Apply Vikingr melee to Deluge.
A brilliant mod indeed only surpassed by Deluge in matters of realism and balance.
Vikingr is far more realistic than Deluge. Deluge weighs up with more features, though.
As for CT, I generally loathe anything that upsets the natural balance of the game. As dodging isn't really a part of the M&B engine, CT-weapons become unstoppable. Add to this the fact that you very, very rarely actually would block in the way that you do in Warband (meeting a force with an equal force, stopping the blow entirely), but instead really only apply so much force as to guide the blow out of the way, CT doesn't make much sense in a realism-perspective either.
Vikingr's approach, where axes, especially two-handed ones, make quick work of any shield (it takes maybe four or five blows with a two-handed axe to break a shield) would be applicable if shields were more widely used.