Author Topic: Suggestions  (Read 59667 times)

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Almus

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Re: Napoleonic Wars: Suggestions
« Reply #15 on: April 20, 2012, 05:10:13 AM »
First want to say, I LOVE THIS GAME. I have a long list, but only because these suggestions will make it PERFECT. The way it is right now is still a lot of fun, thank you to all in Flying Squirrel for an awesome game.

Now the list (mostly Commander Battle issues)

1) A way to make the bots face a certain direction (maybe have the officer point his pistol/telescope linked to a F key)
 
    1a) A way to make the bots aim at a certain formation   
 
2) I can't seem to make my bots charge when I do F1->F3 command,

3) Sometimes, the bots will aim, and then I want to move to a better firing position, and a select few (from 1-3) will continue to aim as I move the formation. This delays their entrance to the formation once I've stopped and ready to fire.

Again, thank you so much Flying Squirrel (if I had known before I purchased the steam version, I would have gone to the Taleworlds store, you guys deserve all the money you can get!) and these things are pretty minor, because I am still having a lot of fun!

Ringnar

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Re: Napoleonic Wars: Suggestions
« Reply #16 on: April 20, 2012, 07:58:37 AM »
2) I can't seem to make my bots charge when I do F1->F3 command,

tell them to use melee weopons only, works every time

marchal davout

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Re: Napoleonic Wars: Suggestions
« Reply #17 on: April 20, 2012, 08:11:09 AM »
[1] Give french 45e white trousers.

[2] Allow all troops to march at the same speed

Thokan

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Re: Napoleonic Wars: Suggestions
« Reply #18 on: April 20, 2012, 08:52:57 AM »
Dont know if it is a bug or not, but you don't always hear when you get shot. I find it highly annoying to not hear a bullet hitting me  :P

Otherwise the game seems wonderfully polished!
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Densetsu

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Re: Napoleonic Wars: Suggestions
« Reply #19 on: April 20, 2012, 09:17:07 AM »
A number of people have said that because of the larger scale battles the kill feed has become a bit of a screen hog and covers up a lot of the vital information. Perhaps a patch or option which scales the font size and icons in the kill feed down?
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SvenssonHD

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Re: Napoleonic Wars: Suggestions
« Reply #20 on: April 20, 2012, 09:18:36 AM »
It's really good. What I would suggest fixing is to set both the melee running speed and shooting mode running speed the same, as I find it quite annoying that both the turning speed and the regular running speed is awkwardly different in melee.

Don't get me wrong though, the melee is very enjoyable and I think it's alot better than it used to be in MM.

4Given

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Re: Napoleonic Wars: Suggestions
« Reply #21 on: April 20, 2012, 09:36:52 AM »
The key to walking can not be changed. I used to have zoom-in at left shift(which is the key to walking), so I've been somewhat confused, as the option to do that has been deleted. I understand that zooming would ruin the meaning of the officer binoculars, but still changing the walking button should be possible, and zooming should not be shown in the controls as it is not even possible.

Skass

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Re: Napoleonic Wars: Suggestions
« Reply #22 on: April 20, 2012, 09:45:00 AM »
HEy tehre, at first, really good job guys, its betetr then i even expected, and i expected the best god damn game ever made :lol:

But well, theres a few thigns that could be fixed:

-Some cavalry officers sometiems spawn with invisible armor
-If youre a musician and you played a tune before a mapchange, the tuen will be continued on the ewn map, no matter if youre muscian or not, it will continue untill the track is over.

Thats all i found so far, really good job guys ;)

DrVagax

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Re: Napoleonic Wars: Suggestions
« Reply #23 on: April 20, 2012, 10:49:42 AM »
Being able to SNAP, like in certain other games that also have line structure commanding
Example: when you walk right behind or next to someone, you see this icon appear that you snapped to that line, then you move automatically with the line commander (person in the middle most of the time) and if you want to snap out you just walk in a different direction.
All other commands still function normal while being snapped in (Firing, lancing, withdraw weapon, etc etc)

I think this feature would work out great!  :P
« Last Edit: April 20, 2012, 10:52:08 AM by DrVagax »

Hypno Toad

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Re: Napoleonic Wars: Suggestions
« Reply #24 on: April 20, 2012, 11:07:40 AM »
Unless I'm mistaken, Cuirasser breastplates don't offer any more armor than infantry uniforms.

A breastplate would offer decent protection from shrapnel or stray rounds (stray rounds at longer distances) or at least lessen their velocity significantly. Not to mention the fact that a breastplate would offer very good protection against pikes, bayonets and swords. Seems silly that these big steel breastplates that the french wear offer no more protection than a cloth garment.

I notice that Cuirassiers do have more health than other units, but health is not really an adequate substitute for armor rating, as armor is a much more dynamic value.
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Leberecht Reinhold

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Re: Napoleonic Wars: Suggestions
« Reply #25 on: April 20, 2012, 12:25:03 PM »
Cuirassers have more health, so yeah, they are "harder"

xVALICx

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Re: Napoleonic Wars: Suggestions
« Reply #26 on: April 20, 2012, 12:43:56 PM »
Being able to wear the accessories like monocles and pipes with beards and mustaches would be awesome please and thanks!

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avion365

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Re: Napoleonic Wars: Suggestions
« Reply #27 on: April 20, 2012, 12:47:13 PM »
Will we ever be able to pull a bad ass and light a explosive box with a cigar?

JankoSRB

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Re: Napoleonic Wars: Suggestions
« Reply #28 on: April 20, 2012, 01:03:12 PM »
Will we ever be able to pull a bad ass and light a explosive box with a cigar?
Made my day. :)

Leberecht Reinhold

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Re: Napoleonic Wars: Suggestions
« Reply #29 on: April 20, 2012, 01:12:48 PM »
Can we make all shit on top of a wall disappear when its destroyed? They just float around.

http://i.imgur.com/Dzxw0.jpg
http://i.imgur.com/AUD7f.jpg

Also, all the people who is in the wall should get some damage.