Author Topic: Cavalry are Rubbish  (Read 19915 times)

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JeanChristophe

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Re: Cavalry are Rubbish
« Reply #330 on: May 11, 2012, 11:44:02 AM »
if 1v1 is irrelevant why were lancers nerfed?
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rahte

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Re: Cavalry are Rubbish
« Reply #331 on: May 11, 2012, 12:05:05 PM »
In my personal opinion the cavalry is to strong in this mode. Like all infantry players I want and I will be scream like a child until it will be done.

- The bayonets should be able to reach cavalry even on a long distance od 100 or even better 200 meters, because according to wikipedia in this era is was common.

- I think that the cavalry should also make less damage. The infantryman should be able to survive 10 or more hits of charging cavalry. The momentum of 500kg horse moving 40km/h in the charge should not have effect on actual damage. And the horses have to many hit points, they should fall when I put my crosschair on them, because otherwise cavalry can actually go away from me, and I will not be able to reach them.

- I think that it is good that lancers cant block, but I think  the creators of the mode should not stop only on lancers. All cavalry should not be able to block. Ever.

- And I think that cavalry is too fast! Listen to me people! They ACTUALLY MOVE! It is disgusting! It should be forbidden! Like shooting from horseback in "shooting from horseback cavalry" in line battles. Muskets have now good range of 1000 meters like it was, according to my knowledge in that era,  but it is really hard to hit someone moving fast on long distance (I think You have to think to make muskets more accurate and have longer range)?

EDIT:"
- I think that it is good that weapons have such a short range, but I think that cavalry is to strong, so they should be without weapons. They should fight hands vs muskets/bayonets like a real men.
"

- and more over I WANT TO HAVE BETTER KILL/DEAD RATIO. It is not fair. I want to move on the battle field like I want and do what I want with no fear that someone can actually stab me, or be faster from me, no matter in what kind of formation I am.


If someone have miss it: It was irony.

I just thought that this is the best way to show how this mode look like right now...

My best regards to all. I hope You enjoy it.
« Last Edit: May 11, 2012, 12:35:39 PM by rahte »

Tyrtaeus

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Re: Cavalry are Rubbish
« Reply #332 on: May 11, 2012, 12:15:50 PM »
In my personal opinion the cavalry is to strong in this mode. Like all infantry players I want and I will be scream like a child until it will be done.

- The bayonets should be able to reach cavalry even on a long distance od 100 or even better 200 meters, because according to wikipedia in this era is was common.

- I think that the cavalry should also make less damage. The infantryman should be able to survive 10 or more hits of charging cavalry. The momentum of 500kg horse moving 40km/h in the charge should not have effect on actual damage. And the horses have to many hit points, they should fall when I put my crosschair on them, because otherwise cavalry can actually go away from me, and I will not be able to reach them.

- I think that it is good that lancers cant block, but I think  the creators of the mode should not stop only on lancers. All cavalry should not be able to block. Ever.

- And I think that cavalry is too fast! Listen to me people! They ACTUALLY MOVE! It is disgusting! It should be forbidden! Like shooting from horseback in "shooting from horseback cavalry" in line battles. Muskets have now good range of 1000 meters like it was, according to my knowledge in that era, but it is really hard to hit someone moving fast on long distance (I think You have to think to make muskets more accurate and have longer range)?

- and more over I WANT TO HAVE BETTER KILL/DEAD RATIO. It is not fair. I want to move on the battle field like I want and do what I want with no fear that someone can actually stab me, or be faster from me, no matter in what kind of formation I am.


If someone have miss it: It was irony.

I just thought that this is the best way to show how this mode look like right now...

My best regards to all. I hope You enjoy it.

Wait, are you saying infantry should have 100-200 meter long bayonets? 0.o

Talii

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Re: Cavalry are Rubbish
« Reply #333 on: May 11, 2012, 12:31:03 PM »
In my personal opinion the cavalry is to strong in this mode. Like all infantry players I want and I will be scream like a child until it will be done.

- The bayonets should be able to reach cavalry even on a long distance od 100 or even better 200 meters, because according to wikipedia in this era is was common.

- I think that the cavalry should also make less damage. The infantryman should be able to survive 10 or more hits of charging cavalry. The momentum of 500kg horse moving 40km/h in the charge should not have effect on actual damage. And the horses have to many hit points, they should fall when I put my crosschair on them, because otherwise cavalry can actually go away from me, and I will not be able to reach them.

- I think that it is good that lancers cant block, but I think  the creators of the mode should not stop only on lancers. All cavalry should not be able to block. Ever.

- And I think that cavalry is too fast! Listen to me people! They ACTUALLY MOVE! It is disgusting! It should be forbidden! Like shooting from horseback in "shooting from horseback cavalry" in line battles. Muskets have now good range of 1000 meters like it was, according to my knowledge in that era, but it is really hard to hit someone moving fast on long distance (I think You have to think to make muskets more accurate and have longer range)?

- and more over I WANT TO HAVE BETTER KILL/DEAD RATIO. It is not fair. I want to move on the battle field like I want and do what I want with no fear that someone can actually stab me, or be faster from me, no matter in what kind of formation I am.


If someone have miss it: It was irony.

I just thought that this is the best way to show how this mode look like right now...

My best regards to all. I hope You enjoy it.

Reading the first line made me frown. Reading the rest made me chuckle  :D

Epicrules

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Re: Cavalry are Rubbish
« Reply #334 on: May 11, 2012, 05:43:26 PM »
In my personal opinion the cavalry is to strong in this mode. Like all infantry players I want and I will be scream like a child until it will be done.

- The bayonets should be able to reach cavalry even on a long distance od 100 or even better 200 meters, because according to wikipedia in this era is was common.

- I think that the cavalry should also make less damage. The infantryman should be able to survive 10 or more hits of charging cavalry. The momentum of 500kg horse moving 40km/h in the charge should not have effect on actual damage. And the horses have to many hit points, they should fall when I put my crosschair on them, because otherwise cavalry can actually go away from me, and I will not be able to reach them.

- I think that it is good that lancers cant block, but I think  the creators of the mode should not stop only on lancers. All cavalry should not be able to block. Ever.

- And I think that cavalry is too fast! Listen to me people! They ACTUALLY MOVE! It is disgusting! It should be forbidden! Like shooting from horseback in "shooting from horseback cavalry" in line battles. Muskets have now good range of 1000 meters like it was, according to my knowledge in that era,  but it is really hard to hit someone moving fast on long distance (I think You have to think to make muskets more accurate and have longer range)?

EDIT:"
- I think that it is good that weapons have such a short range, but I think that cavalry is to strong, so they should be without weapons. They should fight hands vs muskets/bayonets like a real men.
"

- and more over I WANT TO HAVE BETTER KILL/DEAD RATIO. It is not fair. I want to move on the battle field like I want and do what I want with no fear that someone can actually stab me, or be faster from me, no matter in what kind of formation I am.


If someone have miss it: It was irony.

I just thought that this is the best way to show how this mode look like right now...

My best regards to all. I hope You enjoy it.

Where did you get your info from you ignorant child? Bayonets had a range of 600 meters, not 200. Also, the dragoons shouldn't even spawn with firearms, or spawn without cartridges! That way they have to kill people with the butt of their guns! That's the only possible way to make cav fair! Oh, Yes, we need to make it so that cav go BACKWARDS, to punish the players for even trying to ride forward!
James, there is no question you use Smithy-Seeking Ammunition (SSA).  That Carbine has never failed to hit me right in the face as you're going full speed on horseback.
Epicrules your avatar hurts my mind >.<

bos_jasper

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Re: Cavalry are Rubbish
« Reply #335 on: May 11, 2012, 05:56:34 PM »
No need to start calling names. At this moment the upstage outreaches any attack from a cavalryman besides the stab of.ag lance. no way cavalry is overpowered.

And 500 kg is a small car. Let that run into you, then over you and tell me if you didn't got hurt.

Ilviy

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Re: Cavalry are Rubbish
« Reply #336 on: May 11, 2012, 06:40:58 PM »
And 500 kg is a small car. Let that run into you, then over you and tell me if you didn't got hurt.

A horse running you over can easily kill you IRL.
Just uninstall the dlc, like I did.
It's the best choice.

jros83

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Re: Cavalry are Rubbish
« Reply #337 on: May 11, 2012, 07:51:49 PM »
derailed thread is derailed

Talii

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Re: Cavalry are Rubbish
« Reply #338 on: May 11, 2012, 07:57:56 PM »
derailed thread is derailed

Not Really. It's still discussion regarding Cavalry and their Combat prowess.

Talking of the matter, What did the Devs think when they implemented the idea that Russian lancers can spawn with 2 weapons, of which none can block. Seriously, what went trough their heads?  :?

DeathwolfX03

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Re: Cavalry are Rubbish
« Reply #339 on: May 11, 2012, 08:00:28 PM »
Quote
Just uninstall the dlc, like I did.
It's the best choice.

Wow. Really?..
« Last Edit: May 11, 2012, 08:03:50 PM by DeathwolfX03 »

Caldric

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Re: Cavalry are Rubbish
« Reply #340 on: May 11, 2012, 11:42:20 PM »
"me cav can pwn noobs like you stop QQing because you fail, peace"

And what you gonna do when I stab your horse or just do a sidestep? Seriously, all you pros please tell me what to do when a guy just sidesteps you? I can do this "slow down and turn" thing sometimes and avoid the bayonet or even kill a guy, but what if a guy is smart and doesn't jest stand there lolspamming bayonet and actually, you know, moves?

If you stab the horse then the cav has not succeeded in killing you. GG, glhf next time. This is either caused by severe lack of skill or the big room for improvement or bad luck.



That is not true. I have had many times my horse and me killed by single stab of bayonet. Tell me how that is even possible? Stabbing up into the horse chest and it goes all the way through and kills the rider also... People say they see no problems, yeah and I say a bayonet going through horse and rider in one lunge is about as likely as getting hit in the head with a defunct Russian Satellite. Heavy Cav is far too weak and far too slow, med and light have many issues also.

yedrellow

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Re: Cavalry are Rubbish
« Reply #341 on: May 12, 2012, 06:47:24 AM »
In reality cavalry were rarely used for head on assaults but more for mopping up retreating infantry and flank attacks.
The cav in NW is still lethal. All to often Ive had cav stab us in the back or lancers full frontal us and still manage to get away.

But the problem with this logic is that even backstabbing is easily defeated by most regular native players. The tilde key ~ is the counter to all backstabbing; really, a single bayonet wielding infantry shouldn't die in combat against melee cav 1v1 at all with the gameplay mechanics as they stand. The only time any decent player dies to any melee cav, regardless of skill, is if he is hopelessly outnumbered or suppressed by other cav or infantry.

Thokan

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Re: Cavalry are Rubbish
« Reply #342 on: May 12, 2012, 09:23:14 AM »
if 1v1 is irrelevant why were lancers nerfed?

There wasn't just cries from the infantry. I think the lancer vs. other cav had a role in it too, as a lancer with any type of skill had a huge advantage towards the enemies' sword-cav.

But the problem with this logic is that even backstabbing is easily defeated by most regular native players. The tilde key ~ is the counter to all backstabbing; really, a single bayonet wielding infantry shouldn't die in combat against melee cav 1v1 at all with the gameplay mechanics as they stand. The only time any decent player dies to any melee cav, regardless of skill, is if he is hopelessly outnumbered or suppressed by other cav or infantry.

Sigh. It isn't just the native players who know how to use the tilde-key. Native players has none to little to do with this. Besides, it becomes quite tiresome to run around and endlessly hold the tilde-key and with paranoia scout for incoming cav.

Even if so, there are methods to go 1vs1. I've killed loads of more than decent players who saw me coming. The reason why it is not being used all the time to 1vs1 dominate the infantry is because it not as easy nor time-efficient as to just running around in circles slashing backs.

If you argue that this is not the case then clearly you haven't played the MM or the NW cav much at all and are merely making a speculation from a other point of view. You are right however that most of the time the infantry kills the cavalry one versus one, mainly because of the inexperience and lack of technique from the cav player.
« Last Edit: May 12, 2012, 09:30:53 AM by Thokan »
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tomislawus

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Re: Cavalry are Rubbish
« Reply #343 on: May 12, 2012, 09:28:14 AM »
In reality cavalry were rarely used for head on assaults but more for mopping up retreating infantry and flank attacks.
The cav in NW is still lethal. All to often Ive had cav stab us in the back or lancers full frontal us and still manage to get away.

But the problem with this logic is that even backstabbing is easily defeated by most regular native players. The tilde key ~ is the counter to all backstabbing; really, a single bayonet wielding infantry shouldn't die in combat against melee cav 1v1 at all with the gameplay mechanics as they stand. The only time any decent player dies to any melee cav, regardless of skill, is if he is hopelessly outnumbered or suppressed by other cav or infantry.

Pretty much. Its an achievement for the cavalry player if he manages to kill an infantrymen 1v1 while it should be the other way around - it should be achievement for the infantry guy to kill a charging cavalryman.

It should be this way for the sake of realism of Napoleonic battlefield and to make actually a matter of gameplay (and not role playing) to get into formations during line battles.

Why during line battles you have to make all the ridiculous rules about staying in formations? Because gameplay mechanics does not encourage you to play the way you should. Its more viable right now to stay in skirmish formation (or just take cover) than stay in formation because even if cavalry charges you will be able to fight it out-of-formation. In current state of the game there is no point in square formation whatsoever beside role playing.   

JeanChristophe

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Re: Cavalry are Rubbish
« Reply #344 on: May 12, 2012, 09:48:56 AM »
Quote
There wasn't just cries from the infantry. I think the lancer infantry vs. other cav had a role in it too, as a lancer infantryman with any type of skill had has a huge advantage towards the enemies' sword-cav.

See what i did there? I summarized NW.

And lets be honest just for a sec, its a hell of a lot easier for the infantryman vs cav these days. Both firepower and long range melee attacks that all outrange the sword.
Lancers were easy as hell to take out if you compare to taking out infantry today as sword cav.

 A trick used by the FK against lancers is/was to make them ride behind you then hold an attack and Ctrl+J then  release the attack. This ends up in the lancer taking the hit without even knowing it ;).

Head on charges are still possible atleast as heavy cav, we managed to take out 3 regiments at once in yesterdays lb :) we did a suicide charge in the last  round that ended in 13 guys taking out like 30 or more.
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