Author Topic: Suggestions  (Read 59517 times)

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Nordmann

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Re: Napoleonic Wars: Suggestions
« Reply #195 on: April 23, 2012, 11:25:06 PM »
And don't pull some tired "being on a pole makes it do more damage" argument, it doesn't take much force for a razor sharp blade to fully perforate an unarmored body. So why dont you explain why it makes sense that bayonets do 2x as much damage as any other longer and sharper blade?

I never said it did, but at the same time, you cannot turn round and say a bayonet does less potential damage than a sword. A bayonet concentrates its penetrative power at a single point, whereas a sword spreads this out along a edge. Each will result in a different wound, but both will likely only require one blow to put an opponent out of the fight. The advantage of the bayonet over the sword is not one of power, but of reach, and that is why it is so dangerous.

I get the distinct impression that you want bayonets nerfed, and swords buffed, but surely this would ultimately result in the same imbalance you are supposedly against? Both bayonets and swords would be fatal to the person on the receiving end, and the only difference is the way in which they are used. In reality, there are no weapon specific stats, and all will probably fatally wound within one hit. Perhaps then we should simply make everything one hit kill, and satisfy both camps? But no doubt you would be against this as well.  :roll:

Leberecht Reinhold

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Re: Napoleonic Wars: Suggestions
« Reply #196 on: April 23, 2012, 11:32:17 PM »
Its not so much about realism as its about 4 directions.

Its not easy to use swords, but they have a shitton of power. Sidewings have a wide arc and prevent sidestepping to dodge. Yes, they have smaller range, but you can just chamber them to death, since chambering with bayonet (especially with the up attack) is hard. Really hard.

Bayonet is better for group fighting, though. Which seems about correct to me.

Hypno Toad

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Re: Napoleonic Wars: Suggestions
« Reply #197 on: April 23, 2012, 11:34:52 PM »
I never said it did, but at the same time, you cannot turn round and say a bayonet does less potential damage than a sword.

Stop. Stop right there.

Where did I say that? I'm not saying bayonets should be garbage. But as it is now bayonets are godly. They do exactly 1.8x the damages of all other weapons in the game. They are the most overpowered weapon in the game. I'm merely trying to point out the fact that there's no reason bayonets would do more damage than swords.

Sword thrusts do 25 damage. Swords slashes do 29 damage. Bayonet stabs do 45 damage plus 3 power strike. (players have roughly 50 health)

Bayonets (and pikes if they also do that much) need to do 30-35 damage. 40 damage tops. Only then will they be comparable to swords.
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Alma69

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Re: Napoleonic Wars: Suggestions
« Reply #198 on: April 23, 2012, 11:44:54 PM »
Off course fencing have many to real fighting. Fencing it self is a real fight. Noble was on a war because he wanted to be there, for fame and glory. Lineman is just a poor guy, afraid, and trying to survive.
Anyway is clear rubbish that bayonet do more damage then sable. Hole in your arm vs no arm at all.
Fine sable should win in duel vs short, unbalanced spear for sure. Other things in tight ranks I guess.

east02k

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Re: Napoleonic Wars: Suggestions
« Reply #199 on: April 23, 2012, 11:50:24 PM »
the whole thing with the bayo vs sword debate is pointless. swords in this game for balance are weaker than bayonets because they can attack in four directions, compared to bayonets 2. if they were as powerful, i could run through a whole croud of enemies swinging a sword in all directions insta-killing everything. how would that be fun for everyone else? this isnt the real world, its a game world where things have to be balanced. more versatility must equal less powered!!

Edit: maybe we should get back to the original point of the thread though rather than this argument?

secondly, i hope the above stuff makes sense- havent slept in 72 hours, and im really starting to feel it...

Danik

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Re: Napoleonic Wars: Suggestions
« Reply #200 on: April 23, 2012, 11:54:11 PM »
More hitpoints for sandbags, and a animation for being knocked off your horse instead of dismounting in the air.

Alma69

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Re: Napoleonic Wars: Suggestions
« Reply #201 on: April 23, 2012, 11:58:42 PM »
Yes and beside historical reality in game balance wise bayonet is simply overpowered and this is for me a game breaker as this makes all non bayonet folks rubbish.

Hypno Toad

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Re: Napoleonic Wars: Suggestions
« Reply #202 on: April 24, 2012, 12:01:43 AM »
Yes and beside historical reality in game balance wise bayonet is simply overpowered and this is for me a game breaker as this makes all non bayonet folks rubbish.

I wouldn't have agreed with you a few days ago,but I think the "pro bayoneters" have been getting back on their game, I've been seeing single men dispatch 8+ people in combat by using spin tricks and overhead stabs.. just nicking people with the tip of their bayonet and yet delivering blows that can kill both the victim, and the victims entire extended family in one nick on the tip.

I think if bayonets just did a reasonable (thats the key word here) amount of damage of maybe 30-40 (instead of the current 45) then bayonets would still be a viable combat choice, but they wouldn't be the best combat choice as they are now.

the whole thing with the bayo vs sword debate is pointless. swords in this game for balance are weaker than bayonets because they can attack in four directions, compared to bayonets 2. if they were as powerful, i could run through a whole croud of enemies swinging a sword in all directions insta-killing everything. how would that be fun for everyone else?

Keep in mind that the bayonet currently delivers an excess volume of damage. Excess. (45)

At 35 damage you'd still be completely capable of delivering lethal blows with the bayonet if you had a reasonable speed bonus and it'd still fair well against a sword. The amount of damage a sword does currently is fine, but the bayonet (possibly pikes, too) deliver too much damage, far more damage than it needs to.
« Last Edit: April 24, 2012, 12:05:26 AM by Hypno Toad »
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Hekko

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Re: Napoleonic Wars: Suggestions
« Reply #203 on: April 24, 2012, 12:43:50 AM »
Yes and beside historical reality in game balance wise bayonet is simply overpowered and this is for me a game breaker as this makes all non bayonet folks rubbish.

I would not make the claim that the bayonet is overpowered, since the bayonet should be the baseline for melee combat. Swords may need a bit of a buff, sure, but the way to go about it is not to nerf the bayonet.


I wouldn't have agreed with you a few days ago,but I think the "pro bayoneters" have been getting back on their game, I've been seeing single men dispatch 8+ people in combat by using spin tricks and overhead stabs.. just nicking people with the tip of their bayonet and yet delivering blows that can kill both the victim, and the victims entire extended family in one nick on the tip.

The problem here isn't the bayonet though, since I think most people that got killed by the lone guy were armed with bayonets too, which therefore means that the incident in no way or form is indicative of the performance of bayonets compared to other weapons.

Furthermore, that issue may have as much to do with wierd hitboxed and hanging stabs as with bayonet damage.

I think if bayonets just did a reasonable (thats the key word here) amount of damage of maybe 30-40 (instead of the current 45) then bayonets would still be a viable combat choice, but they wouldn't be the best combat choice as they are now.

Keep in mind that the bayonet currently delivers an excess volume of damage. Excess. (45)

At 35 damage you'd still be completely capable of delivering lethal blows with the bayonet if you had a reasonable speed bonus and it'd still fair well against a sword. The amount of damage a sword does currently is fine, but the bayonet (possibly pikes, too) deliver too much damage, far more damage than it needs to.

Nerfing bayonets is not really the way to go about things though. Changing it so that you need to have on avarage 2-3 stabs to kill someone will just be frustrating, as well as move power in favour of being many instead of being good at the game. Neither of which are desirable.

QWW

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Re: Napoleonic Wars: Suggestions
« Reply #204 on: April 24, 2012, 01:03:04 AM »
I dont know if this has been suggested yet... Or if its even possible to code,

IMO i like the fact that Line infantry cant zoom, But i also believe that light infantry or Rifles should have that ability( Maybe just rifle regiments ) it would make sense seeing as that rifles were extremely accurate its just still to hard to hit someone when u cant really see them  :P anyway thats my 2 cents

I personally think they have enough accuracy.

Evanovic

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Re: Napoleonic Wars: Suggestions
« Reply #205 on: April 24, 2012, 01:07:45 AM »
(click to show/hide)

+1
 
Also from a realism point of view it makes sense. A single but strong bayonet thrust in the face, chest or any other area of vital organ is surely going to put the enemy soldier out of action, especially considering armour was a rarity in this period. I think the damage level is good.
« Last Edit: April 24, 2012, 01:10:21 AM by Evanovic »
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Hypno Toad

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Re: Napoleonic Wars: Suggestions
« Reply #206 on: April 24, 2012, 01:40:43 AM »

 
+1
 
Also from a realism point of view it makes sense. A single but strong bayonet thrust in the face, chest or any other area of vital organ is surely going to put the enemy soldier out of action, especially considering armour was a rarity in this period. I think the damage level is good.

So you're saying a sword slash wouldn't do that? Or a pike thrust? Or a pitch fork through your arm? That wouldn't put someone out of action?

How come a pike usually doesn't kill someone when you impale them in the chest? I guess it's just not enough to put someone out of action?


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Hadji Murat

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Re: Napoleonic Wars: Suggestions
« Reply #207 on: April 24, 2012, 01:42:31 AM »
If ensigns could get a third flag option which shows the banner of that character instead of the regimental colours, it would lead to greater customisation and identification for organised linebattles.
I'm sure there is some genius modder out there who can merge heraldic mail or shields from native with the current flags to do this, but it would be awesome if it was implemented by the devs.

It would also make ideas like this: http://forums.taleworlds.com/index.php/topic,226283.msg5422572.html#msg5422572 even better! (shamelessly plugging my own post)

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Alma69

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Re: Napoleonic Wars: Suggestions
« Reply #208 on: April 24, 2012, 05:18:11 AM »
Sure lets keep star wars lightbayonet.
With everything else u need at least 4 hits, but lightbayonet just needs to touch you and you die with your horse in the same time. Someone ever watched  corrida? Bulls can run around with several swords in their body.
Other folks just have wood swords I suppose. Change textures for booken style wood sword, thats will be fair enough and every one will be happy.

I move from here until this game dont get some love and rebalance.
« Last Edit: April 24, 2012, 05:28:22 AM by Alma69 »

Sir Justino

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Re: Napoleonic Wars: Suggestions
« Reply #209 on: April 24, 2012, 06:04:13 AM »
Smaller/scalable font for casualty reporting.  Really don't like it taking up the left half of my 1080p display.

A different/better aiming reticule.

I second this as well as make an addition of a toggle that shows only your kills / deaths etc in the combat text instead of everyone. It really takes away from the game when you have a full 200 person server.
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