Author Topic: Suggestions  (Read 59637 times)

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SvenssonHD

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Re: Napoleonic Wars: Suggestions
« Reply #510 on: May 06, 2012, 11:52:42 AM »
Make admins able to spawn a stick. It should have the same effect as a kick but without damage. U mad recruits?
Brilliant.

Beredor

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Re: Napoleonic Wars: Suggestions
« Reply #511 on: May 06, 2012, 12:54:18 PM »
Is there any chance we will see Captain Coop in Napoleon Wars? Like how you added it in "With Fire and Sword" some time after the launch?
I would love that and I know others would too!

Volkonski

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Re: Napoleonic Wars: Suggestions
« Reply #512 on: May 06, 2012, 03:39:39 PM »
Is there any chance we will see Captain Coop in Napoleon Wars? Like how you added it in "With Fire and Sword" some time after the launch?
I would love that and I know others would too!
Captain co-op is called commander battle here.

SeanBeansShako

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Re: Napoleonic Wars: Suggestions
« Reply #513 on: May 06, 2012, 03:50:37 PM »
Make admins able to spawn a stick. It should have the same effect as a kick but without damage. U mad recruits?
Brilliant.

If anyone doesn't know what a swagger stick is now is the time to google it.

darnocslew

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Re: Napoleonic Wars: Suggestions
« Reply #514 on: May 06, 2012, 04:41:28 PM »
Improve the accuracy of muskets... its currently god awful and i dont care if you did this to increase the rate of mele but come on... at current rate a group of 15 men firing against another line of 15 mel will have a 1 in 20 chance of hitting someone after 3 volleys... And especialy when shooting from point blank the chance of missing is like 70%... i doubt in the napolionic eera the earth had a giant lead magnet underneath it or that the bullets were so heavy that they just dropped out the end of the musket upon firing.

SeanBeansShako

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Re: Napoleonic Wars: Suggestions
« Reply #515 on: May 06, 2012, 04:42:54 PM »
Muskets are fine, if they start tweaking the accuracy of a single musket to actually give you a higher chance in hitting something people suddenly decide Riflemen aren't worth playing anymore because 10 more seconds of reload time is time they aren't trying to pwn something.

Then all the balance just goes out the window.


WhiteSavage

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Re: Napoleonic Wars: Suggestions
« Reply #516 on: May 06, 2012, 04:46:47 PM »
I don't know if you guys over here at tale-worlds realize how fun your game is.

Add an extremely simple rpg element like in single player. Record stats

Shutup and take my money!!! I'd pay $60 for that, without blinking.

Join a nice Regiment and you will get that without paying anything ;D

I'm talking about the individual RPG element... leveling up... stat recording. Give me something to play towards. Goals, rewards. Makes the game 5x its worth multiplayer-wise.

SeanBeansShako

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Re: Napoleonic Wars: Suggestions
« Reply #517 on: May 06, 2012, 04:48:44 PM »
The closest I'll ever agree to that is STEAM achivements.

Stats and level up mechanics/unlocks pretty much ruined RO2....along with being released along side Battlefield 3 (what the hell were you thinking Tripwire seriously).


WaffleBorn

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Re: Napoleonic Wars: Suggestions
« Reply #518 on: May 06, 2012, 05:43:58 PM »
Stats goes completely against the idea of a skill-based melee system, it's just not a good idea really.

And muskets don't need to be more accurate, in case you didn't know muskets are smoothbore firearms, this means that there is no rifling in the barrel (Grooves cut on the inside of the barrel to spin the bullet, making it more accurate) and on top of that the bullet is smaller than the barrel because there was no way of precisely measuring caliber back then so it's better to have a bullet that is smaller than the barrel rather than larger than it, otherwise it would not fit (duh :lol:) And a musket ball was very likely to drop given that it did not have rifling and it was not shaped, it was a broad round ball and it was quite heavy as well

Punishment

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Re: Napoleonic Wars: Suggestions
« Reply #519 on: May 06, 2012, 06:33:43 PM »
They arent ment to be accurate, this isnt your Yearly cod game with weapons that have no bulletdrop  :roll:

Uch BO2.....  :|

mrmustache

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Re: Napoleonic Wars: Suggestions
« Reply #520 on: May 06, 2012, 08:29:19 PM »
music = buff
flag = buff
commander = buff

seriously ?
Where has the creativity gone?

SeanBeansShako

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Re: Napoleonic Wars: Suggestions
« Reply #521 on: May 06, 2012, 08:52:09 PM »
music = buff
flag = buff
commander = buff

seriously ?
Where has the creativity gone?

It has gone into the rest of the DLC, you unappreciative jerk. Lets hear how you'd do it in a suggestion if your going to be this negative.

Leberecht Reinhold

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Re: Napoleonic Wars: Suggestions
« Reply #522 on: May 06, 2012, 10:18:08 PM »
music = buff
flag = buff
commander = buff

seriously ?
Where has the creativity gone?

They are all different buffs, and depends on the regiment. Is not the same the officer buff for Light Inf that it is for Line Inf or Arty. Or the general.

Rigadoon

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Re: Napoleonic Wars: Suggestions
« Reply #523 on: May 06, 2012, 10:21:26 PM »
Improve the accuracy of muskets... its currently god awful and i dont care if you did this to increase the rate of mele but come on... at current rate a group of 15 men firing against another line of 15 mel will have a 1 in 20 chance of hitting someone after 3 volleys... And especialy when shooting from point blank the chance of missing is like 70%... i doubt in the napolionic eera the earth had a giant lead magnet underneath it or that the bullets were so heavy that they just dropped out the end of the musket upon firing.
Work on getting a feel for bullet drop and consider the movement of the target and firing delay. It really isn't that hard to shoot something close up.

hrotha

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Re: Napoleonic Wars: Suggestions
« Reply #524 on: May 06, 2012, 11:19:25 PM »
Build points need to be handled differently, and the net result has to be more build points per capita. Even if build points are a team variable, every sapper should have their own personal reserve of build points to do at least some minor stuff, because as it is if you don't build something straight away someone else will use up all the build points.

From what I'm seeing it would seem that as the novelty wears off less and less people are playing as sappers.