I just think people need to stop talking nonsense. The fact that a guy who is spinning can still take out a group of 6 or 7 pretty reliably shows that spinning is not removed. Overhead stab isn't a problem, 2 hours of gameplay and you have learnt to notice it. For me, this isn't a discussion about MM being better, but NW not being good enough. I'm not sure whether it has purposely been dumbed down for the masses, to balance the overall skill level or not, but it certainly feels that way.
I will say it again. I like the new melee system, but in my view it needs improving. The top MM players are still the top NW players and still getting the top scores, so anyone who says they are crying because they aren't good is just trolling.
The fact that most of the top MM players say it is clunky, slow, dreamy, unreliable, messy should hint to something not being right. The fact that MOST beta testers are admitting to barely playing melee or testing it because they were playing commander battles and are mostly worse than players like Ward and Sid who never touched beta, also shows it wasn't tested well enough.
When it's improved and made to feel responsive, as they have improved shooting to make it a crisp and precise experience, then the melee will be as good or better. Right now it's not, and it is the weak point of the DLC.
Chambering is easy still, but more risky as it bounces most of the time (overhead at least). Th most powerfull moves in NW are the "Miss-attack" where you miss, but the overhead stays deadly for so long you move it in behind a slow turning enemy and kill them anyway. And the "Overhead spin" which is just the same old turn/spin, but with a killer overhead.
So yeah, if everyone would stop getting defensive that some people criticise the new system, maybe we can discuss it. Or at least come and fight some of the people who think it needs work before you just say they are shit.