Author Topic: Wife relationship and STANDARD-BEARER  (Read 1163 times)

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Fable

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Wife relationship and STANDARD-BEARER
« on: April 17, 2012, 04:27:50 PM »
Primarily, i love the new options it provides us with the mod but I have some suggestions to give more complete and realistic relations not only among the nobles but also their families and domains.


WIFE AND HUSBAND
-After marrying a character would be possible to do more quests to improve the relationship between the two?
Deliver gifts requested by the wife / husband, items or hunted animals

-Possibility of having a child with her ​​partner

-In the case of a couple warrior to wife / husband may request that dominate in a feud as proof of his love, this mission should have a huge limit of time and greatly increase the value of relationship

-A husband / wife kind/pleasing may request that their current release prisoners, was not as impossible a king do wrong because of bad advice their wives.

-the wife / husband can expose the desire to become priests / druids to follow the army of your wife / husband and boost morale, then you can add when you visit a tent camp where you can find your wife/husband?

-The wife / husband can increase the speed that the reputation of your husband / wife is improving in the city where the court

- his wife can go out in a caravan with a small group of soldiers on its territory by high level to improve the reputation of the player with the villagers visited, the visit is limited to one or two areas and then back to the court. The NPC must submit an application by the player to begin the journey.

-Your wife / husband may feel offended by a village on a trip and ask hostile measures, stealing cattle, burning fields, punishing a peasant / guild master, not always the relations of lords and their peasants were friendly, you may lose connection with the village and its owner but increase with your wife / husband.
- this peasant can be one unit like the outlaws that you send us punishing.

STANDARD-BEARER
-creation of a unit called "STANDARD-BEARER", can only hire one at a time and only armor and banners can be equipped.

What suggestions can be added really and which already exist? congratulations for the great work with the mod :wink:

PS: SOrry my bad english, im br.

Suspicious Pilgrim

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Re: Wife relationship and STANDARD-BEARER
« Reply #1 on: April 22, 2012, 07:52:12 PM »
Considering how long it takes for a child to become an adult, isn't it sort of pointless?

Galdus

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Re: Wife relationship and STANDARD-BEARER
« Reply #2 on: May 09, 2012, 05:55:46 AM »
Considering how long it takes for a child to become an adult, isn't it sort of pointless?

Well in those times even a baby Lord has the power to give you heir to the head of the family.

Chylexx

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Re: Wife relationship and STANDARD-BEARER
« Reply #3 on: May 26, 2012, 09:29:32 AM »
I like the quest suggestion that takes long time to really show him/her u love him/her.

And the gift u can give him/her when u go hunting.

It would be amazing if it would be added:D

koteko

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Re: Wife relationship and STANDARD-BEARER
« Reply #4 on: May 26, 2012, 01:25:13 PM »
WIFE AND HUSBAND
-After marrying a character would be possible to do more quests to improve the relationship between the two?
Deliver gifts requested by the wife / husband, items or hunted animals

I like this very much! And it's also easy to do. Should actually be put in suggestions for native, since it's not a pure diplomacy thing...but I guess we can think some quests and implement them.

What is needed is someone who actually defines the quests..when should they start (and under which conditions), how should they end, which reward etc. Can you think of something more specific? I think I can implement a quest, shouldn't be difficult.

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-Possibility of having a child with her ​​partner

This has been partially implemented in the module Brythenwalda, but it's still buggy...I don't think it's very easy, but I would LOVE it.

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-In the case of a couple warrior to wife / husband may request that dominate in a feud as proof of his love, this mission should have a huge limit of time and greatly increase the value of relationship

Can you explain this a bit further?

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-A husband / wife kind/pleasing may request that their current release prisoners, was not as impossible a king do wrong because of bad advice their wives.

Can probably be put in the same category of the first point: wife quests.

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-the wife / husband can expose the desire to become priests / druids to follow the army of your wife / husband and boost morale, then you can add when you visit a tent camp where you can find your wife/husband?

No priests here in diplomacy, I think it's too far away from the idea of the project. This is just my opinion though :)

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-The wife / husband can increase the speed that the reputation of your husband / wife is improving in the city where the court

The reputation doesn't grow automatically...so I don't know, but I guess it can be done. Maybe just set a +5 or something similar to the city in which you put the court, and if you change you get a -10 in that city and a +5 in the new one.

Quote
- his wife can go out in a caravan with a small group of soldiers on its territory by high level to improve the reputation of the player with the villagers visited, the visit is limited to one or two areas and then back to the court. The NPC must submit an application by the player to begin the journey.

-Your wife / husband may feel offended by a village on a trip and ask hostile measures, stealing cattle, burning fields, punishing a peasant / guild master, not always the relations of lords and their peasants were friendly, you may lose connection with the village and its owner but increase with your wife / husband.

- this peasant can be one unit like the outlaws that you send us punishing.

I think it's a bit too complicated, because you have to also take into account possible killings of the caravan, and so manage the ransom for you wife and such things. If someone wants to implement this, though, I would be happy :)

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STANDARD-BEARER
-creation of a unit called "STANDARD-BEARER", can only hire one at a time and only armor and banners can be equipped.

I'm pretty sure this has already been implemented somewhere...there are mods with standard bearer. But I don't know if for warband or WFaS. Search a bit in the forum, if you find a topic with the scripts I could do the merging.

koteko

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Re: Wife relationship and STANDARD-BEARER
« Reply #5 on: May 26, 2012, 10:00:17 PM »
Ok, I managed to understand how quests works in the module system (so messy down there..), and implemented a simple one for the wife. Now it's just a matter of creativity and "dull job"..

So far I implemented the "gift-based" quest for the wife, with the velvet (even though the objects in native are quite limited for this...no jewels, no flowers, mmh I don't know about expensive clothes..).

Any idea on what your wife could want as a gift? And which kind of reward should be given?

What other quests non-gift-based can you think of? One can be, for example, to win a tournament..an inverse of the quest already in there. Or to conquer a castle/town and dedicate to her. Or to defeat the King of an enemy faction and dedicate the victory to her...

There are plenty of possibilities: Fable, now it's your call ;)

Fable

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Re: Wife relationship and STANDARD-BEARER
« Reply #6 on: May 30, 2012, 01:26:22 AM »
first: I using one translator, so sorry if i dont understand very well something  :oops:

Ok, I managed to understand how quests works in the module system (so messy down there..), and implemented a simple one for the wife. Now it's just a matter of creativity and "dull job"..

So far I implemented the "gift-based" quest for the wife, with the velvet (even though the objects in native are quite limited for this...no jewels, no flowers, mmh I don't know about expensive clothes..).

Any idea on what your wife could want as a gift? And which kind of reward should be given?

What other quests non-gift-based can you think of? One can be, for example, to win a tournament..an inverse of the quest already in there. Or to conquer a castle/town and dedicate to her. Or to defeat the King of an enemy faction and dedicate the victory to her...

There are plenty of possibilities: Fable, now it's your call ;)
gifts can be velvet, linen, skins (skins after they were treated well valuable thing) and wines. These are not good gifts? Maybe she can ask good quantities rather than their one or two.

I found your idea very cool to be able to continue offering the tournament victory to his wife, only work at banquets in the court itself or other?

One idea: when we go to a banquet our wife never follow us, can implement the option wife go too? Maybe having to get back to the castle and ask her to accompany him there a certain place or to be carried in a caravan (which may be conducted by the player to dodge attacks) and when you want to take his wife to his court again, he would also have to escort the caravan.


What are the benefits? Every two days in court the wife can improve the player's relationship with other lords by +1. This makes it easier to get his wife's services to improve the relationship with the lords of the realm.

Quote
-In the case of a couple warrior to wife / husband may request that dominate in a feud as proof of his love, this mission should have a huge limit of time and greatly increase the value of relationship

Can you explain this a bit further?

Quote
-A husband / wife kind/pleasing may request that their current release prisoners, was not as impossible a king do wrong because of bad advice their wives.

Can probably be put in the same category of the first point: wife quests.
Sure:
bards on game always say that the maidens of the kingdom have different personalities and we have to use different poems, there are the rudest maidens and innocent.
When the player is at war if he is married to a rude lady she may ask:
dominate the feud in the proof of his love, this mission Should Have a huge team of limit and Greatly Increase the value of relationship

If an innocent and kind lady she may ask:
 Release Prisoners (waspossible because the king of the wrong things because one or two bad advice Their wives)

Quote
-The wife / husband can increase the speed that the reputation of your husband / wife is improving in the city where the court

The reputation doesn't grow automatically...so I don't know, but I guess it can be done. Maybe just set a +5 or something similar to the city in which you put the court, and if you change you get a -10 in that city and a +5 in the new one.

your idea is good.

You are of the diplomacy staff? ah, it took me to answer because I am without internet, I always look at the forum the night here in Brazil. Thanks to attention.

pd: when we join the family of a lord he may ask us to join him against a rival. Like?

koteko

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Re: Wife relationship and STANDARD-BEARER
« Reply #7 on: May 30, 2012, 02:36:23 AM »
Hi, no I'm not in the diplomacy staff but I'm learning modding and I use Diplomacy for the modifications I do :)

Good idea that of different quests for the different personalities, yes it can be done. I will probably work on it.

About the lord that asks you to join him against a rival, it's already been implemented (he asks you to either duelling with him or denounce him to the King).

Raventhal

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Re: Wife relationship and STANDARD-BEARER
« Reply #8 on: May 31, 2012, 06:50:37 PM »
Honestly the time needs to be amped up some in the game.  Maybe instead of days you could have an extended "day" equal a week.  Makes sieges more practical and world travel more realistic.  Or make days way shorter on the map. 

Then having children could come into play better.  Even with 52 weeks as a days your going to need years before the child is of age to be a proper lord.  But making lords retire or die of old age would make the game more interesting.  Also where are the kings family?  Nice to be able to capture one of them to sue for peace and the like. 

koteko

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Re: Wife relationship and STANDARD-BEARER
« Reply #9 on: June 01, 2012, 02:48:04 AM »
Well, for that I would suggest starting playing with module.ini:

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time_multiplier = 0.25

Try to make it higher and have fun ;) I tried something like 0.9 and it was wonderful to run around the map...but I think it's feasible only soloing: you have to be careful with the quests' deadlines and with the troop wages.

But a little increase in time (I use 0.3 currently, probably going to 0.35) is a good game experience IMHO.