Author Topic: Questions about Mount&Blade Warband: Napoleonic wars  (Read 25220 times)

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Eiríkr Rauði

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Re: Questions about Mount&Blade Warband: Napoleonic wars
« Reply #15 on: April 02, 2012, 02:04:28 PM »
Accuracy is about the same, though slightly tweaked here and there.

Gameplay always above realism, nothing worse then having a unplayable game due to your gun misfiring all the damn time on the wrong moments.

For sure, hence why The Deluge doesn't feature the musket taking out your face on the misfire. However, the small chance of the powder not setting off correctly adds a shit-ton to tension within the mod and throws in another random variable for combat. It's hardly 'unplayable' when the misfire rate is so low.   :P

Oh well! Thanks for taking the time to reply, Vince.

ProjectAngel

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Re: Questions about Mount&Blade Warband: Napoleonic wars
« Reply #16 on: April 02, 2012, 02:05:04 PM »
-shrugs

Just strikes me as odd and incongruent that, with the plethora of new features for gamplay, the staple characteristic of Napoleonic musket warfare isn't present in any form.

The point I was trying to make is if you throw misfires on top of the piss poor accuracy then you end up being unable to shoot anyone at all. :P

Eiríkr Rauði

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Re: Questions about Mount&Blade Warband: Napoleonic wars
« Reply #17 on: April 02, 2012, 02:06:28 PM »
-shrugs

Just strikes me as odd and incongruent that, with the plethora of new features for gamplay, the staple characteristic of Napoleonic musket warfare isn't present in any form.

The point I was trying to make is if you throw misfires on top of the piss poor accuracy then you end up being unable to shoot anyone at all. :P

Yes but accuracy has gone up, apparently.  :o

ProjectAngel

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Re: Questions about Mount&Blade Warband: Napoleonic wars
« Reply #18 on: April 02, 2012, 02:08:31 PM »
Yes but accuracy has gone up, apparently.  :o

Awesome, the favourite part of linebattles for me is being shot from the other side of the map 20 seconds after spawning. :D

Andronicus011

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Re: Questions about Mount&Blade Warband: Napoleonic wars
« Reply #19 on: April 02, 2012, 02:31:38 PM »
I know that this may be a stupid question, but I'm really looking forward to this release and I've been reading a lot about the beta, but there's just one thing that catches my attention.
Quote
Here’s just a small selection of the most important new features that the DLC offers:
- Completely remade France, Britain and Prussia + added the new Austrian Empire.
- New units that you always wanted such as Voltigeurs and Cuirassiers for France, Light Dragoons for Britain, Death’s Head Hussars for Prussia and much much more.
- A selection of over 220 unique units.
- Sapper/engineering units for all factions, capable of building fortifications and blowing them or other buildings up using their explosives.
- Several new types of artillery and ammunition types, including shells, canister and even rockets.
- Flags, trees, plants and water moving with the wind and new background sounds bring the world to life.
- Parallax mapping for walls, rocks and other objects for even greater atmosphere/graphics.
- Musicians can now walk whilst playing, and even play the same tune together.
- A large amount of new musician tunes, specific for each nation.
- New high-quality voice acting for all factions, both for male and female characters.
- Introducing the Siege game mode + a new Commander Battle mode where the players lead bots in a line battle against each other.
- Crouching with a bayonet now allows you to brace it to kill an incoming horse.
- Musicians, Ensigns and Officers give bonuses to nearby rankers.
And much much more...
From what I've seen, the number of units in the beta numbers about 50 max i reckon with the sappers and everything else. Will you add the rest later or is there something else going on?
Looking forward to your reply,
Andronicus

Vincenzo

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Re: Questions about Mount&Blade Warband: Napoleonic wars
« Reply #20 on: April 02, 2012, 02:32:50 PM »
5 nations with between 10 and 14 regiments each with between 3 and 5 ranks per regiment, each with a unique clothes, hats, weapon/flag/equipment loadouts.

edit:
actually after calculating it quickly again due to recent additions i think were well over that number.
 

Andronicus011

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Re: Questions about Mount&Blade Warband: Napoleonic wars
« Reply #21 on: April 02, 2012, 02:34:03 PM »
5 nations with between 10 and 14 regiments each with between 3 and 5 ranks per regiment, each with a unique clothes, hats, weapon/flag/equipment loadouts.
I see now, thanks for the reply, Vince!

Refleax

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Re: Questions about Mount&Blade Warband: Napoleonic wars
« Reply #22 on: April 02, 2012, 02:40:10 PM »
Yes but accuracy has gone up, apparently.  :o

Awesome, the favourite part of linebattles for me is being shot from the other side of the map 20 seconds after spawning. :D

I'm no so sure about that, I bearly noticed any difference.
This still dosen't justify "implementing" missfiers though since the randimization factor can ruin gameplay even at slight percentages.

Bite Me

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Re: Questions about Mount&Blade Warband: Napoleonic wars
« Reply #23 on: April 02, 2012, 02:40:37 PM »
Yes but accuracy has gone up, apparently.  :o

Awesome, the favourite part of linebattles for me is being shot from the other side of the map 20 seconds after spawning. :D

It hasn't really gone up, just tweaked to make it more about player skill and less random, the accuracy is much the same.

Shamble

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Re: Questions about Mount&Blade Warband: Napoleonic wars
« Reply #24 on: April 02, 2012, 03:37:25 PM »
questions about the explosive crates and damaging: if put a lot of it on the ground floor, the explosion formed hole in the ceiling, or only side walls? if not, will those, who will be stand on the second floor directly above the crates, take some damage from explosion?

lord_olafson

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Re: Questions about Mount&Blade Warband: Napoleonic wars
« Reply #25 on: April 02, 2012, 04:30:42 PM »
In fact we did not change musket accuracy at all. I do not know how you came to the conclusion that it is upped.
Musket accuracy is exactly the same as in MM russia.

@Shamble
Atm we do not have destroyable floors, but destroyable walls. However, I was thinking of implementing it. The reason why we did not include it yet, is that it is quite hard and takes some time to build destructible buildings in-game, and making floors using the same system will make it  even harder.

Everyone within a certain radius of a explosion will take damage. If you place a explosive on the 1st floor, it will not kill or damage people on the second floor.

Phalanx300

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Re: Questions about Mount&Blade Warband: Napoleonic wars
« Reply #26 on: April 02, 2012, 04:41:52 PM »
Accuracy is about the same, though slightly tweaked here and there.

Gameplay always above realism, nothing worse then having a unplayable game due to your gun misfiring all the damn time on the wrong moments.

Weird how you seem to think realism can't make good gameplay. The one doesn't exclude the other.

jepekula

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Re: Questions about Mount&Blade Warband: Napoleonic wars
« Reply #27 on: April 02, 2012, 06:10:13 PM »
Does the Lineinf of nation A be different than lineinf from Nation B be different? In addition to the uniforms?

nilloc93

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Re: Questions about Mount&Blade Warband: Napoleonic wars
« Reply #28 on: April 02, 2012, 06:48:09 PM »
Weird how you seem to think realism can't make good gameplay. The one doesn't exclude the other.

see forgotten hope 2 BF2 mod.

over realism can break a game and make it not enjoyable.
Kinda seems a bit misleading to label this mod (B) for both Multi and Single player if it doesn't do multiplayer yet.

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Re: Questions about Mount&Blade Warband: Napoleonic wars
« Reply #29 on: April 02, 2012, 06:52:05 PM »
In fact we did not change musket accuracy at all. I do not know how you came to the conclusion that it is upped.
Musket accuracy is exactly the same as in MM russia.


What the, then whats with the infantry musket that Diplex picks up in the Dev Commentary that has accuracy comparabale to a current rifle?

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