Some of you might remember me from mm, I used to play cav a lot.
It's not really clear to me why people are complaining, cav in the DLC remained pretty much the same. Only difference I encountered that bumpslashing as hussar now gets you 1 hit kills (in mm it happened only on head hits, now it happens on body hits too) and for some reason it seems that stabbing thru horse and killing a rider is much more common now than it was in mm (although it could just be an illusion because of such large numbers of players currently populating the servers).
After playing as cavalry for a good bit now I've some things that are especially prevalent in mm/nw;
NEVER try to kill an infantryman with a bayonet who knows you are there, he will kill unless your are VERY lucky.
Not really, its still easy as always to kill inf as sword cav. Charging straight into his bayonet is pretty stupid and won't work most of the time, but there are techniques to kill easily inf as sword cav, same as in mm. Overhead stab doesn't add more diffiulty to cav, since its reach is less then normal stab reach, but it seems to hit rider more often than the horse.
2)Incresing trample damage expecially for heavy cav (like 1/4 of life).
That would just make cav seriously overpowered. Trampling damage is high enough as it is, if it was any higher cavs only purpose would be to run people to death. While it is realistic that horse trampling you over will probably severly damage you, it would ruin the game balance.
Lancers are nerfed because in mm they were essentially anti-cav hussars, whose only weakness was getting shot (skilled players ofcourse, average lancers weren't hard to handle).