Author Topic: [WB][M] Ballista  (Read 5227 times)

0 Members and 1 Guest are viewing this topic.

HomerJay

  • Sergeant Knight at Arms
  • *
    • View Profile
    • Mercenaries Mod
  • Faction: Neutral
[WB][M] Ballista
« on: May 01, 2012, 12:55:48 PM »
Hello, I'm developer of the Mercenaries mod (www.mbmerc.com). Now I'm trying to implement a small deployable ballista/great crossbow. The code is almost ready but I'm not an artist and I can't create a good mesh and texture. That's why I'm asking you to make the resources. Mercenaries is an open-source project so everything will be available for the community. If you're interested, please look the details.

Video: http://youtu.be/A62J4Ls3Mgs

(click to show/hide)

Comrade Temuzu

  • Grandmaster Knight
  • *
  • Remove smelly Kolechian from premises.
    • Steam - Temuzu
    • YouTube - Temekin
    • View Profile
  • Faction: Rhodok
  • MP nick: ComradeTemuzu
  • M&BWBWF&SNW
Re: [WB][M] Ballista
« Reply #1 on: May 01, 2012, 01:24:22 PM »
Sweet Jesus.

In the case you're drunk and somebody rapes you it's your fault for entering that mind state.

Al_Mansur

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Almanzor
  • WB
Re: [WB][M] Ballista
« Reply #2 on: May 01, 2012, 01:28:35 PM »
It is great, and the model looks quite decent. Thanks.

Beobart

  • Grandmaster Knight
  • *
  • Nude n´ Drunken
    • View Profile
  • Faction: Nord
  • MP nick: FRIEDENSPANZER
Re: [WB][M] Ballista
« Reply #3 on: May 01, 2012, 01:38:19 PM »
I can do a model for this project if i may, not sure if i can do that today but i would do that this week.

Patta

  • Sergeant Knight at Arms
  • *
    • View Profile
  • Faction: Sarranid
  • MP nick: IT_Patta_Kaiser
Re: [WB][M] Ballista
« Reply #4 on: May 01, 2012, 02:31:51 PM »
Are you going to make the script open source by any chance? I was planning something like this too ;)

Beobart

  • Grandmaster Knight
  • *
  • Nude n´ Drunken
    • View Profile
  • Faction: Nord
  • MP nick: FRIEDENSPANZER
Re: [WB][M] Ballista
« Reply #5 on: May 01, 2012, 02:34:57 PM »
Holy crap read the first post.

Patta

  • Sergeant Knight at Arms
  • *
    • View Profile
  • Faction: Sarranid
  • MP nick: IT_Patta_Kaiser
Re: [WB][M] Ballista
« Reply #6 on: May 01, 2012, 02:37:18 PM »
Well, sry, I stopped reading after "mercenaries is...", because I though he would give a mod description there and I know the mod already. I never knew that it was completely open source, though. Has been some time since I played.

xenoargh

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
Re: [WB][M] Ballista
« Reply #7 on: May 01, 2012, 04:06:08 PM »
You just need this skinned, correct? 

If yeah... I could see trading time doing that nicely for having the code nicely packed up for OSP;  I think a lot of people could use this. 

Big question: can bots use it?

Sayd Ûthman

  • Language Moderator
  • *
  • Tamazgha tga win Imazighen
    • View Profile
  • Faction: Neutral
  • MP nick: Sayd_uthman
  • WB
Re: [WB][M] Ballista
« Reply #8 on: May 01, 2012, 04:57:29 PM »
I think he needs brand new models. and i highly doubt that bots can used as it's made for a multiplayer mod

Sahran

  • Grandmaster Knight
  • *
  • B-E-N-D-E-R! BEEEENNNDER! B-E-N-D-E-R!
    • View Profile
  • Faction: Sarranid
Re: [WB][M] Ballista
« Reply #9 on: May 01, 2012, 05:08:02 PM »
Holy balls, I hope someone helps the man along because that's damn snazzy. Not just the code to achieve it but also that you have it go into a 'first person' mode that'll make aiming incredibly easier compared to some of the more rough and tumble attempts at artillery type pieces in the past.

I think it may be possible to have the bots use it, just somehow code it so an AI stationed on the gun behaves like he's an archer.


HomerJay

  • Sergeant Knight at Arms
  • *
    • View Profile
    • Mercenaries Mod
  • Faction: Neutral
Re: [WB][M] Ballista
« Reply #10 on: May 01, 2012, 09:33:35 PM »
You just need this skinned, correct? 

If yeah... I could see trading time doing that nicely for having the code nicely packed up for OSP;  I think a lot of people could use this.
I just need a mesh and a texture. It's better to make a new great crossbow but also you can make a low-poly variant of the existing mesh.

Big question: can bots use it?
No, bots can't use it because I'm making it for the multiplayer mode. But I think it shouldn't be very hard to "teach" them how to use it.
« Last Edit: May 01, 2012, 09:45:36 PM by HomerJay »

Apsod

  • Sergeant Knight at Arms
  • *
  • Battle of Europe Developer
    • View Profile
  • Faction: Nord
  • MP nick: Cutter/Apsod
  • M&BWBNW
Re: [WB][M] Ballista
« Reply #11 on: May 01, 2012, 11:01:55 PM »
Wow, very nice Homer :)

SvenssonHD

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Svensson
Re: [WB][M] Ballista
« Reply #12 on: May 02, 2012, 04:05:29 PM »
Ballistas? Sieges? Awesome! Looks really great, good luck!

Refleax

  • Master Knight
  • *
  • Libertah!
    • View Profile
  • Faction: Neutral
  • MP nick: Refleax
  • M&BWBWF&SNW
Re: [WB][M] Ballista
« Reply #13 on: May 02, 2012, 04:27:12 PM »
Ballistas? Sieges? Awesome! Looks really great, good luck!

Indeed!

JabdiMelborn

  • Language Moderator
  • *
    • Skype - jab_di_melborn
    • Steam - jabdimelborn
    • Twitter - jabdimelborn
    • Twitch.tv - jabdimelborn
    • YouTube - jabdimelborn
    • View Profile
    • Clan L'ARMATA BRANCALEONE
  • Faction: Khergit
  • MP nick: AB_Jab aka "Wasted Meat"
  • M&BWBWF&SNW
Re: [WB][M] Ballista
« Reply #14 on: May 02, 2012, 09:57:50 PM »
...Nice work...!

ciauz^^,
Jab
(click to show/hide)

@Jabdimelborn