Author Topic: What the hell did they do to melee combat?  (Read 4149 times)

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Sotilas

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Re: What the hell did they do to melee combat?
« Reply #30 on: April 21, 2012, 04:59:15 PM »
New bayonet up attack is owerpowered, is it so hard to make balanced game?!
« Last Edit: March 06, 2013, 04:56:35 PM by Sotilas »

Maboobs

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Re: What the hell did they do to melee combat?
« Reply #31 on: April 21, 2012, 04:59:43 PM »
Honestly, people don't realise the whole thing was overhauled. Of course it feels random, at least when you compare it to the closest thing, MM. But once you forget about how you played in MM and start thinking of how this game plays everyone will stop the damn complaining and realise it is fine.

New bayonet up attack is owerpowered, is it so hard to make balanced game?!  :oops: :oops: :oops:

See this is what I'm talking about. Instead of learning how to deal with it, you come on here to QQ and complain.

It was the same with Warband, it's animations were different from M&B. Half of us QQed about changing them, the other half played and played and said "Hey you know what, once you get used to it it's much much better."

psychopigeon

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Re: What the hell did they do to melee combat?
« Reply #32 on: April 21, 2012, 05:01:01 PM »
It's not random, it's always been like that in MM. I'll be up close to someone ready to stab and it just won't stab, other times it works. Same as MM. Sometimes I'll block down before the person stabs me, he still kills me, same as MM. Not random, just a bit buggy and lag.

Urgnot

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Re: What the hell did they do to melee combat?
« Reply #33 on: April 21, 2012, 05:06:53 PM »
Over head stab is a little fast but can still be blocked. I can see it being a little harsh on new players, but then again, we all have to start off somewhere. Train, practise melee, get better.
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Lowlander

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Re: What the hell did they do to melee combat?
« Reply #34 on: April 21, 2012, 05:20:46 PM »
Why are people complaining. The new melee system is good and I for one are happy that it isnt like the same system I spent all that time playing on MM. People have to stop complaining and comparing this to MM. This isnt MM and I am glad. This is a new game or whatever you want to call. Why would you want to go pay for something you can get for free in MM? A game should be unique in all its own little ways. All I can see here is people moaning and complaining about a change because they cant stomach it. If you want NW to be like MM, go play MM. This system is fairer and atleast the melee in game is not predictable and even a new player has a good chance to kill a "good player".

Cathedralsqaure

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Re: What the hell did they do to melee combat?
« Reply #35 on: April 21, 2012, 05:31:29 PM »
I'll be more inclined to melee when they fix the bug that prevents me from swapping weapons.

Leberecht Reinhold

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Re: What the hell did they do to melee combat?
« Reply #36 on: April 21, 2012, 05:34:38 PM »
I'll be more inclined to melee when they fix the bug that prevents me from swapping weapons.

Then report it in the support forum. Posting that here is just spamming.

Col_Backsplash

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Re: What the hell did they do to melee combat?
« Reply #37 on: April 21, 2012, 05:45:09 PM »
Honestly, people don't realise the whole thing was overhauled. Of course it feels random, at least when you compare it to the closest thing, MM. But once you forget about how you played in MM and start thinking of how this game plays everyone will stop the damn complaining and realise it is fine.

New bayonet up attack is owerpowered, is it so hard to make balanced game?!  :oops: :oops: :oops:

See this is what I'm talking about. Instead of learning how to deal with it, you come on here to QQ and complain.

It was the same with Warband, it's animations were different from M&B. Half of us QQed about changing them, the other half played and played and said "Hey you know what, once you get used to it it's much much better."
I know its overhauled but what for? If people have spent alot of time perfecting their play style in MM why should they have to change it. Especialy when this new "Overhauled" system has so many complaints when it comes to melee. I do really well in MM, and now I seam useless in comparrison. Put it back to how it was with a few changes to impliment th new overhead stab animation, everyones happy, not alot of work.

BenKenobi

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Re: What the hell did they do to melee combat?
« Reply #38 on: April 21, 2012, 05:47:17 PM »
melee in game is not predictable and even a new player has a good chance to kill a "good player".
Seriously, what? What is good about new player being able to killed experienced and skilled player?

29HA_Lt_Bell

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Re: What the hell did they do to melee combat?
« Reply #39 on: April 21, 2012, 05:53:14 PM »
If you revert back to the old system where people could spin stab at a whim, I'm punching my moniter screen in

HEAR HEAR! The new Melee (even though I SUCK AT IT) is a lot more realistic and wonderful than the old one. It takes timing, chambering is hard as hell, and as someone who has done plenty of Bayonet Drill in real life, it feels to me the closest approximation of that style of combat ever put into a game. Bayonet combat is parrying and countering until your opponent makes a mistake, NOT running in, spamming a stab while you spin around in circles. There is an art to it, and trust me, once people figure it out, along with using your bayonet in conjunction with the old boot, you will see some Epic Charges.
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29HA_Lt_Bell

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Re: What the hell did they do to melee combat?
« Reply #40 on: April 21, 2012, 05:54:23 PM »
melee in game is not predictable and even a new player has a good chance to kill a "good player".
Seriously, what? What is good about new player being able to killed experienced and skilled player?

TECHNICALLY since it's a new system, we are ALL new players.
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Lowlander

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Re: What the hell did they do to melee combat?
« Reply #41 on: April 21, 2012, 06:00:19 PM »
melee in game is not predictable and even a new player has a good chance to kill a "good player".
Seriously, what? What is good about new player being able to killed experienced and skilled player?

Do I really have to explain? Balance, gameplay, the fact a skilled player will need to be a lot more skilled and not just simply able to do the basics right. There was noobs and skilled players in MM. There will be the exact same in this, all it will take is time for it to develop. Also I beleive that you think an experienced player should be able to take on, lets say a regiment of 10 and be able to win like in the past? Its absurbed and unrealistic. It was an imbalanced and ruined the gameplay.

Maboobs

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Re: What the hell did they do to melee combat?
« Reply #42 on: April 21, 2012, 06:14:09 PM »
melee in game is not predictable and even a new player has a good chance to kill a "good player".
Seriously, what? What is good about new player being able to killed experienced and skilled player?

In addition to Lowlander's post below me, I add: If you were a brand new player, just coming on to the game for the first time, and tossed into the server with lots of players who have played this for a year now, would you have fun if you couldn't even kill one player? No. That is why this system must stay for just now, everyone is on a roughly even playing field.

Vorlen

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Re: What the hell did they do to melee combat?
« Reply #43 on: April 21, 2012, 06:19:02 PM »
I just think people need to stop talking nonsense. The fact that a guy who is spinning can still take out a group of 6 or 7 pretty reliably shows that spinning is not removed. Overhead stab isn't a problem, 2 hours of gameplay and you have learnt to notice it. For me, this isn't a discussion about MM being better, but NW not being good enough. I'm not sure whether it has purposely been dumbed down for the masses, to balance the overall skill level or not, but it certainly feels that way.

I will say it again. I like the new melee system, but in my view it needs improving. The top MM players are still the top NW players and still getting the top scores, so anyone who says they are crying because they aren't good is just trolling.

The fact that most of the top MM players say it is clunky, slow, dreamy, unreliable, messy should hint to  something not being right. The fact that MOST beta testers are admitting to barely playing melee or testing it because they were playing commander battles and are mostly worse than players like Ward and Sid who never touched beta, also shows it wasn't tested well enough.

When it's improved and made to feel responsive, as they have improved shooting to make it a crisp and precise experience, then the melee will be as good or better. Right now it's not, and it is the weak point of the DLC.

Chambering is easy still, but more risky as it bounces most of the time (overhead at least). Th most powerfull moves in NW are the "Miss-attack" where you miss, but the overhead stays deadly for so long you move it in behind a slow turning enemy and kill them anyway. And the "Overhead spin" which is just the same old turn/spin, but with a killer overhead.

So yeah, if everyone would stop getting defensive that some people criticise the new system, maybe we can discuss it. Or at least come and fight some of the people who think it needs work before you just say they are shit.




"oke bro lucky lag i dont know how often un port from one side to other i chamber u 7 times oke im better than u thx for that laggy time"

DL_3tes_Iro.

Vorlen

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Re: What the hell did they do to melee combat?
« Reply #44 on: April 21, 2012, 06:21:26 PM »
melee in game is not predictable and even a new player has a good chance to kill a "good player".
Seriously, what? What is good about new player being able to killed experienced and skilled player?

In addition to Lowlander's post below me, I add: If you were a brand new player, just coming on to the game for the first time, and tossed into the server with lots of players who have played this for a year now, would you have fun if you couldn't even kill one player? No. That is why this system must stay for just now, everyone is on a roughly even playing field.

Got to reply with ""It happens in Native, and it happened to me in MM". I learned, as did many others. I remember watching Lcatt and thinking "Wow, this player is incredible... one day i want to be like that". The DLC has great atmosphere and that should make up for any ass kickings you recieve. Factor in the added emphasis on ranged fighting and I would say that your point isn't the strongest (personal opinion of course)




"oke bro lucky lag i dont know how often un port from one side to other i chamber u 7 times oke im better than u thx for that laggy time"

DL_3tes_Iro.