Since I first played this game, I noticed that there is a severe lack of skill required in melee any more. Or at least, that's how it feels to me. Allow me to point out my observations. In the original MM game, the melee was fairly balanced - the overhead had quite a good, predictable range, and the thrust was very controlled, had a good speed, and was fairly easy to see coming. However, with the new overhead thrust, the melee has become much less about skill and more about who can spam the most.
1. Melee is much too slow, the thrust is incredibly easy to block - or would be if you could block in time - though, not that there is any done. Blocking is too slow now, so by the time you've held the button down long enough for it to register, you're already dead. I notice that in MM there were duels lasting for very long periods of time due to chambering, spinning and general blocking abilities, things which are very hard to do now (not so much blocking), and I barely ever see anyone blocking. They mostly go in stabbing like madmen hoping to get kills. The stabbing is also very sluggish, and feels very heavy and quite difficult. Cumbersome.
2. Ranges and power, they're unpredictable. I find that I stab one time and get a kill in one hit on someone with full health, from a close range, and then other times from a close range I stab and it either goes through them or is so weak that it takes 4 or 5 stabs to kill. This is completely different to MM where there was a steady 1 or 2 stabs required, with the odd stub here and there. Plus, I find that sometimes I outrange people with an overhead, and other times I don't. It's completely random, I genuinely don't understand this new system.
I see some of the old MM greats getting killed by backpedaling because the ranges are so sporadic. They just run away stabbing wildly and getting crazy kills because they have no skill - I have almost never blocked since playing this game, it's unnecessary now. Fair enough it's good in the way that it stops annoyingly long duels where people run away blocking, but it's making the game somewhat unbearable.