>Yes, I've tried both extensively, and got many more kills with the cav musket. If you watch the fall of the shot when using a rifle, it does appear to be just as random as a musket.
ohh trust me after a little practice.. the difference is enormous. Not to mention the bullet drop is much less, which means i can engage enemies at distances with direct fire, where the enemies have to aim wildly over my head, this combined with faster running speed, means if you carefully control the distance of the battle you can clean house. Besides that I would say the rifle is about almost double to 50% better MOA in my experience, although the thing is.. that MOA is useless unless you understand how the rifle is aiming, all the guns in game are predesignated to range, meaning the bullet rises up first before it falls back in line with sights and then steeply declines faster than you would expect. So for the person just guesstimating the aim, it will not make much difference i agree. But after some practice, and i got to know how many pixels of a man to aim how high, i am often sniping people across the map, even their heads sometimes, the accuracy is alot better than you could guess, yesterday i got 9 hits in a row with the rifle back to back, that feels incredible when everyone else is missing every shot, watching people drop one by one.. ohh and if you get a rifleman with a n officer that is some seriously deadly firepower. However the one thing that is still very difficult is hitting a moving target at any range. i think its server lag, but hitting moving target at 5 meters is harder than a stationary one at 100m. Key to good sniping shoot the stationary targets, stay out of bayonette range, never stand still in the open always reload behind cover, stay out of their direct fire range. when possible, use third person to look over bushes where they cant see you but you can see them. Identify your targets before you expose yourself to save time and you dont stand in the open as a target, once you have a target selected, move shoot and scoot, then reload.