The unnaturally, fast turning spins with melee weapons using common spear mechanic should be fixed the way that its impossible to turn quick while stabbing... For all players but those who like the unnaturally high spins where they dont even see enemy and just spins blindly like crazy to get adventage, spears are nice melee weapons. But in hands of the 2nd group i mentioned its totally overpowered glitched weapon... they can basically stab enemy much much faster, just becouse they spin like crazy... It looks just silly and unbalance the melee fights to much...
If you would implement some hardcoded limit to turn speed, for example movement smoothing which is made in 2 parts: acceleration and max speed (which should be set aswell) state. We would have much more realistic and balanced spear fights where people would have to take into account the weight of their avatar's body parts and the fact they cant turn crazy-fast like if they would be hit by a truck in one of their arms.
Atm the normall players have huge disadventage against ones abusing current mechanic's weakness. I dont blame them, after long time playing the game you take any tool to have adventage over other players. But it could really use some revamp, especially in NW where bayonets are everywhere and we see more and more turbo-spinning butchers running around killing everyone just like if they would be using some cheats.
Its sad to watch, cause many players just quit the game becouse of this for many gamebraking exploit.