Well, all that was said up above is basically correct.
Best compliments on how it was described.
I love Old west as well and I used to write even articles on an italin famous site
http://www.farwest.it/But pls consider the huge difference between the period BEFORE, during... and AFTER the American Civil War.

It was a "crescendo" of violence and number of people that got VERY skilled with firearms and any way to kill another person. ACW was the conflict that made the biggest number of capable Firearms Fighters in history.....more than WW2 and Vietnam or whatever other war....due mostly to the open and wild frontier that protected most of those who would choose to still use the violence in their lives.
Old West, as they said, was much more CALM and annoying...but even extremely more VIOLENT, than any movie can ever describe....
All this, though, cannot always be shown in an historical way, due to the game structure limits...and, as you guys said, also to allow ppl have more fun.

The last thing that I want to point out is that during and after the CW, a HUGE quantity of any kind of firearms was around and used, more often robbed than bought, but not so often was last models, that s for sure.
And in 1860s (1860-69) revolvers had almost all still Capslocks mechanisms and not metallic ammos.
The thousands of Partisans had many loaded guns on them (like Clint has in my Signature

) cuz the missfire were still frequent and the medium time to reload them was like this:
http://www.youtube.com/watch?v=Vx5vOndeFwM.....I myself did not know about the fat at the end of the shooting chambers....
Jeees....would all that take for ever....

And therefore, umidity, rain, cold etc etc made ppl use often FLAP holsters, still....like in the army.
Eventually they d cut part or the whole flap ....and have a faster drawing, then.....but most NORMAL ppl would care more to keep the gun protected and safe in an uncomfortable holster, than having it in a fast drawing position....but always at risk of ...loosing it when jumping or galopping...

I made myself a "Partisan" quick draw holster, in the old way they used to do:
get a thick skin, wet it in hot water and then put it around your revolver (I have a perfect NOT shooting colt Navy 1851), nail it on a wooden table, let it dry. Cut the part that exceeds and fix the holster on the belt (before the 70s almost NOBODY had belts with ammos like you see in movies, they just were plain thick belts)
Most of ppl had a Cross drawing at that time....or reverse Cavalry drawing....very few found safe the right side drawing.
The Slim Jim kind was the most used, in the 60s
http://www.farwest.it/?p=1754See how good 1866 devs made it?

But is on the side of the fighter....
still, I cannot move it well enough in my 1860s Mod, in a more historical position...but I will make it, promised!

....and almost all ppl had the chamber of explosion empty where the hammer was, when in the holster....cuz happened frequently that hitting it by accident, would make the hammer to ...shoot your foot.
So basically, if you had a 6 shooter....you d load only 5 chambers in the revolver.
About the game, Jaddakus, guns' are so deadly in the hands of anyone cuz there is a hidden value when modding gun skills, that sometimes is not balanced.
Is the SHOT SPEED and rapresents the RANGE the weapon can reach, before the ammo starts to fall and be less precise.
So even if you set Accuracy to 100, but SHOT SPEED to 50, lets say, you will not get a target far more than 70/80 meters.
Or if your enemy has guns with low accuracy, but shot speed is set up to 120 (like some in 1866) they will
nail you from the end of the battlefield, at start of mission!!

I find the best setting is High Values for all weapons (I will make most all over 80, not shotguns and so, though) but very different shot speeds for every weapon
http://forums.taleworlds.com/index.php/topic,210480.msg5020778.html#msg5020778If I may add to that, Jackx, it seems as though the muskets' have a very limited range as well. They feel more like crossbows (which isn't all that surprising, considering that's what they're based on) as the bullet drops off very quickly. You have to arch the musket at moderate to long ranges. I think a boost in projectile speed would fix the issue, is that something that can be done with Morgh's editing tools?
It is the "Shot speed value", which was actually meant low, since otherwise troops shoot from one side of battlefield to another....
Shot speed for:
Knives should stay below 25
axes should stay below 30
bows should stay below 40
flintlock pistols 50
flintlock muskets 60
rifled muskets 70/80But.....I was thinking, and now I am testing.....to switch Muskets (crossbows) and Pistols (bullits), in order to have a better result, all over.
Oh, and thx for your upload

....next time just ask, though....cuz I already progressed with my own personal unofficial 1776 files and your work cannot be integrated, now ...or I d loose my progress....

@
META, I explained everything here:
http://forums.taleworlds.com/index.php/topic,147421.msg4967410.html#msg4967410Gab
Ok, my fingers are sore....but I loved to come out of my Modding torture, for a while...

Gabby
PS:
Ciao Hunter! Never seen ya on my Forums anymore....
