Author Topic: Tweaking Avaliable Garrison Commander Troops  (Read 231 times)

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Tweaking Avaliable Garrison Commander Troops
« on: March 28, 2012, 06:33:41 PM »
Well, I like to build a musketeer guy and make kind of a Musketeer Hero for Sweden, but the large amount of Musketeers I can have is the european mercenary rifleman, and they look like conquistadors only(when I set up the best uniform). I want to use the normal troop "Musketeers", that I can get with the Garrison Commander, but I can only hire 3-5 of them... I want a way to recruit a LARGE amount of them or a place that I can recruit them easier and in a good amount. I believe there's a tweak that can make it, but I don't know...Someone Help me?

kefka95

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Re: Tweaking Avaliable Garrison Commander Troops
« Reply #1 on: March 30, 2012, 01:37:54 AM »
This isn't a very slick tweak, but it will get you more troops to recruit if you want them.  Open your conversation.txt file and find the following:

Quote
dlga_ms_view_officer_elements_list:ms_extra_officer_dialog_start 69631 24  6 30 2 144115188075856911 1 4 0 2122 3 72057594037927936 144115188075856910 1 2133 2 72057594037927937 144115188075856908 2108 2 72057594037927937 24 3 0 1_({reg0}_thaler_and_{reg1}_coppers).  21  1 1 2 936748722493063844 1 NO_VOICEOVER

dlga_ms_view_officer_elements_list:ms_extra_officer_dialog_start.1 69631 24  6 30 2 144115188075856911 3 4 0 2122 3 72057594037927936 144115188075856910 3 2133 2 72057594037927937 144115188075856908 2108 2 72057594037927937 24 3 0 3_({reg0}_thaler_and_{reg1}_coppers).  21  1 1 2 936748722493063844 3 NO_VOICEOVER

dlga_ms_view_officer_elements_list:ms_extra_officer_dialog_start.2 69631 24  6 30 2 144115188075856911 5 4 0 2122 3 72057594037927936 144115188075856910 5 2133 2 72057594037927937 144115188075856908 2108 2 72057594037927937 24 3 0 5_({reg0}_thaler_and_{reg1}_coppers).  21  1 1 2 936748722493063844 5 NO_VOICEOVER

These sections of code represent the 3 dialog options you normally have (ie, 1, 3, and 5).  To change the first option to 100 troops, for example, change each of the red 1's to 100.

To get the dialog option to actually say 100 in game, you would need to change the title of the dialog (doesn't matter what you change it to, just as long as it's different).  For example, you could change it to "dlga_ms_view_officer_elements_list:ms_extra_officer_dialog_starta" (ie, just stick an "a" at the end).  If you don't change the dialog title, the tweak will still work, but when you talk to the garrison commander, it will continue to say 1 troop, even though it will actually give you 100.

That's a bit of a sloppy explanation, but hopefully you get the idea.

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Re: Tweaking Avaliable Garrison Commander Troops
« Reply #2 on: March 30, 2012, 02:27:11 PM »
Thanks, I'll try now!