Author Topic: Floris Wiki  (Read 41658 times)

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Drake Koeth

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Re: Floris Wiki
« Reply #15 on: April 11, 2012, 03:53:59 AM »
It's going to take me a while due to RL constraints, but I'm collecting all the info on every troop tree and every troop within them and will be creating linked pages on the wiki. The only thing I'm not hitting with the first pass is the equipment the troops are carrying, but that'll come in a later second pass.

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Windyplains

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Re: Floris Wiki
« Reply #16 on: April 11, 2012, 04:25:57 AM »
Do you have any idea why the wiki Editor keeps...
I am not sure why that would be happening.

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Re: Floris Wiki
« Reply #17 on: April 11, 2012, 12:28:17 PM »
It's going to take me a while due to RL constraints, but I'm collecting all the info on every troop tree and every troop within them and will be creating linked pages on the wiki. The only thing I'm not hitting with the first pass is the equipment the troops are carrying, but that'll come in a later second pass.

-Drake
As troop stats and equipment is still WIP, its a good thing you wont list equipment right away. It would be just too much work to always update that.
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Raygereio

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Re: Floris Wiki
« Reply #18 on: April 11, 2012, 12:42:12 PM »
As troop stats and equipment is still WIP, its a good thing you wont list equipment right away. It would be just too much work to always update that.
And you say that after I've collected stat and equipment info on the Swadian trooptree.  :lol:

On that note: I've been trying to add the info I've gathered to the wiki in some decent looking format, but...
http://floris.wikia.com/wiki/Swadian_Expanded_Tree
http://floris.wikia.com/wiki/I1_Swadian_Peasant
Yeah, those two sad looking pages are my best attempts so far. Anyone who's more knowledgeable concerning wikis feel like giving those edit tools a stern talking to so that they do want I want them to do?
Alternatively (and more realistically), perhaps some sort of decent template for trooptrees and individual units that one can just grab and paste infor into can be made?
« Last Edit: April 11, 2012, 12:51:58 PM by Raygereio »
Nine of ten science frogs say any mistake in grammar and/or spelling in the above post is merely a figment of your imagination.

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Re: Floris Wiki
« Reply #19 on: April 11, 2012, 12:46:18 PM »
Well its not like every troop will change (i think :P). Also your wiki pages look fine.
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Raygereio

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Re: Floris Wiki
« Reply #20 on: April 11, 2012, 12:50:08 PM »
Well its not like every troop will change (i think :P). Also your wiki pages look fine.
Then I'll continue to add what I got and if anyone sees any errors when the next version rolls out, they can edit it.
One question about equipment: are there changes in the equipment between the basic, gameplay and expanded versions?
Nine of ten science frogs say any mistake in grammar and/or spelling in the above post is merely a figment of your imagination.

monnikje

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Re: Floris Wiki
« Reply #21 on: April 11, 2012, 01:21:12 PM »
Basic has only the native tree, and the troops have their native equipment.

Expanded has all items, which is reflected in the equipment of the troops.

Gameplay has less than half the amount of items from Expanded: the troops have the same tier items, but with less variety. For example, there are 5 different tier 2 armors per faction in Expanded. In Gameplay it's just 1, so the t2 troops from that faction use only that 1 armor instead of the 5 from Expanded.


Windyplains

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Re: Floris Wiki
« Reply #22 on: April 11, 2012, 01:27:50 PM »
As troop stats and equipment is still WIP, its a good thing you wont list equipment right away. It would be just too much work to always update that.
And you say that after I've collected stat and equipment info on the Swadian trooptree.  :lol:
I'd still keep on with what you are doing.  Troops may get altered, but making edits to existing pages is not that much of a task compared to the initial creation of that many.  What could also be useful for each troop, more so then what gear they carry, is a general idea of what that troop is good for and where they are weak.  Focusing less on the exact equipment and more on the function of the troop would resolve the issue of the information becoming outdated by an updated version a little.

Edit: I also wanted to add a thanks to folks for the help we're receiving getting the wiki off of the ground.  The scale of such a task is often what keeps folks from even starting one, but that is where a wiki excels.  Thanks :)

wakeforce139

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Re: Floris Wiki
« Reply #23 on: April 14, 2012, 01:47:04 PM »
I added the Diplomacy economic settings and their effects since that seems to be a question that comes up often.

http://floris.wikia.com/wiki/Economic_Changes

Let me know if it doesn't look good and I will edit :)

Lavalya

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Re: Floris Wiki
« Reply #24 on: April 24, 2012, 04:44:09 PM »
Please dont center the link, its brown on brown and it took me 5 minutes before I started reading your post, which is when I finally figured out its position. xD

Windyplains

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Re: Floris Wiki
« Reply #25 on: April 24, 2012, 08:44:58 PM »
Now it is blue.

jarlaxle1985

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Re: Floris Wiki
« Reply #26 on: April 26, 2012, 03:44:51 AM »
As troop stats and equipment is still WIP, its a good thing you wont list equipment right away. It would be just too much work to always update that.
And you say that after I've collected stat and equipment info on the Swadian trooptree.  :lol:
I'd still keep on with what you are doing.  Troops may get altered, but making edits to existing pages is not that much of a task compared to the initial creation of that many.  What could also be useful for each troop, more so then what gear they carry, is a general idea of what that troop is good for and where they are weak.  Focusing less on the exact equipment and more on the function of the troop would resolve the issue of the information becoming outdated by an updated version a little.

Edit: I also wanted to add a thanks to folks for the help we're receiving getting the wiki off of the ground.  The scale of such a task is often what keeps folks from even starting one, but that is where a wiki excels.  Thanks :)

Not that I'm an expert in programming or anything, but if we can find out where in the data files the information for units are stored, wouldn't it be a more future-proof way to create a simple text-scanning Java program that reads the data files and pumps it out into a human-readable format - like Excel or HTML prior to posting to the Floris Wiki itself? This way, there can be Floris 2.6, 2.7, ..., 9.9 and the work required to maintain that units Wiki won't ever be that daunting.

Assuming of course that the data file containing this data is a simple text file and that it is of a structured format. In school, I only learned to scan simple .txt files so if it's in anything more complex, I raise my hands in surrender.

Nimja1

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Re: Floris Wiki
« Reply #27 on: April 26, 2012, 04:30:10 AM »
Well the actual File the game uses is a text file but uses little text and mostly numbers. An exerpt from the troops.txt file concerning the Novice Fighter:
(click to show/hide)

But if we open the module system file for troops it's under troops.py (python file) and we look at Novice Fighter we get:
(click to show/hide)

So we can discern that Python takes the .txt file and makes it readable and editable and turns human changes back into the .txt format for the game system to read. If you can do that for a .py file or possibly find the translation method that Python uses then it could be possible. Caba'drin is the coding mind here I believe so I wonder what he has to say.

jarlaxle1985

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Re: Floris Wiki
« Reply #28 on: April 26, 2012, 04:54:05 AM »
Just to confirm, so it's like this:

Game reads ".txt" where the data is closer to machine than human language.
TaleWorlds created a module system to make the data files friendlier for modders.
Module System takes those ".txt" and converts it to something more human-readable, stored as ".py".
Module System does this vice versa i.e. changes to ".py" is recompiled back into the machine ".txt" file.
That's how modders do the modding work. By working with the ".py" files.

Since we just want to populate a units wiki, we only need to read; we don't need to write. The automated Java script to be made needs to only read the .py files to be able to achieve the objective.

This is kinda cool. Makes me miss school. I didn't enjoy programming labs back then. I can appreciate them now, when I see a real-life application. I'd volunteer to do this but my programming skills are uber rusty.

Nimja1

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Re: Floris Wiki
« Reply #29 on: April 26, 2012, 05:09:02 AM »
Right you can download the module system here:
http://download2.taleworlds.com/mb_warband_module_system_1151.zip
and it will include the .py files and a windows batch file to build module into the .txt files. To read the .py files you need the program Python. Latest version is 2.7. So no converting .txt to .py but the reciprocal applies. You would need to look at this tutorial segment to get it to work right.

Sorry I just didn't explain it fully/correctly.