Author Topic: Dislike new melee system.  (Read 4637 times)

0 Members and 1 Guest are viewing this topic.

catfluffer

  • Recruit
  • *
  • Permanently Banned
    • View Profile
  • Faction: Nord
Dislike new melee system.
« on: April 22, 2012, 06:13:24 PM »
I find bayonets now are unbalanced. What balanced the bayonet system was the upper attack which was a weaker attack which gave players a second and sometimes third chance if they missed that upper block. Bayonet was always meant to be powerful but now that we have 2 of them I find melee is very much over powered in favour of the bayonet.

Some other things that concern me and maybe a developer would be kind enough to clarify.

Hit boxes for melee need to be adjusted, it seems. That combined with the slower turning makes melee seem very... messy. What does everyone else think? Are the developers aware of this issue? Is it an issue or working as intended?

Weren

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Khergit
  • MP nick: irc://Weren, Nord_Weren
Re: Dislike new melee system.
« Reply #1 on: April 22, 2012, 06:17:00 PM »
Hit boxes for melee need to be adjusted, it seems. That combined with the slower turning makes melee seem very... messy.
I agree with this. The overarm stab also seems to have some 'ghost' reach and sometimes you still get hit when you thought you already blocked/parried the attack.
Quote
[20:58] <@Faraderp> this conversation is stupid
[20:58] <@Faraderp> I end
[20:58] <+Ursca> No, you are the stupid one
[20:58] <@Faraderp> ;_;
[20:58] <@Faraderp> No Im totally not
[20:59] <+Ursca> You sound defensive
[20:59] <@Faraderp> no u
[21:00] <+Ursca> Goddamn I have been utterly rebuked
[21:00] <+Ursca> I surrender
[21:00] <@Faraderp> Yes, good for you
[21:02] <@Faraderp> My discussion skills nearly crushed your poor little mind

maha

  • Sergeant
  • *
    • View Profile
  • Faction: Rhodok
  • MP nick: does she swallow?
Re: Dislike new melee system.
« Reply #2 on: April 22, 2012, 06:47:52 PM »
If you want well-balanced, competitive CC-system, go straight for vanilla.


To me, NW has to work first and foremost in a linebattle enviroment. It is quick, messy and favours the bayonet - like it should.

The heart of NW is organized events. And in those, the new system works just fine for me.
-

:Rob

  • Recruit
  • *
  • Its not personal, its just text.
    • View Profile
  • Faction: Rhodok
  • MP nick: 1te_GrdJag_Sdt_Jag
  • WBWF&SNW
Re: Dislike new melee system.
« Reply #3 on: April 22, 2012, 06:48:48 PM »
Hit boxes for melee need to be adjusted, it seems. That combined with the slower turning makes melee seem very... messy.
I agree with this. The overarm stab also seems to have some 'ghost' reach and sometimes you still get hit when you thought you already blocked/parried the attack.
That and they seem impossible to block or parry unless your directly facing him. Unless your directly infront of the guy you can't block it.
[ Insert overly complexed scribble Here ]

Vorlen

  • Squire
  • *
    • View Profile
  • Faction: Neutral
Re: Dislike new melee system.
« Reply #4 on: April 22, 2012, 06:51:51 PM »
If you want well-balanced, competitive CC-system, go straight for vanilla.


To me, NW has to work first and foremost in a linebattle enviroment. It is quick, messy and favours the bayonet - like it should.

The heart of NW is organized events. And in those, the new system works just fine for me.

The two are not mutually exclusive. You can have a well balanced, competitive CC-system AND have it work in a linebattle environment ....  :roll:




"oke bro lucky lag i dont know how often un port from one side to other i chamber u 7 times oke im better than u thx for that laggy time"

DL_3tes_Iro.

Keunus

  • Recruit
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Keunus
  • WBWF&SNW
Re: Dislike new melee system.
« Reply #5 on: April 22, 2012, 07:44:05 PM »
Yeah they need to nerf the bayonet.

Horses get killed in 1 a 2 hits. And a line infantry is perfectly capable of protecting themself against a CAV/swordsmen charge

If they bump down the damage done by a bayo it will be more balanced I think.
Because even when a Cav or other melee type unit attacks the line they most of the time lose 1/4 already by the swarm of bullets.

Strong at range
Weak at close
Stop looking at my Sig

Nordmann

  • Knight at Arms
  • *
  • "I say, the French have our tea?! It's war!"
    • View Profile
    • Evochron Mercenary (Indie Space-sim)
  • Faction: Nord
  • MP nick: Nordmann, of course.
  • M&BWBWF&SNW
Re: Dislike new melee system.
« Reply #6 on: April 22, 2012, 08:01:39 PM »
Strong at range
Weak at close

Strong at range, yes, but only in large groups. Cav will rape spread out infantry, because their first shots will likely miss, even at point blank range. Then while they're scrabbling to switch to bayonets, the cav player one-hit slashes them with ease. I've seen it a lot, so no idea why cav are complaining about bayonets, when they themselves can kill so easily.

Bite Me

  • Knight at Arms
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Biteme
Re: Dislike new melee system.
« Reply #7 on: April 22, 2012, 08:08:10 PM »
No! Bayonets are great just now, high damage is fun. Even playing as a sword or cavalryman. Maybe increasing sword damage wouldnt hurt but I would hate to see cavalry taking more than one bayonet stab at speed to die.

DrTaco

  • Grandmaster Knight
  • *
  • Don't expect me to take you seriously.
    • View Profile
  • Faction: Nord
  • MP nick: 13te person.
  • WBWF&SNW
Re: Dislike new melee system.
« Reply #8 on: April 22, 2012, 08:10:15 PM »
I'd also like to take out an infantry without taking 5 slashes to do - while he spins around and instakills me after I glance.
Permanently delicious
 
Don't bother taking life seriously - Nobody gets out alive anyway.

Nordmann

  • Knight at Arms
  • *
  • "I say, the French have our tea?! It's war!"
    • View Profile
    • Evochron Mercenary (Indie Space-sim)
  • Faction: Nord
  • MP nick: Nordmann, of course.
  • M&BWBWF&SNW
Re: Dislike new melee system.
« Reply #9 on: April 22, 2012, 08:10:59 PM »
No! Bayonets are great just now, high damage is fun. Even playing as a sword or cavalryman. Maybe increasing sword damage wouldnt hurt but I would hate to see cavalry taking more than one bayonet stab at speed to die.

Well yes, as cav can already one hit you anyway, so no idea why they think they should be able to survive being struck themselves. They already have numerous advantages, give them any more and infantry will be the class no one will wish to play.

Vorlen

  • Squire
  • *
    • View Profile
  • Faction: Neutral
Re: Dislike new melee system.
« Reply #10 on: April 22, 2012, 08:38:17 PM »
It's alot easier to kill cavalry now. But in a sort of balance, i rarely hear cavalry untill they have killed me. They are incredibly quiet.




"oke bro lucky lag i dont know how often un port from one side to other i chamber u 7 times oke im better than u thx for that laggy time"

DL_3tes_Iro.

Keunus

  • Recruit
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Keunus
  • WBWF&SNW
Re: Dislike new melee system.
« Reply #11 on: April 22, 2012, 08:41:03 PM »

Strong at range, yes, but only in large groups. Cav will rape spread out infantry, because their first shots will likely miss, even at point blank range. Then while they're scrabbling to switch to bayonets, the cav player one-hit slashes them with ease. I've seen it a lot, so no idea why cav are complaining about bayonets, when they themselves can kill so easily.

Yeah, maybe I have just only seen bad cav players. I always survive a Cav attack. What would be the best tactic when playing has a Cav?

Hit and run tactic maybe and charging from behind?
Stop looking at my Sig

Helixrider

  • Sergeant
  • *
  • Never give up, never surrender.
    • View Profile
  • Faction: Vaegir
  • MP nick: 21st_Irish_Cpt_Alzenrider
  • WBNW
Re: Dislike new melee system.
« Reply #12 on: April 22, 2012, 08:47:04 PM »

Yeah, maybe I have just only seen bad cav players. I always survive a Cav attack. What would be the best tactic when playing has a Cav?

Hit and run tactic maybe and charging from behind?

Kill blind and deaf people. :roll:
I believe upstab should have have lower range, it is to long, but for me the damage is excellent, its much easier for me to fight of mobs with it than mm.

Problems are like hydras, you get rid of them and more appear in their place.

Slytacular

  • Knight
  • *
  • Sweet looking miniature
    • View Profile
  • Faction: Nord
  • MP nick: GK_HG_Slytacular
Re: Dislike new melee system.
« Reply #13 on: April 22, 2012, 08:52:16 PM »
Yeah they need to nerf the bayonet.

Horses get killed in 1 a 2 hits. And a line infantry is perfectly capable of protecting themself against a CAV/swordsmen charge

If they bump down the damage done by a bayo it will be more balanced I think.
Because even when a Cav or other melee type unit attacks the line they most of the time lose 1/4 already by the swarm of bullets.

Strong at range
Weak at close
Bayonets are supposed to kill off cavalry? That is why infantry was so powerful during the Napoleonic Era and a decline to the usage of horsemen? It's like running your cavalry into a line of spears.

There is a strong reason why most of every nation around that period used bayoneted guns?

Besides, I've always thought melee in Mount&Musket was kind of silly. Especially that particular overhead-attack. It wouldn't make any sense if there weren't any other direction to stab somebody with a bayonet?
"There is a price. Even your own life!" -The Bandit I killed in 5 seconds

Helixrider

  • Sergeant
  • *
  • Never give up, never surrender.
    • View Profile
  • Faction: Vaegir
  • MP nick: 21st_Irish_Cpt_Alzenrider
  • WBNW
Re: Dislike new melee system.
« Reply #14 on: April 22, 2012, 08:55:05 PM »
Bayonets are supposed to kill off cavalry? That is why infantry was so powerful during the Napoleonic Era and a decline to the usage of horsemen? It's like running your cavalry into a line of spears.


Well, from every source Ive read about Napoleonic Era Warfare, cavalry slaughtered infantry that were not in a square and not in a head on charge.

Problems are like hydras, you get rid of them and more appear in their place.