Author Topic: Version 1.150 - 1.151 - 1.152 - 1.153 released  (Read 14224 times)

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Swyter

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Re: Version 1.150 - 1.151 - 1.152 - 1.153 released
« Reply #195 on: May 21, 2012, 09:40:41 PM »
That's it, the small bits and peaces are left out to keep it a short list.

It got pushed through steam already.
I am waiting on TW to upload the non-steam stuff.


Edit, download link patch:
www.flyingsquirrelent.eu/mb_warband_upgrade_1100_to_1153.exe

Drop me a link for the module system when is avaliable, I want to update swysdk. It may help the rest to see a fast diff with the changeset.
New operations, sounds good... Who needs xmas anyways?. :)

Vincenzo

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Lumos

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Re: Version 1.150 - 1.151 - 1.152 - 1.153 released
« Reply #197 on: May 21, 2012, 10:11:34 PM »
Wahooo!!! Sleep? **** that shit, I got a Warband patch!

Swyter

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Re: Version 1.150 - 1.151 - 1.152 - 1.153 released
« Reply #198 on: May 21, 2012, 10:56:03 PM »
Here you have a decent changeset for the msys: https://bitbucket.org/Swyter/swysdk/changeset/f762d5b02f03.
Thanks for the patch. Let's see how it goes this time.

SonKidd

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Re: Version 1.150 - 1.151 - 1.152 - 1.153 released
« Reply #199 on: May 22, 2012, 01:38:31 AM »
Code: [Select]
rebuild_shadow_map
.. interesting
SonKidd's Multiplayer Troop Item Generator (v0.9b)
http://forums.taleworlds.com/index.php?topic=197856.0
Shaking Camera Script (Earthquake):
http://mbmodwiki.ollclan.eu/wiki/Shaking_Camera_Script
Script to guarantee all melee weapons:
http://mbmodwiki.ollclan.eu/wiki/Spawn_troops_with_all_melee_weapons

Bravo2255

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Re: Version 1.150 - 1.151 - 1.152 - 1.153 released
« Reply #200 on: May 22, 2012, 01:53:34 AM »
So there are new maps? I am assuming these new maps are not NW related?
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Hatonastick

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Re: Version 1.150 - 1.151 - 1.152 - 1.153 released
« Reply #201 on: May 22, 2012, 02:30:15 AM »
I'd say not since I just played on those two maps in vanilla Warband. :)

shokkueibu

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Re: Version 1.150 - 1.151 - 1.152 - 1.153 released
« Reply #202 on: May 22, 2012, 12:00:26 PM »
Gotta love that hole on the Canyon bridge. Had some fun kicking bots through it and having people below catching them with lances before they hit the ground :D

That other new map, de_dust or whatever it's called, seems pretty decent too

Frosty

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Re: Version 1.150 - 1.151 - 1.152 - 1.153 released
« Reply #203 on: May 22, 2012, 04:55:45 PM »
That other new map, de_dust or whatever it's called, seems pretty decent too

de_dust 2 from Counter-Strike ;P
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Computica

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Re: Version 1.150 - 1.151 - 1.152 - 1.153 released
« Reply #204 on: May 22, 2012, 06:54:02 PM »
Sweet, now I wonder should I start updating the mod now or this weekend...


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The Bowman

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Re: Version 1.150 - 1.151 - 1.152 - 1.153 released
« Reply #205 on: May 23, 2012, 12:59:25 PM »
I have noticed new props too, very interesting. I can make use of them.

Belendor

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Re: Version 1.150 - 1.151 - 1.152 - 1.153 released
« Reply #206 on: May 23, 2012, 02:39:36 PM »
I wonder what are those new operations added into the MS. Is there a list?

Caba`drin

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Re: Version 1.150 - 1.151 - 1.152 - 1.153 released
« Reply #207 on: May 23, 2012, 02:52:41 PM »
I wonder what are those new operations added into the MS. Is there a list?
Run a difference check with WinMerge or something and voila:

Additions to:
Code: [Select]
agent_set_attack_action                = 1745   # (agent_set_attack_action, <agent_id>, <value>, <value>), #value: -2 = clear any attack action, 0 = thrust, 1 = slashright, 2 = slashleft, 3 = overswing - second value 0 = ready and release, 1 = ready and hold
agent_set_defend_action                = 1746   # (agent_set_defend_action, <agent_id>, <value>, <duration-in-1/1000-seconds>), #value_1: -2 = clear any defend action, 0 = defend_down, 1 = defend_right, 2 = defend_left, 3 = defend_up
agent_start_running_away               = 1751   # (agent_start_running_away, <agent_id>, [position_no]), # if position no is entered, agent will run away to that location. pos0 is not allowed (will be ignored).

New ops
Code: [Select]
agent_ai_set_can_crouch                = 2083 # (agent_ai_set_can_crouch, <agent_id>, <value>), # 0 for false, 1 for true.
agent_get_crouch_mode                  = 2097   # (agent_ai_get_crouch_mode, <destination>, <agent_id>),
agent_set_crouch_mode                  = 2098   # (agent_ai_set_crouch_mode, <agent_id>, <value>), # 0-1
is_zoom_disabled                = 2222 # (is_zoom_disabled),



Lumos

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Re: Version 1.150 - 1.151 - 1.152 - 1.153 released
« Reply #208 on: May 23, 2012, 03:59:18 PM »
Aw, the new additions to the attack/defend ops are awesome, I thought about how good it would be if they existed.
Just a question, will agent_start_running_away work for the player/in MP?

CTCCoco

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Re: Version 1.150 - 1.151 - 1.152 - 1.153 released
« Reply #209 on: May 24, 2012, 11:20:05 AM »
Those new operations will be usefull, specially the agent ones for my mod  :)
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