Author Topic: Overhead Stab - Why it's too powerful.  (Read 5419 times)

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Armored

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Re: Overhead Stab - Why it's too powerful.
« Reply #30 on: April 30, 2012, 09:51:55 PM »
You have one inaccuracy..
Overhead has a shorter range, I know what the animation depicts, but before this I've spent a good 20 minutes with a friend of mine, the lowerstab has more range, and I use this all the time when killing the enemys

bdd458

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Re: Overhead Stab - Why it's too powerful.
« Reply #31 on: April 30, 2012, 10:31:48 PM »
I generally use the overhead to feint, it's quite the trickery :3
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Greentiny

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Re: Overhead Stab - Why it's too powerful.
« Reply #32 on: May 01, 2012, 12:19:19 AM »
Spam feinting using overhead is horrendous to defend against because the animation is just all mixed and impossible to guess and the attack at the end is so fast you cannot block. That is how to get kills with bayonet... And yes, balancing and improving GAMEPLAY is better than making it realistic and historical. I do believe Vince has already posted that somewhere that he values gameplay above anything else.

Danik

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Re: Overhead Stab - Why it's too powerful.
« Reply #33 on: May 01, 2012, 12:28:04 AM »
I wouldn't say bayonet feinting itself is very historical...  :P

SirKnightSK

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Re: Overhead Stab - Why it's too powerful.
« Reply #34 on: May 01, 2012, 12:55:39 AM »
Being a Warband beta player and a player of MM, I feel that the new up stab is completely fine.  It gives me more of a challenge than the slow useless up attack that once was.  Most people who complain cannot handle the big jump from up swings to up stabs.  I personally know people who were good in melee before the DLC, and they are not as good as they were before.  They cannot block these attacks as easily as an under stab or over head swing.  Many MM players ( = many NW players) are not used to the kind of melee that requires you to have fast reaction times and blocking ability.  Some of you may think I am elitist for saying that since I am a Warband player, that I am better at blocking etc.  Many people who play MM/DLC have never put as much time into Native as me, and have not gained the fast reaction blocking etc.  MM players may find this offending, but I can say that I am a terrible shot.  There are people who can make these shots that I, even though I know they arn't in the game, are hacks.  They have put more time into shooting than I have, and I have put more time into melee than them.

Point is, most not all, people who ask for removal/nerfing etc of the up stab cannot handle it.  IMHO the up stab brings a new challenge to the game testing my ability when I fight an equally skilled player.  I see no OPness in this.  I only see the need to train your blocking skill. 

I end my case with this as my opinion.  Being a long time native player I can see how you might think I am biased, but again this is only my sincere opinion. 
« Last Edit: May 01, 2012, 12:59:48 AM by SirKnightSK »

Evanovic

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Re: Overhead Stab - Why it's too powerful.
« Reply #35 on: May 01, 2012, 01:55:57 AM »
Being a Warband beta player and a player of MM, I feel that the new up stab is completely fine.  It gives me more of a challenge than the slow useless up attack that once was.  Most people who complain cannot handle the big jump from up swings to up stabs.  I personally know people who were good in melee before the DLC, and they are not as good as they were before.  They cannot block these attacks as easily as an under stab or over head swing.  Many MM players ( = many NW players) are not used to the kind of melee that requires you to have fast reaction times and blocking ability.  Some of you may think I am elitist for saying that since I am a Warband player, that I am better at blocking etc.  Many people who play MM/DLC have never put as much time into Native as me, and have not gained the fast reaction blocking etc.  MM players may find this offending, but I can say that I am a terrible shot.  There are people who can make these shots that I, even though I know they arn't in the game, are hacks.  They have put more time into shooting than I have, and I have put more time into melee than them.

Point is, most not all, people who ask for removal/nerfing etc of the up stab cannot handle it.  IMHO the up stab brings a new challenge to the game testing my ability when I fight an equally skilled player.  I see no OPness in this.  I only see the need to train your blocking skill. 

I end my case with this as my opinion.  Being a long time native player I can see how you might think I am biased, but again this is only my sincere opinion.

Well so far the most vocal people in this thread and generally around the forum have been the 'top' melee players; tournament winners and generally long-time, prolific melee players, many of whom are doing extremely well in the DLC (see disclaimer). I think a lot of it is driven by the desire to keep the game's melee as skill-based as possible, and also to maintain a high skill-ceiling by diversifying the options within the limited melee mechanics.
 
MM melee wasn't perfect, but the great thing about it was that within the limited frame of 2 attack directions there was still so many different ways to approach the fight. In the DLC the skill-ceiling has been lowered by limiting the options within the existing limited setting. It's taken some skill out of the play by slowing the turning mechanic and more importantly implementing the deceptive and imbalanced Overhead Stab.
 
I can assure you that at the top level fast blocking reactions are crucial and very much in practice in the NW community, and seeing as a majority of the debate is generated from the top-bracket of players I don't think your reasoning about blocking inadequacy stands (for the masses yes, but I don't really see them complaining about this as much as we are). It's rather that the Overhead Stab is simply too demanding to counter compared with other options, as I pointed out in the analysis.
 
The crux of the problem is that you now have 2 stab options that are quite similar in nature, except that 1 is much better at doing the job than the other. In MM the Overhead and Underarm were different in nature and served distinctly different functions, one was a stab another was a crush that aimed to stun. In NW it was to be one of these ways in order to be well balanced:
 
1. Either the Overhead and Undearm are near identical in usefullness, in order to keep in consistency with their similar nature.
 
or
 
2. The Overhead and Underarm have to have vastly different roles and thus to be specialised, where perhaps one is a different form of attack (like in MM) or has some significant difference such as a very different speed of attack, or very different damage level.
 
I think number 1 is more achieveable and the more desireable one, seeing as the NW Overhead concept is actually much more realistic than the MM Overhead's smashing nature.
« Last Edit: May 01, 2012, 02:38:12 AM by Evanovic »
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tialexandre

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Re: Overhead Stab - Why it's too powerful.
« Reply #36 on: May 01, 2012, 02:14:12 AM »
SHHHH DON'T GIVE UP ALL THE MASTERS SECRETS! NOW IM RUINED!
also, hitting the head deals more damage... thats why...

Evanovic

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Re: Overhead Stab - Why it's too powerful.
« Reply #37 on: May 01, 2012, 02:46:19 AM »
Reasoning for making balancing changes:
 
Here's a small expansion on the reasoning behind having the Overhead Stab and Underarm Stab equal in effectiveness:
 
If you look at swords, in NW, native or just about any other mod you'll notice that side-swings are pretty equal in effectiveness. They're almost identical, the only thing that differentiates them is their direction. In a sense the Overhead Stab and Underarm Stab should be like this: equal representations of the same thing in different directions. This is balance. At the moment it is as if the Left Sword Slash is stronger than a Right Sword Slash; it just shouldn't be.
 
Now, if the sword had a slicing end and a blunt end then that's different. Each Slash is specialising in a certain area, each having its pros and cons. Left Slash might be for bashing and Right Slash might be for Slicing. It's not obvious which is better than the other because they're geared for different situations. In MM it was much like this: the different attack directions were specialised: one was a stab, the other was a bash. This is also balance.
 
So, one of the two situations is imperative. Either switch back to an MM system (which I personally do not want) where the different attack directions are distinctly specialising or make sure that the 2 Stabs are almost identical in effectiveness, with the nuance that they are from slightly different angles (I prefer this latter option). One of the two will lead to more balanced gameplay.
« Last Edit: May 01, 2012, 05:53:37 AM by Evanovic »
Evanovic / Evanski. 4-time Group Fighting Tournament Winner. Team: Graham and his Minions & Team Argyll

ericdude88

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Re: Overhead Stab - Why it's too powerful.
« Reply #38 on: May 01, 2012, 04:52:35 AM »
Hey evanovic I saw you playing today and you absolutely melee'd everyone to hell! Saw ya literally go on a 15 kill bayonetting spree playing as a scottish girl character pwning austrians. Before that you were also crushing everyone with british heavy cav, number 1 on leaderboards for several games in a row. I even started spectating you to learn to melee lol. I guess having detailed knowledge of game mechanics (and of course awesome skill) really helps. And a question: Is it possible to use only overhead stabs? because I don't see how its OP if it only comes up by chance. You can't call something OP unless its something that every player can choose to use whenever he/she wants! AFAIK I just switch to bayonet and click. half the time its underarm, half the time its overhead. I do love the overhead ones though i notice it always kills. But it's not like you can do it 100% of the time (correct me if i'm wrong, thanks!).

yedrellow

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Re: Overhead Stab - Why it's too powerful.
« Reply #39 on: May 01, 2012, 05:41:23 AM »
There are still a few advantages to the down-stab over the upstab. Firstly in 1v1, downstab suppresses all attempts to kick, while an upstabber may be kickstabbed. Secondly the non-headshot damage of the down stab is greater, and will more reliably kill. Thirdly, the held down stab is a bit more dangerous than upstab as the held nature of the attack will decrease the distance threshold required for a non-thud considerably.

Finally, the upstab is still easy as hell for a native player to block.
« Last Edit: May 01, 2012, 05:45:17 AM by yedrellow »

Hartraft

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Re: Overhead Stab - Why it's too powerful.
« Reply #40 on: May 01, 2012, 05:56:08 AM »
Hey evanovic I saw you playing today and you absolutely melee'd everyone to hell! Saw ya literally go on a 15 kill bayonetting spree playing as a scottish girl character pwning austrians. Before that you were also crushing everyone with british heavy cav, number 1 on leaderboards for several games in a row. I even started spectating you to learn to melee lol. I guess having detailed knowledge of game mechanics (and of course awesome skill) really helps. And a question: Is it possible to use only overhead stabs? because I don't see how its OP if it only comes up by chance. You can't call something OP unless its something that every player can choose to use whenever he/she wants! AFAIK I just switch to bayonet and click. half the time its underarm, half the time its overhead. I do love the overhead ones though i notice it always kills. But it's not like you can do it 100% of the time (correct me if i'm wrong, thanks!).

I'm not sure if this is correct but if you move your mouse upwards as you click the left mouse button it should come up as an overhead stab?

hazy

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Re: Overhead Stab - Why it's too powerful.
« Reply #41 on: May 01, 2012, 08:14:33 AM »
Hey evanovic I saw you playing today and you absolutely melee'd everyone to hell! Saw ya literally go on a 15 kill bayonetting spree playing as a scottish girl character pwning austrians. Before that you were also crushing everyone with british heavy cav, number 1 on leaderboards for several games in a row. I even started spectating you to learn to melee lol. I guess having detailed knowledge of game mechanics (and of course awesome skill) really helps. And a question: Is it possible to use only overhead stabs? because I don't see how its OP if it only comes up by chance. You can't call something OP unless its something that every player can choose to use whenever he/she wants! AFAIK I just switch to bayonet and click. half the time its underarm, half the time its overhead. I do love the overhead ones though i notice it always kills. But it's not like you can do it 100% of the time (correct me if i'm wrong, thanks!).

I'm not sure if this is correct but if you move your mouse upwards as you click the left mouse button it should come up as an overhead stab?


Yeah, moving you mouse upwards whilst holding/clicking the LMB will do an OH attack, unless you are using inverse mouse movement, then you move the mouse down :)

Lowlander

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Re: Overhead Stab - Why it's too powerful.
« Reply #42 on: May 01, 2012, 08:58:33 AM »
Another topic fueled with wild opinions... The Upstab is generally fine. Theres a few mechanical things to work out but overall there is nothing OP about. Perhaps a more obvious pull back animation as Evan called it might help to stop these people constantly whining. The damage is fine, if you dont land a high blow on an enemy with the upstab it doesnt usually kill. Turning in to the enemy helps but that is because the stab is landing its attack earlier and therefore higher up but looks like it may be hitting lower. Its rather annoying to find these same few people constantly moaning about rather simple and unimportant things. There is no huge imbalance in melee at all and the small problems there is are being blown out of proportion. Such an upper head attack was used historically and adds a lot to the gameplay. Dumbing it down will just slow down the melee in game.

So I agree a little with your 2nd and 3rd solutions but the rest just make no sense in my opinion.
« Last Edit: May 01, 2012, 09:04:36 AM by Lowlander »

Hazzardevil

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Re: Overhead Stab - Why it's too powerful.
« Reply #43 on: May 01, 2012, 09:52:29 AM »
I like the overhead stabs because at the battle of waterloo, my regiment IRL charged some french infantry with overhead stabs.
I am all in favour of keeping overhead stabs, although as to the reach being longer, I think it simply appears to be, but it only actually injures as far ahead as a lower stab.

Shoep

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Re: Overhead Stab - Why it's too powerful.
« Reply #44 on: May 01, 2012, 10:16:22 AM »
Maybe *hides from the devs* It's possible to add the old MM3 system to the server for a week, as a test and see if people like it more, hold a poll? Saying 'No it's fine' when half the people disagree with you and the other half doesn't shouldn't mean the system is by any means 'fine'.