Author Topic: Cavalry are Rubbish  (Read 20266 times)

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tomislawus

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Re: Cavalry are Rubbish
« Reply #390 on: May 16, 2012, 11:03:43 PM »
Nononono, bayonet is the uber weapon of ages. It can one hit you when a sword will need several hits to kill you. It is fast, long and reliable weapon. If it weren't for their silly customs officers would use in combat bayonets instead of those funny sabers.

The best thing about bayonet? It can stop and kill a charging horse. LOL its even better than a pike.

Vlad007

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Re: Cavalry are Rubbish
« Reply #391 on: May 16, 2012, 11:27:58 PM »
rahte thanks for those facts. It gives some perspective to whats actually happening in game play, which is so far off the mark you might as well have lightsabers instead of bayonets.

I have actually been apart of cavalry charges in RL (renactment). I had the misfortune of hinting an infantryman who was in the wrong place at the wrong time. Our horses are trained to go through people. I was on a 14.5 hand high arab mare she is only little. I hit this poor guy at a full gallop and he went flying it was unbelievable because i didnt feel a thing and it didnt impact on my horses momentum at all but the guy I hit looked liked he had been shot out of a cannon. He was knocked out cold and I thought I had killed him.

I know what I have just said has little relevance but the amount of force behind a charging horse is tremendous and should be given more attention in game

Epicrules

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Re: Cavalry are Rubbish
« Reply #392 on: May 16, 2012, 11:32:24 PM »
Nononono, bayonet is the uber weapon of ages. It can one hit you when a sword will need several hits to kill you. It is fast, long and reliable weapon. If it weren't for their silly customs officers would use in combat bayonets instead of those funny sabers.

The best thing about bayonet? It can stop and kill a charging horse. LOL its even better than a pike.

You neglected to mention the Sniper muskets with an effective range of 600 miles.
James, there is no question you use Smithy-Seeking Ammunition (SSA).  That Carbine has never failed to hit me right in the face as you're going full speed on horseback.
Epicrules your avatar hurts my mind >.<

berserkergang

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Re: Cavalry are Rubbish
« Reply #393 on: May 17, 2012, 01:08:53 AM »
I don't think an increase in horse health is that necessary but wouldn't mind it. For me it just seems that horses do not turn as well as they did in MM. In MM I could feign a charge with my horse then quickly slow down and turn leaving the infantry to thrust at nothing and then i would turn back into the charge and slash them before they could get of another attack unfortunately i only seem to be able to pull this off on the least able infantry players as other players are able to prepare another thrust before i get near enough to slash them.

I think that other than the turning only heavy cavalry needs any adjustments made to them. A decrease in their chance of being knocked of their horse giving them better odds against light cavalry as they should have. They should also have a sizable increase in their charge damage. People go on about how cavalry was used for attacks in the flanks then they should not argue that heavy cavalry horse slamming into the rear of a group of unprepared infantry should have a devastating effect. The increase in Charge damage may go a way to simulating the reluctance of trying to bayonet a horse head on that only the most steadfast of players will do.

tomislawus

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Re: Cavalry are Rubbish
« Reply #394 on: May 17, 2012, 01:59:47 AM »
Best tactics against a charging cavalryman (if you don't have a lightsabe... I mean bayonet)? Just strafe him so you will get hit by his horse instead of his weapon. It will deal only like 5 damage and you won't even notice that you were on the ground.

Crayon

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Re: Cavalry are Rubbish
« Reply #395 on: May 17, 2012, 02:04:47 AM »
I hit this poor guy at a full gallop and he went flying it was unbelievable because i didnt feel a thing and it didnt impact on my horses momentum at all but the guy I hit looked liked he had been shot out of a cannon. He was knocked out cold and I thought I had killed him.

Goddamn that sounds like fun.

I wish to achieve this.
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Vlad007

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Re: Cavalry are Rubbish
« Reply #396 on: May 17, 2012, 02:19:36 AM »
I felt really bad after i knocked the poor gunner over, but before hand when cannons and muskets were going off and the bugle sounded the charge it was amazing (adrenalin through the roof), we presented point and took off it was a rush there were only about 15 horses but it was heaps of fun.

Talii

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Re: Cavalry are Rubbish
« Reply #397 on: May 17, 2012, 08:09:34 AM »
Nononono, bayonet is the uber weapon of ages. It can one hit you when a sword will need several hits to kill you. It is fast, long and reliable weapon. If it weren't for their silly customs officers would use in combat bayonets instead of those funny sabers.

The best thing about bayonet? It can stop and kill a charging horse. LOL its even better than a pike.

You neglected to mention the Sniper muskets with an effective range of 600 miles.

Not to Mention Fully-Automatic, 100% precise as well.


I felt really bad after i knocked the poor gunner over, but before hand when cannons and muskets were going off and the bugle sounded the charge it was amazing (adrenalin through the roof), we presented point and took off it was a rush there were only about 15 horses but it was heaps of fun.

Just out of curiosity, didn't this inflict serious damage to the lad, or was he just hit by the cjhest of the horse and knocked aside?

Vlad007

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Re: Cavalry are Rubbish
« Reply #398 on: May 17, 2012, 09:41:12 AM »
It was a little interesting he was carrying a cannon ram rod. We hit him with the horses shoulder and was catapulted off in the air well off his feet at about a 2 oclock angle, his ram rod went flying past me at head hight. The funny thing was my horse got sight of him and not spur nor riens let me avoid him, it was like my pony smelt his fear and went straight at him.

Talii

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Re: Cavalry are Rubbish
« Reply #399 on: May 17, 2012, 10:37:35 AM »
It was a little interesting he was carrying a cannon ram rod. We hit him with the horses shoulder and was catapulted off in the air well off his feet at about a 2 oclock angle, his ram rod went flying past me at head hight. The funny thing was my horse got sight of him and not spur nor riens let me avoid him, it was like my pony smelt his fear and went straight at him.

Sounds like Great Fun. Almost got me wanting to start learning how to ride a Horse.  :D

Vlad007

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Re: Cavalry are Rubbish
« Reply #400 on: May 17, 2012, 10:58:49 AM »
Horse reinactment and jousting is blast. Its so much fun I can highly recommend getting involved

tomislawus

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Re: Cavalry are Rubbish
« Reply #401 on: May 17, 2012, 01:30:13 PM »
It was a little interesting he was carrying a cannon ram rod. We hit him with the horses shoulder and was catapulted off in the air well off his feet at about a 2 oclock angle, his ram rod went flying past me at head hight. The funny thing was my horse got sight of him and not spur nor riens let me avoid him, it was like my pony smelt his fear and went straight at him.

Where are the guys who said that horses won't run people "'cause they are sweet and gentle creatures" or something like that?

Alma69

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Re: Cavalry are Rubbish
« Reply #402 on: May 17, 2012, 06:26:57 PM »
lol

Alma69

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Re: Cavalry are Rubbish
« Reply #403 on: May 17, 2012, 06:43:08 PM »
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That was the battle of Eylau, Napoleon was desperate and used his massive cavalry charge to try and stall for time and push back the Russians. The French took heavy losses for their cavalry including multiple leaders and were in no condition to pursue the Russians who were conducting an organized tactical withdrawal ie: not a route.
The point being, that yes, cavalry charge but direct frontal charges are rare during early stages of battle due to the cost and risk of heavy losses if the infantry stand their ground. Usually its expected that the infantry will route due to the fear of being in the path of a mass charge coupled with any other psychological beatings such as cannon fire etc.

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I am certain that there are times where frontal charges are extremely effective, the usual preference was however to attack the flank but this may have varied and I from what I have gathered Napoleon massed his cavalry charges so that they were concentrated. Any frontal concentrated cavalry charge in game will ride over the enemy easily. I just had a game where we kicked complete ass with our cav overrunning an enemy fortification (Probably impossible in a LB though).  I'll post the below two quotes for further reading, they come from a thesis presented to the U.S. Army (link: http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA406969):


Quote
As Napoleon wrote, “Cavalry charges are equally as good at the beginning,
during, or at the end of a battle; they ought to be undertaken whenever they can be made
against the flanks of infantry, especially when the latter is engaged in the front.” The
technique used during the cavalry charges would be to charge forward as closely as
possible in order to concentrate the massed effect on the enemy. Often the charges would
be made in successive waves in order to achieve the full shock effect against the enemy.
It was through this sequence for battle and execution of the charge and pursuit,
that the French cavalry became a formidable European force. By 1807 the French heavy
cavalry regiments had the reputation of being known as “the dread of Europe and the
pride of France” while the light cavalry regiments were known for their “panache, daring,
and gallantry.”

Quote
According to British historian David Chandler, Napoleon’s tactical methods involved
three phases during which the cavalry played a critical role in each.22 The first phase was
the movement to contact in which the light cavalry, performing reconnaissance missions
forward of the advancing main body, would establish contact with the enemy forces.
This would set the conditions for the advance guard to fix the enemy, phase two. The
second phase began as the main body’s advance guard began to engage the enemy.
While this was taking place, the light cavalry would then position themselves off to a
flank in order to establish a screen line that would conceal the maneuver force’s
positioning from the enemy, prior to the impending flank attack. The third phase
involved the reinforcement of the advanced guard’s fight as they engaged the enemy in a
battle of attrition. Once the enemy was fixed, Napoleon would then launch a flanking
attack to cut off the enemy’s line of retreat and force him to extend and fight in two
directions at once. It was then at this apex of the line, where the enemy was typically
weakest, that Napoleon selected for his point for penetration. A massed artillery
bombardment would devastate the weakened enemy line, and the heavy cavalry would be
committed to penetrate the line and exploit the enemy. Once the artillery and heavy
cavalry created the gap, the light cavalry would then be committed to follow through and
begin the pursuit.
As Sir Charles Oman writes, “The main duty of Napoleon’s cavalry then, was to
make its weight felt in battle, urge pursuits to the extreme limit possible, and to screen the
advance of the main columns, which it covered, on each road that they were using, at a
moderate distance to the front.”23 To do this Napoleon kept his cavalry massed together
as a “cavalry reserve” consisting primarily of dragoons, cuirassiers, and carabiniers a
cheval to be committed at precisely the right time and place to exploit tactical success on
the battlefield. This is how the cavalry contributed to massing the effects of combat
power. The light cavalry then, was the force used for screening and pursuit missions.
This cavalry reserve force typically stayed with the main body or striking force of the
army so they would be ready to assist in the annihilation of the enemy force once brought
to battle.
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The dragoons at Eylau didn't actually brake those squares as easily until they had help from the heavy cavalry (again amassed and concentrated, Eylau was the biggest cavalry charge during the Napoleonic times and a desperate gamble, it's more the exception then the rule), and even then the battle hadn't been explicitly won there and then. There were a few other battle actions/operations after the cavalry charge that ensured victory, however the effect on morale that it had on the Russians, was without question: severe.

Quote
The Great Cavalry Charge
Murat's cavalry moved forward to fill the line vacated by Augereau. Murat later
estimated his numbers to have been 10,700 (seventy to eighty squadrons from eighteen
regiments).41 Although eighteen cavalry regiments participated, the force had been
severely depleted through numerous previous actions and winter campaigning. Given the
weather and condition of the field (frozen and by this time icy compacted snow) it is hard
to imagine a grand charge in the classical sense, more realistically this attack was
conducted at a mere trot or feeble gallop. Never the less the sight of close to 10,000
horsemen advancing in close formation must have been awe-inspiring.
Murat ordered Klein’s dragoons to charge and disperse the Russian horsemen
harassing the remnants of Augereau’s Corps. Milhaud’s dragoons were ordered to clear
the way for Saint Hilaire’s division and support Davout’s assault. Murat led Grouchy’s
dragoons to attack the advancing Russian line. The advancing troops of General
Doctorov’s divisions, already disorganized from the ferocious melee with Augereau,
disintegrated almost instantly. Despite the sudden attack, General Sacken’s troops in the
center were able to form square. “Volley’s flashed out: horses and riders were sent
sprawling, General Grouchy among them.” The French dragoons rallied, charged and
again were repulsed by the Russian squares.
This was only a momentary setback. Murat now led forward General
d’Hautpoul’s division of cuirassiers. The cuirassiers swept past Grouchy’s right, breaking
the enemy squares, shattering General Sacken’s first line, and overrunning the Russian
artillery.44 D’Hautpoul troops pushed further, into the rear of the Russian Army, but the
charge was loosing steam. The scattered survivors of the Russian lines began to reform as
Platov’s Cossacks began to pursue the now tired and dispersed French Cavalry. The
cuirassiers, realizing their predicament, attempted to find their way back through the
Russian line. Only two options were available to them: go back directly the way in which
they came through the Russian lines, or circle around the entire Russian position and
rejoin the French left. The second option would expose the tired and disorganized French
cavalry to the lances of Platov’s waiting Cossacks.
Napoleon saw that Murat would have to be cut free and ordered forward the
cavalry of the Guard. The guard cavalry smashed through everything, cutting a path for
Murat’s trapped cavalry to withdraw. The cost was heavy though. General Dahlmann,
Aide de Camp to Napoleon and previous commander of the Chasseurs of the Guard, was
killed. General Lepic, commander of the Guard Grenadiers, was wounded. Murat had
lost over 1,500 cavalry (either killed or wounded) in the assault. General D'Hautpoul,
who commanded the cuirassiers, was killed and General Grouchy was wounded.
Additionally, four regimental commanders were lost in what would become know as the
greatest cavalry charge of the Napoleonic wars.
Whatever advantage Bennigsen had gained from the destruction of Augereau was
lost following the charge of Murat. Both the 4th and 7th Divisions had been placed into
the fighting line and used in the pursuit of Augereau. The 14th Division was deployed
even earlier in the day to help the Russian left in their fight with Davout.46 Bennigsen had
no reserve left. Although Murat was used earlier than expected, his assault had
effectively demoralized the entire Russian line. It also allowed Davout to push his assault
forward and secure the critical Kreege Berg heights; at the exact moment Murat’s charge
was completed. In the words of Wilson, watching these events from Russian
Headquarters; “Never was a change more sudden. The victors were yielding the field to
the vanquished.” source: http://www.jeux-histoire.fr/doc/MURPHY.pdf
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Yes overwhelming cavalry numbers concentrated on one particular area for penetration with the hope of affecting a route. When done in game with large numbers of cav; the best you'll get I warrant: is confusion and enemy troops huddling together, which makes them good targets for artillery, infantry musket fire and infantry advancing melee attacks.

Today I had a great game where we used our cavalry to attack the enemy's fortification, which was initially lightly guarded, while our infantry would charge the enemy head on in order to overrun the sapper built fortifications (sanbags/mounds etc). 3 time we kicked total ass. On the fourth round the enemy had created a line of men around their fortifications, ie: the enemy was now huddling their fort as we managed to kill all stragglers. We penetrated the enemy's lines and jumped the fortifications and caused absolute havoc until our infantry got into the enemy survivors. Our cav was almost wiped out in the last round but in greater numbers concentrated on a particular area, you can have the desired effect of smashing through the enemy. The game to me is balanced as far as possible. I think that nerfing the infantry bayonet at this point would probably cause a lot of problems, but it would be nice to see a mod for testing purposes.   

I do feel that bayonets, in-game are somewhat OP against horses, but I just wanted to comment and add to the historical references.
very nice analize
Now devs...
Do something with lightbayonet.
Lance should be longer.

Talii

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Re: Cavalry are Rubbish
« Reply #404 on: May 17, 2012, 08:24:16 PM »
Lance Length is not a problem, you can still outrange Bayonets. What is needed is Faster horses for Lancers, no more butterknifes for Russian Lancers and reintroduce blocking with the lance.