however the musket turning speed is just a bit too limiting, wouldn't you agree?
No. I can block down/up to my left and right just fine, I can still do "sweeping" only in a smaller angle, like I always have.
The Overhead is dodgy, but I think we should fix it before we talk about any more melee changes.
Seeing as no-one seems to be paying attention to actually fixing it (coming up to a month since release soon and not a single word on it), then that doesn't seem like a viable option.
The point is "sweeping" is a dumb and unrealistic feature for spear like weapons of any type. It's a piercing weapon, not a slashing one, with a spear like weapon you have to be precise. The fact that you can dodgily glitch through someones block bt purposely missing them, them letting go of block and you killing them halfway through the pullback animation, insanity, but hey, all the "realists" and fighting grand masters say it's more realistic... right? Killing people on the pullback of the downstab happened in MM too. But rarely, due to the better, more intuitive combat mechanics of MM (specificily turn speed here) people would actually turn into the attack and get the block, the "ding", or hit a wayward stab with an oppurtunistic chamber.
Alot of people were lazy with blocking overheads because it wasn't instakill. A good player would block them. A good player would most definately instakill someone who didn't block an overhead though. Overhead once with some momentum, stunlock, downstab, death. Or players like ward, rebellious, svensson would just kick someone downblocking for too long.
What I am saying is that the bayonet is easily as glitchy, buggy, unrealistic and exploitable as it has always been. Only now it is actually more exploitable, providing no fun and needing little skill to be able to use it.