Also Jhessail better pledge at least $100,000.
If I had $100,000 sitting around, you bet I would.
This is excellent news and yes, I pledged too. Fargo has all the design documents ready, so he's talking about 12-18 months for developing the game. The team is already interacting with fans through InXiles forums plus other dedicated RPG forums - he's given two interviews at RPGCodex and one at No Mutant's Allowed, beside the big sites. And for once, I'm not cynical or skeptical - sure, their other late games have been shit but that's only because of publisher pressure to get more and more console sales. And now Fargo doesn't have to care about all that, he can go back to his roots and he's already saying all the right things:
"But the most important thing is that we don't compromise the PC version in any way shape or form for other formats."
"I want this game to be comfortable for either a Wasteland or Fallout 1/2 player to be able to step into like a comfortable pair of shoes."
The best thing?
20,912
BACKERS
$1,146,579
32
DAYS TO GO
Over 20k fans of a dead genre for a dead platform. While neither Schafer nor Fargo will make enough money through this to topple EA or any of the big publishers, both of their projects are evidence that there exists a market that publishers have ignored for years now - because you can't make 20-30 million $$$ profits off the console kiddies.
3 people have pledged $10,000. Geez.
Does sound interesting though.
4 now. Thar be nerds with money out thar.
At least one is Notch and a second one is the CEO of Razer, Min-Liang Tan, who did it as an apology for pirating the original Wasteland back then.

Yes, it's funded! We shall see what's left in old master Fargo now
. I'm especially wondering about how he is going to manage to build an old school rpg in this modern age.
It doesn't take anything special, just some knowledge and commitment. I've been following the development of two indie RPGs, Age of Decadence and Dead State, both are aiming to be very old-school and hardcore, if I can use such terms. They are using Torque, though that's not an option for Fargo since he wants to do both Linux and Mac versions. Content wise, it's easy. Ditch voice acting, ditch cut scenes - you've already saved enormous amount of money and time. Plus, no need to tailor the GUI for gamepads. The guy was executive producer during Interplay's best years and before that he made the original Bard's Tale and Wasteland for EA. He knows what he's doing.
Now I'm really hoping that Obsidian will take the same route, especially now that Microsoft and Bethesda assfucked them.
Edit: and during the time it took me to write this, ten new backers showed up!
