Author Topic: Version 1.150 - 1.151 - 1.152 - 1.153 - 1.154  (Read 106854 times)

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Eiríkr Rauði

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Re: Version 1.150 - 1.151 - 1.152
« Reply #600 on: April 30, 2012, 08:53:56 PM »
Erm, does buying NW actually fix the issues?

Yes. At least, the problems aren't present in NW.

Leberecht Reinhold

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Re: Version 1.150 - 1.151 - 1.152
« Reply #601 on: April 30, 2012, 10:43:26 PM »
Erm, does buying NW actually fix the issues?

No, the problem will remain in Native.

MadVader

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Re: Version 1.150 - 1.151 - 1.152
« Reply #602 on: April 30, 2012, 10:47:52 PM »
Or wait for the next patch, should be out in a week at most.

Kleidophoros

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Re: Version 1.150 - 1.151 - 1.152
« Reply #603 on: April 30, 2012, 10:50:02 PM »
Aren't you guys super excited? People using bug tracker once more, patch after fix after patch. It's like beta all over again!
"Al esfuerzo y al heroísmo de una revolución. ¡No los queremos! ¡No los necesitamos!"
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Ringwraith #5

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Re: Version 1.150 - 1.151 - 1.152
« Reply #604 on: April 30, 2012, 11:18:24 PM »
Sorry, no. Being in beta was exciting in beta. Being in beta two years after release is obnoxious and amateurish.
I don't see you complaining about Mount and Blade.
He is super-witty.
Sleeping just for the sake of sleep isn't sufficient to warrant sleeping.

DanAngleland

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Re: Version 1.150 - 1.151 - 1.152
« Reply #605 on: April 30, 2012, 11:32:38 PM »
Aren't you guys super excited? People using bug tracker once more, patch after fix after patch. It's like beta all over again!
:lol: Ahhh, there's nothing like logging into the bugtracker again! Talk about looking on the bright side, hehe. Talking of the bugtracker though, ever noticed how so many people just choose high priority for their bug? Even if it is something incredibly minor, people almost always select high rather than medium or low. Not much help to the devs.

GABRILDURO

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Re: Version 1.150 - 1.151 - 1.152
« Reply #606 on: May 01, 2012, 11:03:49 AM »
After some players pointed to me that  2 Mods I made, 1860s Old America and 1755 Old Frontier, were running MUCH better, well...I went deeper in trying patching them to 1.152 and ....they are really better, sofar!!!  :P
Thx so much to the Developers and keep up the good work, please

I will be honest, though!
When I saw this patch coming out I was more disappointed than happy, cuz my 1776 American Revolution Mod wasn t working anymore on some issues....and it was so frustrating, after the massive wok done in it.

But I think the positive aspect greatly overcomes the bad ones.
 
Actually, I think it would be great if also other issues were added, in next 1.153 PATCH:

-Hunting animals
I tried to make some Wild Animals attacking you, instead of just running away, but you have to kill the invisible rider on them.... :oops: Can it be done differently by Developers? So that when close to you, wild animals will BITE you (hurt you in some way when they get close enough?)
-Sea travel and Naval Fights
I think it should really be added as normal issue as well!!  :P
-IN-game CHEATS
Such as Find an Item, Troop tree, etc etc

Once again, thx to Taleworlds Developers for last Patches to WB.
They add so much to the gameplay and allow medium Modders to work in an easier way...and is all for FREE, without spendin additional money. Just the price of the original game.
Not many Game Companies do that!  :wink:

Gabby
PS one big problem, though:
-CROUCHING works pressing Z...but I cannot get up anymore then... :cry:
-Also, some weapons, made as crossbows, don t shoot. Pistols mainly. Maybe cuz they are not TWO handed?
« Last Edit: May 01, 2012, 04:04:48 PM by GABRILDURO »

Eiríkr Rauði

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Re: Version 1.150 - 1.151 - 1.152
« Reply #607 on: May 01, 2012, 12:02:52 PM »
Eh... I don't know what to say. You're so happy about things Gabrilduro! WHY AREN'T YOU CYNICAL AND DEPRESSIVE?

GABRILDURO

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Re: Version 1.150 - 1.151 - 1.152
« Reply #608 on: May 01, 2012, 12:33:50 PM »
No way!! It is just not in my nature....and then I would have to quit any interest in things ...and modding!!  :twisted:

Seriously, any answer to my post up above from the Main Developers?

Gab


PS......... no answer?? ..........
« Last Edit: May 02, 2012, 05:58:02 PM by GABRILDURO »

Rallix

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Re: Version 1.150 - 1.151 - 1.152
« Reply #609 on: May 02, 2012, 08:23:05 PM »
No way!! It is just not in my nature....and then I would have to quit any interest in things ...and modding!!  :twisted:

Seriously, any answer to my post up above from the Main Developers?

Gab


PS......... no answer?? ..........
The Devs don't often answer posts, Gabby.  :P

GABRILDURO

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Re: Version 1.150 - 1.151 - 1.152
« Reply #610 on: May 03, 2012, 07:21:48 AM »
Oh, really?
I m not much in this kind of Topics or others in general.
I barely have the time to answer to my forumers about my mods...and I try to feedback asap to all of them (which is a work itself!  :twisted: )

Well, thx for the advise Rallix.  :wink:
I posted what I had to say, now we will see if anybody is going to answer....

Gabby

Laszlo

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Re: Version 1.150 - 1.151 - 1.152
« Reply #611 on: May 03, 2012, 02:22:14 PM »
Aren't you guys super excited? People using bug tracker once more, patch after fix after patch. It's like beta all over again!

Aw hell, I'm so excited I could mod again!

Caba`drin

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Re: Version 1.150 - 1.151 - 1.152
« Reply #612 on: May 04, 2012, 01:34:47 PM »
The lords won't move AT ALL
I've been sitting in the same spot for about 3 months (In-game) just holding space+crtl and nothing's happened.
I got marshalship, ordered a campaign, and NOONE IS MOVING. All lord (All over the map) have about 300+ armies, so it's not that.

It's really frustrating and more or less game breaking.   (Latest patch, native)
Must be a mod or something that's messing up your game.
But I dont have ANY mods D:

He's right, it wasn't a mod at all...it was the cheated character level of 2062 ;) (http://bugs.taleworlds.com/edit_bug.aspx?id=3959)
No bug forcing lords to stay in their castles in the 1.15x patches. Been there done that in 1.126-1.131, though. Heh.



MadVader

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Re: Version 1.150 - 1.151 - 1.152
« Reply #613 on: May 04, 2012, 02:40:19 PM »
There should be a mechanism to mute cheaters and tweakers reporting bugs. Often they just waste precious dev/support time.

Finnbhennach

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Re: Version 1.150 - 1.151 - 1.152
« Reply #614 on: May 04, 2012, 04:46:32 PM »
Just a quick heads-up.

An unofficial fix for archers problem has been out. You can find it in bugs.taleworlds.com under the bug report for archers. It totally fixes the problem and it's assured that an official patch will be out soon.

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