Author Topic: Dislike new melee system.  (Read 4692 times)

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Slytacular

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Re: Dislike new melee system.
« Reply #15 on: April 22, 2012, 09:13:00 PM »
Yes, but pit up a man on foot with a bayoneted rifle and another dude on a horse with a sabre, whom do you expect to win?

The difference is that the cavalry in history were trained to fight against infantry, and you had lines and lines of infantry against cavalry whose purpose is to flank and break up lines.
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Chris Mchayes

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Re: Dislike new melee system.
« Reply #16 on: April 23, 2012, 01:26:14 PM »
I think the melee system is fine now. I just think some of you are pissed that you cant do your spin shit anymore.  :D

LtSpearing

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Re: Dislike new melee system.
« Reply #17 on: April 23, 2012, 01:34:47 PM »
There should be absolutely no reason to introduce the spin-stab back into the game, first of all.

BUT: I do think the hitboxes need slight adjustment. You do indeed get hit with a somewhat delayed attack sometimes after the animation is complete.

I do love how the bayonet now is the main killer in a fight instead of the swordsman most of the time, good show gents :)
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catfluffer

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Re: Dislike new melee system.
« Reply #18 on: April 23, 2012, 01:39:01 PM »
I think the melee system is fine now. I just think some of you are pissed that you cant do your spin shit anymore.  :D

No, I'm pissed off when I stab someone nothing happens then they stab me and I die, time and time again. We end up running in circles trying to stab one another it's embarrassing. Spin is still there, but melee is fucked and does not register hits properly. I've noticed no word from the developers on this so I don't know if there is a problem or this is how it's meant to be from now on.

Vorlen

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Re: Dislike new melee system.
« Reply #19 on: April 23, 2012, 01:45:40 PM »
I think the melee system is fine now. I just think some of you are pissed that you cant do your spin shit anymore.  :D

No, I'm pissed off when I stab someone nothing happens then they stab me and I die, time and time again. We end up running in circles trying to stab one another it's embarrassing. Spin is still there, but melee is fucked and does not register hits properly. I've noticed no word from the developers on this so I don't know if there is a problem or this is how it's meant to be from now on.

I feel exactly the same of you. *Does the dissident fist pump to show support for a cause that is being spat on by everyone*.

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LtSpearing

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Re: Dislike new melee system.
« Reply #20 on: April 23, 2012, 01:52:39 PM »
Alright then, maybe this little tid will help you then.

To be completely frank, the bayonet has a large range. I usually tell my men during melee trainings to use it not to kill the enemy, but to keep them at range. The best you can do is stay out of actual contact range until the enemy makes a silly mistake.

Trust me, getting up close and personal with a bayonet is just a cluster F-ck, not to mention awkward.
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Vorlen

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Re: Dislike new melee system.
« Reply #21 on: April 23, 2012, 02:06:30 PM »
Alright then, maybe this little tid will help you then.

To be completely frank, the bayonet has a large range. I usually tell my men during melee trainings to use it not to kill the enemy, but to keep them at range. The best you can do is stay out of actual contact range until the enemy makes a silly mistake.

Trust me, getting up close and personal with a bayonet is just a cluster F-ck, not to mention awkward.

Pretty much, but that doesn't mean that it makes for good and "realistic" gameplay( because all the silly looking stuff that was unrealistic was -fixed- right???). I'm pretty sure you can stab someone in front of you with an overhead bayo thrust. Might not be at full power, but you would still hurt them. The idea that someone can run at you, your stab bounces off and then they stab you because they have a couple of milimetres of extra distance is silly.

Really, the bayo is very innefective at close range, unless you are spamming, when it becomes ultra effective.




"oke bro lucky lag i dont know how often un port from one side to other i chamber u 7 times oke im better than u thx for that laggy time"

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Banok

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Re: Dislike new melee system.
« Reply #22 on: April 23, 2012, 02:10:47 PM »
Mele is this game is horribad, its crazy how much they managed to mess up hitboxes and things which all worked fine in warband.
I do love how the bayonet now is the main killer in a fight instead of the swordsman most of the time, good show gents :)
Bayonets being silly op is not a good thing. swords should be used for the same reasons people carried them in real life, otherwise why even have them in the game. bayonets should be just for vs cav or fighting whilst reloading/unloading,

the overhead stab animation is really fucked up aswell (part of problem albeit is my natural reaction to block down). most the swords in the game are way too short/low damage that they are useless, the bayonett is easily the most powerful mele weapon. not only far superior reach and animations, it hits faster and seems to do way more damage.

I seem to always 1 shot people with bayonet stab, whereas it always takes 3-4 slashes with sword which has less reach and blows take longer to land vs dodgy bayonet hitboxs.

anyway sorry for being MR NEGATIVE, I do hope it gets changed/fixed.
« Last Edit: April 23, 2012, 02:19:56 PM by Banok »

LtSpearing

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Re: Dislike new melee system.
« Reply #23 on: April 23, 2012, 02:11:07 PM »
To be brutally honest, yes, it is realistic that you should barely come in contact with the enemy during a bayonet fight. Near 90% of all bayonet charges never connected, either because the enemy lost their nerve and retreated before contact could be completed, or the charging side was eroded away by volley-fire on the opposing side.
If you dont have a condom, try to pull out early. If this doesnt work, turn it into a legitimate rape, because the female body has ways of shutting that down.

Vordus

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Re: Dislike new melee system.
« Reply #24 on: April 23, 2012, 02:13:11 PM »
I like the new melee system.

SomeRandomTiger

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Re: Dislike new melee system.
« Reply #25 on: April 23, 2012, 02:15:41 PM »
I like the new melee system, except for the fact that the hitboxes seem to be a little off; as said before some ghosting seems to appear on the overhead stab.

Other than that I really like the brutal new melee.

Hekko

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Re: Dislike new melee system.
« Reply #26 on: April 23, 2012, 02:28:48 PM »

No, I'm pissed off when I stab someone nothing happens then they stab me and I die, time and time again. We end up running in circles trying to stab one another it's embarrassing. Spin is still there, but melee is fucked and does not register hits properly. I've noticed no word from the developers on this so I don't know if there is a problem or this is how it's meant to be from now on.

I cannot do anything else than agree, the melee system has become alot more inconsistant than before, which is a shame, because inconsistancy and randomness are the bane of a fun and competitive game.

To be brutally honest, yes, it is realistic that you should barely come in contact with the enemy during a bayonet fight. Near 90% of all bayonet charges never connected, either because the enemy lost their nerve and retreated before contact could be completed, or the charging side was eroded away by volley-fire on the opposing side.

While it's true that people generally remembered dentist appointments and had to rush of before the charge made contact it does not translate into interesting gameplay. Also bayonets were used more frequently during skirmishes, city fighting and ex tempore fighting, which is more in line with what is being represented in MM.

Vorlen

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Re: Dislike new melee system.
« Reply #27 on: April 23, 2012, 02:31:30 PM »
To be brutally honest, yes, it is realistic that you should barely come in contact with the enemy during a bayonet fight. Near 90% of all bayonet charges never connected, either because the enemy lost their nerve and retreated before contact could be completed, or the charging side was eroded away by volley-fire on the opposing side.

My point is, that I don't come face to face with an enemy by choice. But when he gets in my face, and i can't stab him (50%+ of all my fights) because somehow my character doesn't have room to put a sharp blade in his chest even though the animation shows that he does, then there is something wrong.

I don't want to fight people at that range, but when i'm forced to and there is no way for me to hit or punish someone for running right at me with their block down. That saddens me a little.




"oke bro lucky lag i dont know how often un port from one side to other i chamber u 7 times oke im better than u thx for that laggy time"

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Kamamura

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Re: Dislike new melee system.
« Reply #28 on: April 23, 2012, 04:25:22 PM »
The whole system is broken. Bayonet does nothing to keep the enemy away, and when he comes face to face, you can still stab him. Old pikes in MB needed distance to work. The attacks connect oddly, and overall, there is huge amount of lag.

catfluffer

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Re: Dislike new melee system.
« Reply #29 on: April 23, 2012, 05:57:18 PM »
Yes I think one of the biggest culprits is the lag. Play single player and melee feels much smoother. Play on a server with a ping of 35-50 and there is this weird problem which did not occur in Mount & Musket. So something is happening server-side.