Author Topic: Cavalry are Rubbish  (Read 20255 times)

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Evanovic

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Re: Cavalry are Rubbish
« Reply #60 on: April 21, 2012, 07:26:07 PM »
Am I the only one who thinks cavalry has been improved?  :| Finally there is more flexibility in angling the slash of your sword. It use to be that there were these 'fixed' angles of slash that your rider would snap on to, but now it feels completely fluid, giving the rider more oppurtunity to use his skill and judgement. Also I believe the damage levels that the sword can do on horseback has been increased in certain situations to more logical levels. E.g. I can finally kill infantry when slashing 'backwards', overhead slashes feel a lot more effective and high slashes at the enemy's face finally do the damage expected. I'm loving it.
 
The Lancer nerfing was justified. The Lance should not be able to block on horseback as it was a very cumbersome weapon. They've balanced it pretty well in my opinion. My only sympathy for lancers is that it cannot block on foot, whereas I see peasant weapons which have similar length to a lance being able to. I think this should be changed if possible.
 
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TheCaptain

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Re: Cavalry are Rubbish
« Reply #61 on: April 21, 2012, 07:53:11 PM »
I think the cavalry are fantastic, and as previously stated, it all depends on how you use them.

In CB mode, I had a regiment of heavy dragoons on the British side. I snuck behind an enemy position and got right behind them and waited for the cavalry to fire... Except I didn't know heavy dragoons didn't have guns, so they didn't fire, and the enemy saw us and killed a couple of cav, but I still charged and destroyed their line.

So all in all, cav is great, and leave it be.

29HA_Lt_Bell

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Re: Cavalry are Rubbish
« Reply #62 on: April 21, 2012, 09:32:36 PM »

Quote
Makes as much sense as a rabbit running for president..
Also guess what? all the people saying cav is fine are either talking about commander battle ...or are in a
(click to show/hide)

It actually makes a lot of sense if you understand the historical context behind each unit. And your basis of history isn't based on video games.
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berserkergang

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Re: Cavalry are Rubbish
« Reply #63 on: April 21, 2012, 09:46:10 PM »
Cav can kill bot infantry because bot infantry have no brains. its a different story when trying to charge down a competent player. I think the decrease in people actually playing as cav speaks 4 itself and infantry dudes wiv scores exceeding 40 in a battle. if only the dying horse wud squash the infantry man under it

hazy

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Re: Cavalry are Rubbish
« Reply #64 on: April 21, 2012, 09:51:22 PM »
Hmmm, I don't necessarily think that cav have been nerfed too much, but rather the infantry have been buffed at the same time so the gap feels larger

Louis VIII.

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Re: Cavalry are Rubbish
« Reply #65 on: April 21, 2012, 11:12:51 PM »
In commader battle mode (against bots) cavalry can be quite devastating. A well coordinated cavalry charge can whipe out a whole squad of bots even if they are in "sqare".
But in normal battles I have seen cavalry successfull against scattered troops only.
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Re: Cavalry are Rubbish
« Reply #66 on: April 21, 2012, 11:13:31 PM »
cavalry very very bad !!

injustice ! !
 I love cavalry but

a very difficult game, cavalry  and hit hard
« Last Edit: April 21, 2012, 11:33:02 PM by Banzai!!! »

Oposum

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Re: Cavalry are Rubbish
« Reply #67 on: April 21, 2012, 11:50:25 PM »
Some of you might remember me from mm, I used to play cav a lot.
It's not really clear to me why people are complaining, cav in the DLC remained pretty much the same. Only difference I encountered that bumpslashing as hussar now gets you 1 hit kills (in mm it happened only on head hits, now it happens on body hits too) and for some reason it seems that stabbing thru horse and killing a rider is much more common now than it was in mm (although it could just be an illusion because of such large numbers of players currently populating the servers).
After playing as cavalry for a good bit now I've some things that are especially prevalent in mm/nw;

NEVER try to kill an infantryman with a bayonet who knows you are there, he will kill unless your are VERY lucky.
Not really, its still easy as always to kill inf as sword cav. Charging straight into his bayonet is pretty stupid and won't work most of the time, but there are techniques to kill easily inf as sword cav, same as in mm. Overhead stab doesn't add more diffiulty to cav, since its reach is less then normal stab reach, but it seems to hit rider more often than the horse.
2)Incresing trample damage expecially for heavy cav (like 1/4 of life).
That would just make cav seriously overpowered. Trampling damage is high enough as it is, if it was any higher cavs only purpose would be to run people to death. While it is realistic that horse trampling you over will probably severly damage you, it would ruin the game balance.

Lancers are nerfed because in mm they were essentially anti-cav hussars, whose only weakness was getting shot (skilled players ofcourse, average lancers weren't hard to handle).

ell_geezy

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Re: Cavalry are Rubbish
« Reply #68 on: April 22, 2012, 12:00:21 AM »
some people may remember me!! Aye alright Opo stop blowing your own trumpet ha-ha. IMO cav is good just a couple of things niggle me now.
Heavy horse! are way too slow! plus they cant turn for rubbish now! in mm i am pretty sure the heavy horse was more manoeuvrable. now it seems as if i am trying to do a three point turn on a bus.... Also i am tending to notice that i am missing alot of slashes now, i am not sure if that's because of some server lag anyway that's my 2 cents.

jros83

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Re: Cavalry are Rubbish
« Reply #69 on: April 22, 2012, 01:16:06 AM »
My only complaint about cav is that a player has too much resistance to a charging horse, when you hit a player it feels like the horse is struggling to push him over,

THIS!

a thousand times, this.

Kator Viridian

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Re: Cavalry are Rubbish
« Reply #70 on: April 22, 2012, 04:26:20 AM »
2)Incresing trample damage expecially for heavy cav (like 1/4 of life).
That would just make cav seriously overpowered. Trampling damage is high enough as it is, if it was any higher cavs only purpose would be to run people to death. While it is realistic that horse trampling you over will probably severly damage you, it would ruin the game balance.

Lancers are nerfed because in mm they were essentially anti-cav hussars, whose only weakness was getting shot (skilled players ofcourse, average lancers weren't hard to handle).

Trampling is probably one of the reasons cavalry was so effective, if a horse was going at full pelt (much faster than NW) if you got hit by it you'd probably end up with bruised or broken ribs or maybe even a dislocated shoulder or broken collar bone, probably rusulting in either a punctured lung, Horses are not push overs to the human body. But anywho for gameplay I think everything is fine at the moment although horses need to be brought back up to the speed they were at, I'm finding it too easy now even against experianced cavlary to get them on the floor with either a shot or bayonete stab, lancers feel like they have a shorter lance now and dismounting them means death on so many more levels especially with the none blocking lance (Downblock and spam stabs until lancer is dead thanks to not having a definate sword).

Muskets now seem overpowered with buffed accuracy and the overhead stab (which will be kinked out as people get used to it anyway), the accuracy is a big let down, higher accuracy = less melee, that is one thing that has really put me off ... i'm not even partially scared of anyone on a horse now, don't even see it as a challenge anymore like it used to be fighting a lancer.

Vlad007

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Re: Cavalry are Rubbish
« Reply #71 on: April 22, 2012, 04:54:50 AM »
I think speed needs increasing
The momentum needs increasing
infantry need to to have chance of being knocked out for 4-5 seconds when hit by a charge.
also they need to be knocked back and not just down.

I have been in RL reenactment cavalry charges as well as braking lances on infantry. I accidentally hit a fleeing gunner on a 14.5 hand high little arab and this guy  flying like you would not believe knocked out and of course I thought i had killed him. IT highlighted to me how much force is behind a charging horse.

I don't need horses to do more damage but this garbage about a couple of infantrymen being able to halt a group of horses because bayonets seem to magically halt a charging horse on the spot and make it rare is stupid.

And for all those people saying cav didn't charge esp Heavy cav straight into infantry in line are very mistaken. There is alot of historical evidence of this

Epicrules

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Re: Cavalry are Rubbish
« Reply #72 on: April 22, 2012, 05:03:09 AM »
I think it would be good if they just ported in the cav stats from MM.
James, there is no question you use Smithy-Seeking Ammunition (SSA).  That Carbine has never failed to hit me right in the face as you're going full speed on horseback.
Epicrules your avatar hurts my mind >.<

Boarlady

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Re: Cavalry are Rubbish
« Reply #73 on: April 22, 2012, 05:17:24 AM »
Trampling is probably one of the reasons cavalry was so effective, if a horse was going at full pelt (much faster than NW) if you got hit by it you'd probably end up with bruised or broken ribs or maybe even a dislocated shoulder or broken collar bone, probably rusulting in either a punctured lung, Horses are not push overs to the human body. But anywho for gameplay I think everything is fine at the moment although horses need to be brought back up to the speed they were at, I'm finding it too easy now even against experianced cavlary to get them on the floor with either a shot or bayonete stab, lancers feel like they have a shorter lance now and dismounting them means death on so many more levels especially with the none blocking lance (Downblock and spam stabs until lancer is dead thanks to not having a definate sword).

Muskets now seem overpowered with buffed accuracy and the overhead stab (which will be kinked out as people get used to it anyway), the accuracy is a big let down, higher accuracy = less melee, that is one thing that has really put me off ... i'm not even partially scared of anyone on a horse now, don't even see it as a challenge anymore like it used to be fighting a lancer.

This

and this

I think speed needs increasing
The momentum needs increasing
infantry need to to have chance of being knocked out for 4-5 seconds when hit by a charge.
also they need to be knocked back and not just down.

I have been in RL reenactment cavalry charges as well as braking lances on infantry. I accidentally hit a fleeing gunner on a 14.5 hand high little arab and this guy  flying like you would not believe knocked out and of course I thought i had killed him. IT highlighted to me how much force is behind a charging horse.

I don't need horses to do more damage but this garbage about a couple of infantrymen being able to halt a group of horses because bayonets seem to magically halt a charging horse on the spot and make it rare is stupid.

And for all those people saying cav didn't charge esp Heavy cav straight into infantry in line are very mistaken. There is alot of historical evidence of this


Cav is supposed to be powerful, they are usually only allowed 10-14 a side out of 250 players. Thats not alot.
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Templar17

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Re: Cavalry are Rubbish
« Reply #74 on: April 22, 2012, 05:25:41 AM »
In mm russia, players complained cav was to powerful, and wanted it nerfed.  Now people complain it's not powerful enough.  You are NEVER going to please everyone.  I like it just the way it is, I can fight perfectly fine as cav.  And thats in public play, not against bots.  If you can't fight as cav, tough, go infantry.