Author Topic: New factions?  (Read 1975 times)

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SirAgmund

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Re: New factions?
« Reply #15 on: March 26, 2012, 05:47:39 PM »
people should stop wasting their lives on CRPG and PW and just play on this mod.

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Yes, more should play Vikingr. I would play more if I knew what times were staple play times.

FrisianDude

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Re: New factions?
« Reply #16 on: April 03, 2012, 10:55:10 AM »
I would play more if the Deluge didn't have more players. :P
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. Play Vikingr!

Dragomir

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Re: New factions?
« Reply #17 on: April 03, 2012, 11:27:10 AM »
I would play more if the Deluge didn't have more players. :P

If people wouldn't play Deluge istead of Vikingr we'd have more players! You're the guilty one!
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Infant, beith hurting me not...
Beith hurting me not...
No longer.

Waidulf

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Re: New factions?
« Reply #18 on: April 03, 2012, 12:01:22 PM »
I would play more if the Deluge didn't have more players. :P

That's no argument! Dragomir is right! Hail those who stay with Vikingr!

Takeda_Shingen

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Re: New factions?
« Reply #19 on: April 03, 2012, 04:53:12 PM »
I am always loyal to Vikingr, and it shall stay that way till death do us part


Dansk viking

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Re: New factions?
« Reply #20 on: April 03, 2012, 06:09:06 PM »
I am always loyal to Vikingr, and it shall stay that way till death do us part
Bob

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Takeda_Shingen

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Re: New factions?
« Reply #21 on: April 03, 2012, 07:09:54 PM »
Thank you for that, Bob  :D


Waidulf

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Re: New factions?
« Reply #22 on: April 04, 2012, 07:25:48 AM »
Needed:
Ottonic or Salian dynasty of the Holy Roman Empire (of German Nation). This faction would include mainland Saxons, would include Franks and could also include Wends (cause they settled together with German settlers in the east peacefully). There are a lot of sources; we would have unique "Zuckerhut"-shield bosses (including concave round shields), unique tunic styles, some nice uber-long continental seaxes, swords, heavy cavalry and stuff.

Edit: The faction makes sense, if you look at the history of Viking raids.
« Last Edit: April 04, 2012, 07:33:56 AM by Waidulf »

FrisianDude

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Re: New factions?
« Reply #23 on: April 04, 2012, 07:57:16 AM »
I would play more if the Deluge didn't have more players. :P

That's no argument! Dragomir is right! Hail those who stay with Vikingr!
Playing all on my ownsie in an otherwise empty server is about as amusing as juggling bags of cement with your head.  :P
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. Play Vikingr!

Waidulf

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Re: New factions?
« Reply #24 on: April 04, 2012, 08:01:45 AM »
I would play more if the Deluge didn't have more players. :P

That's no argument! Dragomir is right! Hail those who stay with Vikingr!
Playing all on my ownsie in an otherwise empty server is about as amusing as juggling bags of cement with your head.  :P

Yeah, give it to me baby  :shock:!

hrotha

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Re: New factions?
« Reply #25 on: April 04, 2012, 10:08:48 AM »
Needed:
Ottonic or Salian dynasty of the Holy Roman Empire (of German Nation). This faction would include mainland Saxons, would include Franks and could also include Wends (cause they settled together with German settlers in the east peacefully). There are a lot of sources; we would have unique "Zuckerhut"-shield bosses (including concave round shields), unique tunic styles, some nice uber-long continental seaxes, swords, heavy cavalry and stuff.

Edit: The faction makes sense, if you look at the history of Viking raids.
Hmm, I think the Saxon expansion into Wendish lands was mostly a 12th century phenomenon. There were raids, wars and even conquests before, but they weren't permanent until the 1130s-1140s. Prior to this, the Saxon settlement happened outside the umbrella of the Empire, I think. I also believe the Franks/French would ideally be a separate faction, but I guess it would work as a bit of an abstraction.

(Correct me if I'm wrong, please. All of this comes from what I remember of my research for a uni paper on the Drang nach Osten, and it's been a while)

Waidulf

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Re: New factions?
« Reply #26 on: April 04, 2012, 11:16:08 AM »
Needed:
Ottonic or Salian dynasty of the Holy Roman Empire (of German Nation). This faction would include mainland Saxons, would include Franks and could also include Wends (cause they settled together with German settlers in the east peacefully). There are a lot of sources; we would have unique "Zuckerhut"-shield bosses (including concave round shields), unique tunic styles, some nice uber-long continental seaxes, swords, heavy cavalry and stuff.

Edit: The faction makes sense, if you look at the history of Viking raids.
Hmm, I think the Saxon expansion into Wendish lands was mostly a 12th century phenomenon. There were raids, wars and even conquests before, but they weren't permanent until the 1130s-1140s. Prior to this, the Saxon settlement happened outside the umbrella of the Empire, I think. I also believe the Franks/French would ideally be a separate faction, but I guess it would work as a bit of an abstraction.

(Correct me if I'm wrong, please. All of this comes from what I remember of my research for a uni paper on the Drang nach Osten, and it's been a while)

I correct you, cause partly you're wrong. Wends and Germanic people (maybe we can allready speak of Germans in these times) coexisted in middle Germany (Thuringia and that what is today Saxony and Saxony-Anhalt) during the 10th and 11th century. I can give some historic and archaeological sources about (all in German) if you're interested. People lived together peaceful.
By the way - it's true that later centuries brought some military campaigns to conquer more land in the east.

Edit: But basically I would prefer continental Saxon and Frankish (Ripuarian) troops for the imperial Roman (Ottonic/Salian) faction - and give the wild Wends their own faction.
« Last Edit: April 04, 2012, 11:19:45 AM by Waidulf »

Éadríc

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Re: New factions?
« Reply #27 on: April 04, 2012, 12:13:30 PM »
Before Möcker comes in and tells us new factions are still very much, as we say in my country, 'future music': I'm aware of this!

Having said that, I'm a bit torn about an Imperial Roman faction. If I'm not mistaken, the Holy Roman Empire was quite diverse. How would all these different elements (mainland Saxon, Frisian, Thuringian, etc.) be reflected within a single faction? Moreover, this game is not so much about large battles between armies as it is about small battles between warbands, and it seems to me most of the smaller battles of the time would not have been fought by the Imperial Roman army, but by local forces. More importantly perhaps, this game is centered around on Vikings foremost, it's about fights between Vikings and other poor sods. In practice, when Vikings were fighting 'the Holy Roman Empire', they were fighting mainland Saxons and Frisians specifically. Lumping the mainland Saxons into a Imperial Roman faction would be akin to lumping the Normans into a Royal French faction. For as the Duke of Saxony was a vassal to the Roman Emperor, the Duke of Normandy was a vassal to the French King.

But, on the other hand, the Viking and Gaelic factions are also generalisations, where diverse groups are also lumped together in a common faction...

Still, I would prefer a separate mainland Saxon faction.

Oh, and as for the relationship between mainland Saxons and Wends, what about battles like the Battle of Recknitz?

hrotha

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Re: New factions?
« Reply #28 on: April 04, 2012, 12:55:46 PM »
I correct you, cause partly you're wrong. Wends and Germanic people (maybe we can allready speak of Germans in these times) coexisted in middle Germany (Thuringia and that what is today Saxony and Saxony-Anhalt) during the 10th and 11th century. I can give some historic and archaeological sources about (all in German) if you're interested. People lived together peaceful.
By the way - it's true that later centuries brought some military campaigns to conquer more land in the east.

Edit: But basically I would prefer continental Saxon and Frankish (Ripuarian) troops for the imperial Roman (Ottonic/Salian) faction - and give the wild Wends their own faction.
Ah, I see, thanks. Yeah, hit me with your sources - it sounds interesting, and I need all the practice I can get. :p

hrotha

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Re: New factions?
« Reply #29 on: April 06, 2012, 01:39:27 AM »
edit: answer in the "new factions" threat on this. But what North European faction would REALLY add something? Slavs are very close to the Rus. Wends and Continental Saxons are not that different either.  Only thing that comes to mind to me is the Franks, but they  an are old gear faction, not really 11th century.
Personally, I don't think a new faction must necessarily have something new gameplay-wise to be a valuable addition. Even two factions which only differed in the aesthetic details (clothes, armour, names, etc) would be pretty different in terms of feeling and atmosphere. Of course, I'd favour introducing more unique factions first, as long as they're not out of place, but after that I don't think the work put into making a new faction that was very similar or almost identical to an already existing one (in terms of gameplay) would be wasted effort. In fact, I almost see a faction being very similar to one we already have as an incentive to add it, since the balance would already have been done and it would therefore be easier than adding a more unique faction, while still adding almost as much in terms of atmosphere to the mod.