratuitous.

Sebastiann

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Re: MM or NW
« Reply #74 on: May 13, 2012, 11:58:12 PM »
Might I remember you guys, that we had a vote for overhead stabs and you all voted for it ?

I am quite confused to see that you dislike whatever we changed on the melee system, if you voted for it or not... It just does not make any sense.

So next time we just won't change it at all, becouse votes do not catch the majoritys will? That would be stupid.. Sorry about that, but I really really do not understand you.
We changed it to your liking and now you are complaining. As vince already said, I think the problem is, that you simply dislike whatever we changed...


+1

to hell with democracy!

- erh yea.. You cant make everyone happy. Which clearly is being displayed in the thread. Anyhow NW, is a really nice product, and far more superior to MM.

Oh i remember the long days of the moaning when the 'patch' is coming out. Was quiet fun, and now this.. Ah whats next ? hm.

in all fairness they have listned to the community quite well, for voting and such. The melee system, or whatever theres 'wrong' with it, i dont know. I have been in MM for 2 years, and seen my share of melee fighintg. competitive or not. Its all down to your own opinion. And the voting was favoring the one we've got now. Sorry for the ones who voted no, or whatsoever, but in my own opinion its alright. Although i shoulden't hide its damn annoying being 1 hitted by a upper stab, and yes it has brought a few raging moments. Although i have to say it does make the game abit harder, now that everyone is a threat, and not just a few 'superior melee fighters' - That is competitive, in my eyes.
« Last Edit: May 14, 2012, 12:19:51 AM by Sebastiann »