Now that I've been lurking for around 2-3 weeks longer than usual in these forums I appear to see quite a lot of discontent aimed at some of the semi realistic tweaks cav have had due to the era this DLC is set.
Cav in the Napoleonic era is a mobile light force, in which a small group of dedicated lancers, dragoons and hussars could easily surprise and clear the unprepared enemy from the field. This seems to be a bit tricky however as the enemy now has situation awareness and the ability to brace bayonets into crude 'square'-esqe blobs. These blobs seem instant death close range now due to the enemy musket fire and bayonets but seem to be massive targets for artillery. But the stationary defensive artillery is too busy taking shots at the fort walls and at distant moving infantry so what did they use in the past to crack this nut?
Light Artillery. I'm not talking about swivel guns, but much lighter but less ranged cannons mounted on a light carriage with their equipment that can quickly be moved up and set up to take several shots at the stationary enemy to break them up and cause enough confusion and chaos for the escorting cav to mop up the infantry.
Now this may or may not be a pipe dream, which is why it is open for debate. Questions will be asked like is it possible in the engine (sort of, since we can move and deploy the heavier cannons) how powerful can these things be without being too OP? (maybe limited cannon balls and cannister to prevent abuse? possibly be the guns that Sappers can spike?)
I personally think this is a much better idea to consider instead of the endless arguments of 'nerf bayonet/nerf cav health'.