Author Topic: Beginner's Guide to Tournaments in Floris 2.52  (Read 1884 times)

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jarlaxle1985

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Beginner's Guide to Tournaments in Floris 2.52
« on: April 25, 2012, 05:54:18 AM »
First post ever, on the TaleWorlds forums. Specifically registered to express plaudits for Floris mod and team. Tremendous work, guys! The sort to bring tears to my eyes. :D

This is also my first try at making a "guide". It's more of a chronicle of how/what I do to win tournaments. Note that the objective is to maximize profit. If you tourney for the challenge, just take this guide as a starting point; tweak it to just the way you like it as you learn and grow.

Comments and discussions are more than welcome! I do this to grow as well. I want to learn from all the better players out there. As you read and realize I'm missing out on some vital point or setting that I can tweak to enhance gameplay, or some viable tactic I've never considered before, please share it with me.

Some Background:
(click to show/hide)

Statistics So Far:
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Settings Used:
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Rationale:
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General Fighting Notes:
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Things To Try:
(click to show/hide)
« Last Edit: April 25, 2012, 05:59:10 AM by jarlaxle1985 »

oh_no

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Re: Beginner's Guide to Tournaments in Floris 2.52
« Reply #1 on: April 25, 2012, 06:45:09 AM »
Very nice guide, but I'd like to note that using a polearm in place of a horse can be very effective.  It can be wielded with a shield and if held in two hands I can kill a charging horse in one or two stabs, possibly the rider if the positioning allows for it (keep in mind that my character is likely a much higher level than yours).  The extra length is also invaluable if you happen to be going up against a rider with 2 handed weapon, especially the slow, powerful axes.

I'd also advise that you train up your two-handed skill, as the enhanced two-handed sword is very capable of dropping men and horses in a single blow when your skills are above 300, even if they're wearing enhanced armour (assuming you strike their head).  Always keep a one handed weapon and shield though, as your opponents can give you trouble if they're allowed to close in.

jarlaxle1985

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Re: Beginner's Guide to Tournaments in Floris 2.52
« Reply #2 on: April 25, 2012, 07:16:29 AM »
Thanks, oh_no.  :)

Polearms, eh? Don't think I've never been tempted.

The min-maxer in me says I should work on only one weapon style for melee and another for ranged - and stick to that strictly till the weapon skill cap. The sheer range of the Polearm appealed immensely to me. Especially when I consider swinging one from atop a horse at full gallop. But I'm thinking of the future, in sieges, where a sword/board (I imagine) will be more useful. But I've never played to the siege-bits of the game so I could use some pointers with what weapon styles are best there, too.

On that note... what's the weapon skill cap, anyway? Is there even a weapon skill cap?

And on that note of that earlier note... what's the skill cap for regular skills i.e. Path-finding, Tactics, Power Strike, etc.. I know that skills like Weapon Master lists the ranks till 10 and then just stops (I counted 11; I'm assuming the first is for 0, when you have no points in that skill). Same for Trainer. So I'm guessing 10 is the cap.

And on that note of that earlier note of that earlier note... what's the attribute cap i.e Strength, Agility, Intelligence, Charisma? I'm thinking 30, since (assumption) skills are limited to 1/3 of their corresponding attribute and the skill cap is 10.

Anyone care to confirm?
« Last Edit: April 25, 2012, 07:24:35 AM by jarlaxle1985 »

Eurafrica

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Re: Beginner's Guide to Tournaments in Floris 2.52
« Reply #3 on: April 25, 2012, 07:16:52 AM »
People need a guide for tournaments on Slowest Combat speed and 1/4 Damage Received?  :shock: The new tournament system is so rewarding and challenging if played on max game difficulty and max tournament difficulty, otherwise it's just free repetitive cash flow minus the challenge. (Which makes tournaments boring as all hell). That and playing on a higher difficulty will make you infinitely better at the game. Doing yourself a disservice playing on easiest.

Weapon Proficiencies cap at 690'ish and from my experience there is no cap to attributes, but there is a level cap in Floris of 62. So that in turn kind of restricts your attributes. You will continue to get 1 HP from Strength beyond 30, .5% Weapon speed increase from Agility beyond 30, More XP/skill points for INT beyond 30 and +1 Party limit for CHA beyond 30.
« Last Edit: April 25, 2012, 07:25:13 AM by Eurafrica »

jarlaxle1985

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Re: Beginner's Guide to Tournaments in Floris 2.52
« Reply #4 on: April 25, 2012, 07:45:00 AM »
I understand where you're coming from, Eurafrica. I too enjoy a challenge to get satisfaction out of my gaming. This is more of a starting point for players. A point of reference, before they move off to tweak their game towards more challenging levels. Think of this is the as training wheels of a bicycle; not everyone knows how to ride straight out of the womb.

That's why I included the preface of sorts; I just got the game less than a week ago, I came from Native Expansion, I just got Floris less than 24 hours ago, I've had that long to navigate through a spanking-new tourney system. Which rocks, FYI. Major kudos, modders!  8-)

I was going to post that in another thread titled "Tounaments in 2.5". I was reading through that and saw quite a few people having problems with the tourneys. So I figured I'd chime in. Community spirit and all that.

Windyplains

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Re: Beginner's Guide to Tournaments in Floris 2.52
« Reply #5 on: April 25, 2012, 07:49:11 AM »
I'd like to add a few points to consider on maximizing profit:
  • [2.53] The "bell curve" for round betting will be fixed in 2.53.  Read about that in my latest blog entry.
  • [2.52] The higher your difficulty score the higher your final payout for winning.
  • [2.52] The higher your bids each round are the higher your final payout for winning.


Also adding advice to the Floris Wiki is also always encouraged.  It could be linked right off of the tournament pages or added into the advice section on the main page.

jarlaxle1985

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Re: Beginner's Guide to Tournaments in Floris 2.52
« Reply #6 on: April 25, 2012, 07:58:57 AM »
Thanks for the link to the blog, Windyplains.  :D

About the difficulty rating system, I notice a significant drop (10%-ish) when I go from Random team setting to Red team setting. I'm not getting why choosing a team is any sort of advantage to me (and therefore, I deserve less payout), since it's pretty much every man for himself with kill counts forming such a big bulk of your round score. In fact, this system even makes me wish I can defeat my own teammates so they don't compete with me for kill counts.

Is there a distinct advantage to picking a team? Am I missing something? I read something in some thread about start positions but that does seem like such a small advantage to be deserving of such a large drop in rating (and therefore, payout).

Windyplains

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Re: Beginner's Guide to Tournaments in Floris 2.52
« Reply #7 on: April 25, 2012, 08:05:23 AM »
There is always an advantage to being able to choose your starting location vs. having it chosen for you.  There is also some challenge difference depending on which team you are a part of.  I'll let the rest of you figure out how that works from playing though.

The loss in difficulty score for turning off random teams is 5% though, not 10%.

jarlaxle1985

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Re: Beginner's Guide to Tournaments in Floris 2.52
« Reply #8 on: April 25, 2012, 08:24:40 AM »
Alright thanks, Windyplains. I'll switch back to Random Teams to see if it makes any sort of difference.

About loot, I read somewhere about people getting tired of just getting Reinforced Heraldric body armor as tourney prizes and I've gotten quite a few pieces already. I also read that checking level scaling is how you unlock the "upper half of the loot table".

Will checking this at my level, level 8, do anything to improve loot tables?

Is there a link somewhere that explains and details what the tourney loot tables are? Is this "tourney loot table" not a loot table specific to tournaments, but really just a universal loot table all across the game?

Eurafrica

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Re: Beginner's Guide to Tournaments in Floris 2.52
« Reply #9 on: April 25, 2012, 08:27:25 AM »
I understand where you're coming from, Eurafrica. I too enjoy a challenge to get satisfaction out of my gaming. This is more of a starting point for players. A point of reference, before they move off to tweak their game towards more challenging levels. Think of this is the as training wheels of a bicycle; not everyone knows how to ride straight out of the womb.

That's why I included the preface of sorts; I just got the game less than a week ago, I came from Native Expansion, I just got Floris less than 24 hours ago, I've had that long to navigate through a spanking-new tourney system. Which rocks, FYI. Major kudos, modders!  8-)

I was going to post that in another thread titled "Tounaments in 2.5". I was reading through that and saw quite a few people having problems with the tourneys. So I figured I'd chime in. Community spirit and all that.

It's a great guide, especially for people newer to the game. Even a seasoned player can learn a thing or two tournament wise.

When you get comfortable enough I'd recommend turning auto-blocking off and up the damage received a bit. It changes the game immensely and you really have to focus/use more tactics. When I first started I played on the easiest settings and could just take a horse into any situation and mop up (Destroying entire armies by yourself). Will get boring quickly and  IMO the game is NOT supposed to be like that, hence the disservice comment.(Nor should you win every tournament you participate in or only comes in 2nd or 3rd due to your teammates kill stealing).

The first time you get smacked in the head for 200+ damage or catch a crossbow bolt to the grill your butthole will pucker up a little and the game becomes very exciting!

Windyplains

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Re: Beginner's Guide to Tournaments in Floris 2.52
« Reply #10 on: April 25, 2012, 08:33:35 AM »
Enabling level scaling changes your level bonus from (+ 1/3 your level to + 1/2 your level) and (removes the looting limit).  In 2.53 I'll change this to simply key off of the difficulty score to improve variety since level scaling comprises a fair chunk of that score.

The tournament loot table is unique to the tournament system.

The first time you get smacked in the head for 200+ damage or catch a crossbow bolt to the grill your butthole will pucker up a little and the game becomes very exciting!
:D

jarlaxle1985

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Re: Beginner's Guide to Tournaments in Floris 2.52
« Reply #11 on: April 26, 2012, 07:33:56 AM »
After just starting a new game, before even getting any companions, I tried a tournament. Got slaughtered, under the same settings as the above. Even after toning down to the least difficult setting.

I was perplexed for a while. Till I started to notice who were the people knocking me out. These were random NPCs. Not my companions, as I'm used to.

So I went to hire all 12 of my companions I'm aiming for, then came back to try. Breezed through it.

Point? If you populate your tourney opponents with your own lowbie companions, you will shine. I guess that's why the option to not allow companions to spawn is there; for people who enjoy the immense challenge of fighting leveled NPCs in tourneys.

Lavalya

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Re: Beginner's Guide to Tournaments in Floris 2.52
« Reply #12 on: April 26, 2012, 10:16:11 AM »
After just starting a new game, before even getting any companions, I tried a tournament. Got slaughtered, under the same settings as the above. Even after toning down to the least difficult setting.

I was perplexed for a while. Till I started to notice who were the people knocking me out. These were random NPCs. Not my companions, as I'm used to.

So I went to hire all 12 of my companions I'm aiming for, then came back to try. Breezed through it.

Point? If you populate your tourney opponents with your own lowbie companions, you will shine. I guess that's why the option to not allow companions to spawn is there; for people who enjoy the immense challenge of fighting leveled NPCs in tourneys.

Honestly I'm having no difficulty at all doing tournaments from level 1 with difficulty as high as possible minus the weapon choice. I just use a horse + enhanced weapon and one handed. Lance would work too but I still think its cheating.

Eurafrica

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Re: Beginner's Guide to Tournaments in Floris 2.52
« Reply #13 on: April 26, 2012, 10:32:26 AM »
After just starting a new game, before even getting any companions, I tried a tournament. Got slaughtered, under the same settings as the above. Even after toning down to the least difficult setting.

I was perplexed for a while. Till I started to notice who were the people knocking me out. These were random NPCs. Not my companions, as I'm used to.

So I went to hire all 12 of my companions I'm aiming for, then came back to try. Breezed through it.

Point? If you populate your tourney opponents with your own lowbie companions, you will shine. I guess that's why the option to not allow companions to spawn is there; for people who enjoy the immense challenge of fighting leveled NPCs in tourneys.

Honestly I'm having no difficulty at all doing tournaments from level 1 with difficulty as high as possible minus the weapon choice. I just use a horse + enhanced weapon and one handed. Lance would work too but I still think its cheating.

This is why I switched to Random Equipment Assignment. Made the idea of being a tournament competitor better because you had to pay attention to all Proficiencies and Athletics. Horse + Sword/Shield + Enhanced Weapons will tear everyone up, even at Level 1 on Max Difficulty.

The real challenge is when you spawn in with a Bow and Arrow and an Archery skill of 40   :x

Lavalya

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Re: Beginner's Guide to Tournaments in Floris 2.52
« Reply #14 on: April 26, 2012, 10:59:59 AM »
After just starting a new game, before even getting any companions, I tried a tournament. Got slaughtered, under the same settings as the above. Even after toning down to the least difficult setting.

I was perplexed for a while. Till I started to notice who were the people knocking me out. These were random NPCs. Not my companions, as I'm used to.

So I went to hire all 12 of my companions I'm aiming for, then came back to try. Breezed through it.

Point? If you populate your tourney opponents with your own lowbie companions, you will shine. I guess that's why the option to not allow companions to spawn is there; for people who enjoy the immense challenge of fighting leveled NPCs in tourneys.

Honestly I'm having no difficulty at all doing tournaments from level 1 with difficulty as high as possible minus the weapon choice. I just use a horse + enhanced weapon and one handed. Lance would work too but I still think its cheating.

This is why I switched to Random Equipment Assignment. Made the idea of being a tournament competitor better because you had to pay attention to all Proficiencies and Athletics. Horse + Sword/Shield + Enhanced Weapons will tear everyone up, even at Level 1 on Max Difficulty.

The real challenge is when you spawn in with a Bow and Arrow and an Archery skill of 40   :x

Yeah I do that now, but my first go around I wasnt as accostumed and couldnt figure out how to get the healthbars going : D