Author Topic: The "spear" (including lance, bayonets) stabs with spins should be fixed.  (Read 2026 times)

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Falrinth

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The unnaturally, fast turning spins with melee weapons using common spear mechanic should be fixed the way that its impossible to turn quick while stabbing... For all players but those who like the unnaturally high spins where they dont even see enemy and just spins blindly like crazy to get adventage, spears are nice melee weapons. But in hands of the 2nd group i mentioned its totally overpowered glitched weapon... they can basically stab enemy much much faster, just becouse they spin like crazy... It looks just silly and unbalance the melee fights to much...

If you would implement some hardcoded limit to turn speed, for example movement smoothing which is made in 2 parts: acceleration and max speed (which should be set aswell) state. We would have much more realistic and balanced spear fights where people would have to take into account the weight of their avatar's body parts and the fact they cant turn crazy-fast like if they would be hit by a truck in one of their arms.

Atm the normall players have huge disadventage against ones abusing current mechanic's weakness. I dont blame them, after long time playing the game you take any tool to have adventage over other players. But it could really use some revamp, especially in NW where bayonets are everywhere and we see more and more turbo-spinning butchers running around killing everyone just like if they would be using some cheats.

Its sad to watch, cause many players just quit the game becouse of this for many gamebraking exploit.

Sgt major Vorn

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Turn speed has been turned down from MM just not enough as lolspins are still the best melee tactic.

Falrinth

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hehe they got a specific name already in the community? ;)

Sgt major Vorn

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The name has been around a very long time..from the mount and musket (MM) days (the mod of witch NW is based)

Thokan

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It has already been nerfed hard, oh so hard. You should have seen MM. This is good. This is nice.
Shunned Official Admin. Labeled "troublemaker" and "troll" by FSE. Persecuted accordingly.

Helixrider

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True, its It is weak in 1vs1 as oposed to mm when it was one of the best tecniques in duels, aside from chambers. In mobs I use it and find it a little more effective than in mm because of the upsptab.

Problems are like hydras, you get rid of them and more appear in their place.

Kator Viridian

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Turn speed has been turned down from MM just not enough as lolspins are still the best melee tactic.

Don't even think spinning is the best way to win in melee, Dodge, Dip, Duck, Dive and Dodge ... back step and stab forward funny when a spinner headplants himself into your bayonete.

Rollon

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I agree with the OP, the spin stab glitch is very annoying and hardly require any skill, you just have to turn up your mouse sensibility and here you go even a noobish player can become a melee champion in groupfighting, this is silly and not realistic at all.
I wish there was some way to disable this.

Horsa

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Spinstab is how warband was designed (maybe by accident). I doubt there is a way to fix that (reducing turning speed the best compromise) and it's also the most (only) effective way to fight with the bayonet, considering it is rather easy to block normal attacks, a fight would go on forever if it wasn't for spinstabs.

What really concerns me is floor stabbing (pretty close to spinstab but you go down to up, instead of left to right), I've been scoring an insane amount of kills with floor stabbing, I am thinking it needs to bounce on the ground instead of ghosting through it and go hit the target.

Evanovic

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People are really mistaken to call any sort of fast turning movement an exploit.
 
In Warband, with any polearms, you are stuck with stabbing in 1 direction from a standing still point. In real life you can stab pretty much anywhere in front of you with your feet stood still. Try holding a hockey stick or something like a musket and then realise that you could probably 'stab' it in virtually any direction in front of you without moving your feet. Now think about it if you could move your feet, you'd be able to turn and stab at virtually and reach any angle around you without too much effort.
 
The spinning in the game compensates for just how limited you are with a 1 direction stab only, and although it looks unrealistic, the effect it is having is a very realistic one. Don't tell me that you couldn't stab someone to the side of you with speed, because any fit human could. Stop advocating unrealistic rail-road melee.
 
Evan
« Last Edit: May 01, 2012, 10:57:25 PM by Evanovic »
Evanovic / Evanski. 4-time Group Fighting Tournament Winner. Team: Graham and his Minions & Team Argyll

RimShooter

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Don't tell me that you couldn't stab someone to the side of you with speed, because any fit human could.
 
Evan
Invent a feature which makes it possible to swing your weapon around at any direction by holding down a button and moving the mouse around. Just like the free swinging of the morningstar in Castlevania 4. Eh?
But really, swinging sideways in real life would not do you good, you need the momentum and the ability to put your weight into your strike. It's also possible for a human to punch in any direction, but that doesn't mean that doing so will result in inflicting the most damage to the one you hit.
witty comment

Horsa

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Evanovic spinstabbing is the ability to ignore range with a thrust attack because you begin the animation on the side and finish it in front of the enemy, so that you can hit him even if he face hugs you. Simply turning your weapon during the animation is ok to me unless it ghosts through models (spinstabbing basically), the problem is that it's the only way to fight effectively (see greatsword duels in native).

Evanovic

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Evanovic spinstabbing is the ability to ignore range with a thrust attack because you begin the animation on the side and finish it in front of the enemy, so that you can hit him even if he face hugs you. Simply turning your weapon during the animation is ok to me unless it ghosts through models (spinstabbing basically), the problem is that it's the only way to fight effectively (see greatsword duels in native).

Spin-stabbing someone whilst they're hugging you doesn't do much damage anyway. In instances that it does it's when you've side-stepped in order to give your weapon more time to gain range and side-stepping is not unrealistic either.
Evanovic / Evanski. 4-time Group Fighting Tournament Winner. Team: Graham and his Minions & Team Argyll

Rollon

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I'll never get why there are always some people defending broken mechanics such as stab-spinning.
Stab-spinning doesn't come from NW but it's a pain in the ass in this game because 3/4 of the player have bayonet where the only attack is a stab, to me the melee combat in this DLC is a joke because of this, the main factor is your mouse sensibility rather than your blocking/footworking/feinting/attacking ability, spinstab don't require any skill once you understood how to do it !
Don't bring the "a fight would go on forever argument" because this is just not true, even more with the new up attack animation, with a proper chamber/kick you will kill your opponent just as fast but yeah this is a bit more difficult to pull out and it actually require some skill...

SirNitram

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Might be true that spinning is a prefered tactic in this mod, but if you know how to, it IS quite easy to counter.
You could for example chamber the spinner or sidestep and then stab him...
Spinning is also not that usefull in duels, and if there is only one skilled person in the group you are fighting, only spinning will get you killed...