Thanks, oh_no.

Polearms, eh? Don't think I've never been tempted.
The min-maxer in me says I should work on only one weapon style for melee and another for ranged - and stick to that strictly till the weapon skill cap. The sheer range of the Polearm appealed immensely to me. Especially when I consider swinging one from atop a horse at full gallop. But I'm thinking of the future, in sieges, where a sword/board (I imagine) will be more useful. But I've never played to the siege-bits of the game so I could use some pointers with what weapon styles are best there, too.
On that note... what's the weapon skill cap, anyway? Is there even a weapon skill cap?
And on that note of that earlier note... what's the skill cap for regular skills i.e. Path-finding, Tactics, Power Strike, etc.. I know that skills like Weapon Master lists the ranks till 10 and then just stops (I counted 11; I'm assuming the first is for 0, when you have no points in that skill). Same for Trainer. So I'm guessing 10 is the cap.
And on that note of that earlier note of that earlier note... what's the attribute cap i.e Strength, Agility, Intelligence, Charisma? I'm thinking 30, since (assumption) skills are limited to 1/3 of their corresponding attribute and the skill cap is 10.
Anyone care to confirm?