Author Topic: Galloper Guns: The missing link to the DLC?  (Read 1924 times)

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SeanBeansShako

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Galloper Guns: The missing link to the DLC?
« on: May 04, 2012, 07:49:22 PM »
Now that I've been lurking for around 2-3 weeks longer than usual in these forums I appear to see quite a lot of discontent aimed at some of the semi realistic tweaks cav have had due to the era this DLC is set.

Cav in the Napoleonic era is a mobile light force, in which a small group of dedicated lancers, dragoons and hussars could easily surprise and clear the unprepared enemy from the field. This seems to be a bit tricky however as the enemy now has situation awareness and the ability to brace bayonets into crude 'square'-esqe blobs. These blobs seem instant death close range now due to the enemy musket fire and bayonets but seem to be massive targets for artillery. But the stationary defensive artillery is too busy taking shots at the fort walls and at distant moving infantry so what did they use in the past to crack this nut?

Light Artillery. I'm not talking about swivel guns, but much lighter but less ranged cannons mounted on a light carriage with their equipment that can quickly be moved up and set up to take several shots at the stationary enemy to break them up and cause enough confusion and chaos for the escorting cav to mop up the infantry.

Now this may or may not be a pipe dream, which is why it is open for debate. Questions will be asked like is it possible in the engine (sort of, since we can move and deploy the heavier cannons) how powerful can these things be without being too OP? (maybe limited cannon balls and cannister to prevent abuse? possibly be the guns that Sappers can spike?)

I personally think this is a much better idea to consider instead of the endless arguments of 'nerf bayonet/nerf cav health'.

McEwanMaster77

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Re: Galloper Guns: The missing link to the DLC?
« Reply #1 on: May 04, 2012, 08:08:11 PM »
It sounds like an interesting idea. It would definitely give a lot more options to line battles.
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Comrade Temuzu

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Re: Galloper Guns: The missing link to the DLC?
« Reply #2 on: May 04, 2012, 08:10:19 PM »
Hmm, light cannons...It could work.

DarkOmega

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Re: Galloper Guns: The missing link to the DLC?
« Reply #3 on: May 04, 2012, 08:31:22 PM »
Light cannons :D

Leberecht Reinhold

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Re: Galloper Guns: The missing link to the DLC?
« Reply #4 on: May 04, 2012, 08:40:49 PM »
Moe than light cannons, cannons tracked by two horses (in a column). The player mounts the first one, and the other tracks the animations of the first.

Not sure until what point is doable, sounds like a ton of work.

A. Protokletos

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Re: Galloper Guns: The missing link to the DLC?
« Reply #5 on: May 04, 2012, 08:55:27 PM »
Horse artillery plox.

Johnnyseven

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Re: Galloper Guns: The missing link to the DLC?
« Reply #6 on: May 04, 2012, 09:16:14 PM »
Sounds great, gives cavalry another more active role in battle as well.

SeanBeansShako

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Re: Galloper Guns: The missing link to the DLC?
« Reply #7 on: May 04, 2012, 09:32:25 PM »
They really do write for themselves as well. Lighter but with less range that the heavier artillery, but limited ammunion and fragility would need the support of a cav or light infantry unit and main cannon crewed with a shell box to rearm at.

Would give the Artillery Train guy a bit more use too.

Like somebody mentioned, think of the new possibilities and mobility tactics in the line battle.

Apsod

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Re: Galloper Guns: The missing link to the DLC?
« Reply #8 on: May 04, 2012, 10:01:07 PM »
What about gatling guns? Make them fire slower than in reality, give them very limited ammo and make them very inaccurate and they would probably be balanced.

shostak

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Re: Galloper Guns: The missing link to the DLC?
« Reply #9 on: May 04, 2012, 10:05:22 PM »
During this period the gatling gun as we know it hadn't been invented, so they couldn't really be implemented. Would be cool though. If they fit into the American civil war period it could be suggested to the Civil War mod team.

SeanBeansShako

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Re: Galloper Guns: The missing link to the DLC?
« Reply #10 on: May 04, 2012, 10:09:00 PM »
What about gatling guns? Make them fire slower than in reality, give them very limited ammo and make them very inaccurate and they would probably be balanced.

Gattling guns have yet to be invented, you terrible terrible person.

Light Artillery tactics like this have been used for decades by the time of 1815.

The only question is, could it be possible with the engines limitations as they can only have five moving parts on a model max. I figuire two horses, two light cannons and a carriage for said cannons could possibly just make it work. I don't have any experince with the engine so I'm talking out of my butt here. Could it even be possible to give two more crew a lift on the back of the carriage?

shostak

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Re: Galloper Guns: The missing link to the DLC?
« Reply #11 on: May 04, 2012, 10:14:29 PM »
Could it even be possible to give two more crew a lift on the back of the carriage?

Historically, didn't some of the crew ride extra horses? Perhaps something similar could be implemented here, with all of the Galloper Gunners having extra mounts.

Apsod

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Re: Galloper Guns: The missing link to the DLC?
« Reply #12 on: May 04, 2012, 10:31:17 PM »
Not everything has to be historicall accurate. Gameplay over realism.

Volkonski

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Re: Galloper Guns: The missing link to the DLC?
« Reply #13 on: May 04, 2012, 10:34:02 PM »
So you're looking to add something like those small cannons you find houses and attach it to a horse?.

Helixrider

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Re: Galloper Guns: The missing link to the DLC?
« Reply #14 on: May 04, 2012, 11:13:43 PM »
Not everything has to be historicall accurate. Gameplay over realism.
K then, lets have horse archers!!!  :D

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