Author Topic: Suggestions  (Read 60921 times)

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Refleax

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Suggestions
« on: April 19, 2012, 10:04:36 PM »
Do you have any suggestions or ideas that you might like to see implemented or changed?

If so, please post in this thread.

NB: There’s now a board dedicated for suggestions on the new FSE forums which you can visit by clicking on here!





« Last Edit: November 16, 2012, 04:35:22 PM by Refleax »

Bennoman1

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Re: Napoleonic Wars: Suggestions
« Reply #1 on: April 19, 2012, 10:08:20 PM »
An easier way to aim the cannons in first person and the ability to use the telescope while aiming the cannon would be awesomesaucem!
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Sir Prince

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Re: Napoleonic Wars: Suggestions
« Reply #2 on: April 19, 2012, 10:12:53 PM »
Being able to wear the accessories like monocles and pipes with beards and mustaches would be awesome please and thanks!
« Last Edit: April 19, 2012, 10:15:15 PM by Sir Prince »
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Leberecht Reinhold

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Re: Napoleonic Wars: Suggestions
« Reply #3 on: April 19, 2012, 10:14:58 PM »
Being able to wear the accessories like monocles and pipes with beards and mustaches would be awesome.

I second this.

Or at least, a mustached version of everything, with the most common mustache.

Londnred

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Re: Napoleonic Wars: Suggestions
« Reply #4 on: April 19, 2012, 10:27:24 PM »
Being able to wear the accessories like monocles and pipes with beards and mustaches would be awesome please and thanks!
I third this, need to show support for good ideas.

Comrade Temuzu

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Re: Napoleonic Wars: Suggestions
« Reply #5 on: April 19, 2012, 10:34:06 PM »
Have you guys perhaps asked TotalBiscuit to do a "WTF is..." on this? Would be splendid, and certainly would boost the sales.

Gen_sasha6z

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Re: Napoleonic Wars: Suggestions
« Reply #6 on: April 19, 2012, 10:50:19 PM »
bots in commander battle mod are weak..

Comrade Temuzu

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Re: Napoleonic Wars: Suggestions
« Reply #7 on: April 19, 2012, 10:50:45 PM »
...Weak?

Birdtalon

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Re: Napoleonic Wars: Suggestions
« Reply #8 on: April 19, 2012, 10:52:23 PM »
In the tutorial it says you cannot move on horseback while firing when you can. I think it is supposed to say reloading.

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Shamble

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Re: Napoleonic Wars: Suggestions
« Reply #9 on: April 19, 2012, 11:17:17 PM »
This running-with-musket animation that same as in WFAS, it's terrible, and there is a bug same as WFAS: when you running, musket shakes in hands(sometimes)
so i suggest bring back old mm-one, right-sided :roll:

SeanBeansShako

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Re: Napoleonic Wars: Suggestions
« Reply #10 on: April 20, 2012, 01:19:12 AM »
Being sapper it a bit fiddily to hammer up your defences unless your crouched and swing at a certain angle. Could possibly do with some tweaking?

Also, I really do second the facial hair and accessories thing if possible.

Gragnok

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Re: Napoleonic Wars: Suggestions
« Reply #11 on: April 20, 2012, 01:54:57 AM »
reduce the speed of the officer sword.

TheFlyingFishy

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Re: Napoleonic Wars: Suggestions
« Reply #12 on: April 20, 2012, 03:45:28 AM »
Misfires perhaps? Would be especially nice with rockets, seeing them whirring towards you and hitting inches away, only to stick in the ground and fizzle out...unles of course the fuse was just burning slowly   :D
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WilsonMG

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Re: Napoleonic Wars: Suggestions
« Reply #13 on: April 20, 2012, 05:03:57 AM »
Smaller/scalable font for casualty reporting.  Really don't like it taking up the left half of my 1080p display.

A different/better aiming reticule.
« Last Edit: April 21, 2012, 06:33:31 AM by WilsonMG »

Evanovic

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Re: Napoleonic Wars: Suggestions
« Reply #14 on: April 20, 2012, 05:05:13 AM »
1.
Slight increase in turning speed. I know the time to make a 360 turn was increased from 0.2s to 1.2s in order to reduce the ugly-looking 'spin-stab', but I think it's made it a little too hard to turn and face oncoming opponents even if they're only approaching from the player's side.
 
I would suggest you try a mid-value compromise, perhaps 0.6s or 0.7s? I think this would still prevent the exploitative spin-stabbing but would give players that little bit more maneuverability in melee combat that would improve their experience.
 
It's not a major problem, I am loving the new melee elements (the overhead stab is a nice challenge to get used to) and melee is still very fun. I'm just thinking for the more competative side of the community who will be playing in very melee-intensive and individual-skill focused environments (e.g. the upcoming European Cup Tournament) and I believe turning speed is something really important to get right in order to allow for competativeness to flourish.
 
2.
I don't know whether it's true but to me it felt like running speed was slower. My problem with this is that when someone gets engaged in a melee fight it's quite hard for them to retreat from it because they can't escape fast enough without getting backstabbed. I know it's cowardly to evade an enemy whilst in melee, but it should nevertheless be an option to a player.
 
It could infact just be the turning speed reduction (mentioned in point 1.) that is having this affect and the running speed is actually unchanged, someone will have to enlighten me on that, but just the general feel that once you get into a duel you cannot escape it seems a bit limiting to a player. I hope that can be addressed.
 
--
 
Please don't take these critiques as my overall judgement of the DLC. I am, in fact, absolutely loving it! You've really nailed the Napoleonic atmosphere and no doubt it'll entertain me for many more hours to come! Cheers.  8-)
« Last Edit: April 20, 2012, 05:15:17 AM by Evanovic »
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