0 Members and 1 Guest are viewing this topic.
That's it, the small bits and peaces are left out to keep it a short list.It got pushed through steam already.I am waiting on TW to upload the non-steam stuff.Edit, download link patch:www.flyingsquirrelent.eu/mb_warband_upgrade_1100_to_1153.exe
rebuild_shadow_map
That other new map, de_dust or whatever it's called, seems pretty decent too
I wonder what are those new operations added into the MS. Is there a list?
agent_set_attack_action = 1745 # (agent_set_attack_action, <agent_id>, <value>, <value>), #value: -2 = clear any attack action, 0 = thrust, 1 = slashright, 2 = slashleft, 3 = overswing - second value 0 = ready and release, 1 = ready and holdagent_set_defend_action = 1746 # (agent_set_defend_action, <agent_id>, <value>, <duration-in-1/1000-seconds>), #value_1: -2 = clear any defend action, 0 = defend_down, 1 = defend_right, 2 = defend_left, 3 = defend_upagent_start_running_away = 1751 # (agent_start_running_away, <agent_id>, [position_no]), # if position no is entered, agent will run away to that location. pos0 is not allowed (will be ignored).
agent_ai_set_can_crouch = 2083 # (agent_ai_set_can_crouch, <agent_id>, <value>), # 0 for false, 1 for true.agent_get_crouch_mode = 2097 # (agent_ai_get_crouch_mode, <destination>, <agent_id>),agent_set_crouch_mode = 2098 # (agent_ai_set_crouch_mode, <agent_id>, <value>), # 0-1is_zoom_disabled = 2222 # (is_zoom_disabled),