native USED to be alright, until cRPG. all the infantry lovers left native for crpg, because no one enjoys dying 9/10 times to ranged and cav rather than good melee fights. if anything there is more "style" in crpg fighting due to it being more controlled, i was dueling someone yesterday in native and if they have good enough ping they can feint spam so fast that they hit you before you even see the swing.. which basically turns it into a fight of random luck. and in crpg its not like you have to just run in and die every round when you start at level 1... all you have to do is pick the unarmored targets to fight. BTW you also proved my point about cRPG haters, you are just too impatient, lazy, and hot-headed to go through the small peasant phase of crpg. once you hit 30 (takes a few days if you play a lot) then you never have to level again unless you want to waste tons of time getting a weapon with +1 speed and +3 damage.
All of the infantry lovers haven't left Native. Confirmation bias. Proof: My favorite class to play is infantry, and I don't actively play any mods other than Native & NW. I'm probably better known in the community as an archer instead of infantry, and I don't think anybody would rate me in the top 5 NA duelists, but I know the ins and outs as well as any of the best. You saying native duels are a matter of "random luck" is just denial of contrary evidence to your viewpoint. Just because you can't fight feint spam doesn't mean the combat is luck-based. There are those of us who can fight feint spam, and we aren't just "lucky." If you can't fight feint spam then that's a personal failure, and something you should strive to improve.
Or you can continue to mindlessly bash native on the forums, because that will definitely give us a better opinion of you & will lend your arguments much credit in the future.

You also don't seem to understand the term "grind." A grind is time spent doing a repetitive task for a period of time to improve your stats (via leveling, gear, etc.). If you have to spend "about 8" or "a few" hours before you can reach a minimum level of effectiveness, then you are
grinding. You're spawning in with the shittiest stats and you've got very few options to choose from. Your best bet is to avoid the actual fight where you'd get wrecked and try to pick off other people as disadvantaged as you. You do this for "a few hours," repeating every battle, until you've padded your stats enough. That's a grind. It's the very definition of a grind. If you say it's not a grind, you're going to have to offer a definition because every other definition for grind fits mine, and mine says you're wrong.