Author Topic: A Lovely Virtual Paperweight  (Read 1420 times)

0 Members and 1 Guest are viewing this topic.

Duncdar

  • Sergeant
  • *
  • Astralis-cRPG
    • View Profile
  • Faction: Neutral
  • MP nick: Engrish_NamoBot3_Astralis
  • M&BWBWF&SNW
Re: A Lovely Virtual Paperweight
« Reply #15 on: April 22, 2012, 05:38:24 PM »
We had a Commander battle with 2 people with 100 bots each on our server and it was fine.
Off-topic, but holy hell that sounds epic.
Okay so how long am i gonna be perma banned?

You will be permanently banned permanently.  At least until further notice.


Spunned

  • Sergeant
  • *
  • Wannabe developer
    • View Profile
    • 51st Regiment
  • Faction: Neutral
  • MP nick: |51st|.Lt.Col.Spunned
  • WB
Re: A Lovely Virtual Paperweight
« Reply #16 on: April 22, 2012, 05:38:31 PM »
51st server is NOT stable. Lol. You've obviously never played on it before.

*sigh*

it's litterally my server... of course i've played on it.. every teleport / bug / lag we've had so far is due to the game, not the server..

lord_olafson

  • Guest
Re: A Lovely Virtual Paperweight
« Reply #17 on: April 22, 2012, 05:48:23 PM »
The teleport bug is unfixable.. :(

We are working on fixing the lagg, do not worry, there will be a update soon!

Though in my personal opinion, there is not so damn much lagg. It depens on the server you play on. The offical servers never really lagged for me.

Vorlen

  • Squire
  • *
    • View Profile
  • Faction: Neutral
Re: A Lovely Virtual Paperweight
« Reply #18 on: April 22, 2012, 06:58:47 PM »
The teleport bug is unfixable.. :(

We are working on fixing the lagg, do not worry, there will be a update soon!

Though in my personal opinion, there is not so damn much lagg. It depens on the server you play on. The offical servers never really lagged for me.

This. While i will say that there is noticeable lag it's far less than i expected, it's very very good for 200 players. Also, the lag isn't gamebreaking, a little frustrating at times but nothing that makes me rage. It's certainly alot better than MM events used to be.

On a server with 50-100 people i don't notice any.




"oke bro lucky lag i dont know how often un port from one side to other i chamber u 7 times oke im better than u thx for that laggy time"

DL_3tes_Iro.

Keunus

  • Recruit
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Keunus
  • WBWF&SNW
Re: A Lovely Virtual Paperweight
« Reply #19 on: April 22, 2012, 08:31:11 PM »
The only lag I experienced is frame lag on Battle Commander. But only when a new round begins.

Never noticed internet lag. Not on Warband, not on Fire & Sword and not on Napoleonic Wars.
Just join server with latency not higher then 70 and you are good to go.

Or you internet just sucks :mrgreen:
Stop looking at my Sig

Helixrider

  • Sergeant
  • *
  • Never give up, never surrender.
    • View Profile
  • Faction: Vaegir
  • MP nick: 21st_Irish_Cpt_Alzenrider
  • WBNW
Re: A Lovely Virtual Paperweight
« Reply #20 on: April 22, 2012, 08:51:53 PM »
The lag is the only problem I have found in the game, and even then It is still playable.

On my regimental server were doing a 6 vs 6 commander battle with 100 bots each and though there was plenty of lag it was still very playable.

Problems are like hydras, you get rid of them and more appear in their place.

Montcalm

  • Recruit
  • *
    • View Profile
  • Faction: Swadian
Re: A Lovely Virtual Paperweight
« Reply #21 on: April 22, 2012, 10:34:08 PM »
I have to disagree with LoneTophat. I do experience some low FPS at the beginning of games with 400+ bots but that might just be me.
I do sometime feel like the game is unbalanced, for exemple when, in a regular line vs regular line battle, my ennemy kills 3 soldiers per salvo and I don't kill any, but I know next game it will be the contrary. And never forget that a good strategy wins the day. Try not to focus only on the few bad moments.
All in all, this DLC is awesome. I've convinced at least 8 people to buy it. Maybe I should ask for a 10% fee ;)

Nordmann

  • Knight at Arms
  • *
  • "I say, the French have our tea?! It's war!"
    • View Profile
    • Evochron Mercenary (Indie Space-sim)
  • Faction: Nord
  • MP nick: Nordmann, of course.
  • M&BWBWF&SNW
Re: A Lovely Virtual Paperweight
« Reply #22 on: April 22, 2012, 10:41:11 PM »
I regularly play on the official servers, which are usually around 150+ people at any one time. I experience the occasional frame drop here and there, but nothing major, and certainly not lag on the scale being described by some.

stewart29th

  • Sergeant at Arms
  • *
  • Per Mare Per Terram
    • View Profile
    • 87th Royal Irish Fusiliers!
  • Faction: Neutral
  • MP nick: 87th_Foot_Maj_Stewart
  • WB
Re: A Lovely Virtual Paperweight
« Reply #23 on: April 22, 2012, 10:44:39 PM »
I have not ran into any bugs, (except for flying but that was fun), Siege will lag because there are so many moving parts... have you seen the amount of cannons on that fort? However i've gone to linebattles with 200 people and not experience any lag unless I connect to a US server (with me being EU I will get some ping issues)


The Original Stewart, been here since The Prussians had that brand new smell!

87th Foot Major Stewart

Charge Bayonets! Huzzah!

Aklis

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Nord
  • MP nick: Hergeirr the Clever
  • WBWF&S
Re: A Lovely Virtual Paperweight
« Reply #24 on: April 22, 2012, 10:58:21 PM »
There is one Conquest-map in particular that is horrendous. It's the one with three points. On the left side of the map, Team #1 starts. On the right side, Team #2 starts. Now, the only logical course of action would be to have the third point in the middle, no?

That is, as you without a doubt know, not the case. Instead, it is right next to Team #2's spawn point, giving them a headstart in points before the actual fighting has even begun. Well done promoting fairness!

Sir Prince

  • Formerly Reformed Spammer
  • Grandmaster Knight
  • *
  • I was a cat before it was cool.
    • View Profile
    • http://i.imgur.com/vhB0a.png
  • Faction: Neutral
  • MP nick: Sir_Prince
  • M&BWBWF&SNW
Re: A Lovely Virtual Paperweight
« Reply #25 on: April 22, 2012, 11:06:41 PM »
Aside from one urban map with stuttering issues I haven't encountered any lag, bugs or other major issues.
"Thank you for flying Delta Business Express. We hope you enjoyed giving us the business as much as we enjoyed taking you for a ride."
"Gaze upon our well-oiled nipples, Persian dogs, and despair, for they are the last ones you will ever see!" - Darian
"Witcher, is that the game where you run around sleeping with women for their pokemon cards?"  ChurchOfFonz

Tikov

  • Squire
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Cristannus_de_Prachaticz
  • WBNW
Re: A Lovely Virtual Paperweight
« Reply #26 on: April 23, 2012, 12:24:44 AM »
I notice only few lags (I don't count map change, end of round), but much more FPS drop especialy on original siege maps. Try MM remade of 84e map- it works smooth (Danzig with new wall model drop FPS too)
Teleport bug is occured by model change what i saw (it happend if something hit wall). Yesterday it happened (once) on 84e server- After wall was hit I teleport for 5-8 sec under water (on original wall) and then teleport back on new destroyed wall... So original model of wall jump with peoples on it "few" meters back. (An original map teleport me at end of map- why are maps so damn big?- peoples are fighting only on 1/4 of it) It's really uncorrectable?
So in my opinion- main problems are with maps (size and number of models- Now you can try beat FPS drops with nerfing your video options). But new FPS friendly maps are necessary.
За партию и за людей!

HarbingerOfDoom

  • Sergeant Knight at Arms
  • *
  • Captain and CO of Guard Company
    • View Profile
  • Faction: Neutral
Re: A Lovely Virtual Paperweight
« Reply #27 on: April 23, 2012, 01:09:31 AM »
Imo the lag is solely caused by the maps being too demanding (which 80% of them are). Today we had a 200 man linebattle on a random plains map: never had better performance, felt like playing with 50 players. It's the maps that need to be trimmed

Vadi2

  • Recruit
  • *
    • View Profile
  • Faction: Neutral
  • WBWF&SNW
Re: A Lovely Virtual Paperweight
« Reply #28 on: April 23, 2012, 05:48:39 AM »
Can't say I disagree, I've played on many maps - some are great, some are just horribly slow. I'm on a high-end gfx card.

Rigadoon

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Rigadoon
  • M&BWBWF&SNW
Re: A Lovely Virtual Paperweight
« Reply #29 on: April 23, 2012, 06:32:50 AM »
I haven't noticed any large bugs and I hardly get any lag at all. Even when playing on 200 people servers with full graphics. Are you checking the ping on the servers you join? With the maps, I think they did a pretty good job making them balanced and glitch free, which is rather difficult to do. Seems like most of these problems are on your side.
« Last Edit: April 23, 2012, 06:35:23 AM by Rigadoon »