Author Topic: Cavalry in this mod?  (Read 1935 times)

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Hagbard

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Cavalry in this mod?
« on: March 13, 2012, 09:01:25 PM »
Heya. I don't know if I'm the only one who has noticed this, but isn't the cavalry in this mod alot more powerful than in pretty much any mod out there?

It might just be me, but pretty much all my usual countermeasures are nullified.

No jump-slashing.
Drop the spear when you stab them charging you,
Bracing stops them sometimes, sometimes don't.
Horses have alot, alot of hp.

I thought about it, and since the mod is made by polish developers, they might've buffed cavalry due to national pride of the polish cavalry, hm?

Do you think cavalry is fine as it is now, or is it too strong? Or too weak even?
Thoughts?

Hofiko

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Re: Cavalry in this mod?
« Reply #1 on: March 13, 2012, 09:45:43 PM »
Drop the spear when you stab them charging you,

When horse charges you with full speed, do you think you can hold your weapon when you hit it with it?

No jump-slashing.

Oh, please... mod is aiming to be realistic...

Horses have alot, alot of hp.

Not more than in native.

Bracing stops them sometimes, sometimes don't.

Because sometimes you aim your pike well, and sometimes you don't.

Do you think cavalry is fine as it is now, or is it too strong? Or too weak even?
Thoughts?

It is just perfect for balance. The point is, never ever it could happen for a cavalryman to be stopped by a single infantryman. But, in opposite, try to beat through lines of 40 infantry with 40 cavalry. Barely possible.

So, imo, the cavalry in the Deluge is the more realistic I've ever seen in Mount and Blade series. It might be frustrating, but teamplay against those beasts always work. Kick your Native/MM mod habits. ;)

Maboobs

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Re: Cavalry in this mod?
« Reply #2 on: March 13, 2012, 09:47:36 PM »
Hey Ragemelon :D

I thought about it, and since the mod is made by polish developers, they might've buffed cavalry due to national pride of the polish cavalry, hm?

We don't need this flung out. It's like saying the Vikings in Vikingr are more powerful because the modders were a viking clan :P (Well, they were more powerful with the insane berserkrs :D)

Cavalry are fairly limited.

Bracing stops them sometimes, sometimes don't.

I think this is a bug actually. Was in a duel server and asked some chap to test it with me. I ran straight through his braced pike about 5 times taking no damage. So we swapped over and he actually took damage.

EDIT: Hmm that guy above me getting all passive aggresive defensive shit bro.

Hagbard

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Re: Cavalry in this mod?
« Reply #3 on: March 13, 2012, 09:49:51 PM »
I'd understand if it was the intention of the developers to keep cavalry as the dominant force, but if realism is the issue, how would a horse survive 4 hits of a sword?

And I didn't mean any offense by bringing up the polish thing, I just thought it might be a reason. Swedes usually buff Sweden in games they make ^^


Hofiko

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Re: Cavalry in this mod?
« Reply #4 on: March 13, 2012, 09:56:39 PM »
I'd understand if it was the intention of the developers to keep cavalry as the dominant force, but if realism is the issue, how would a horse survive 4 hits of a sword?

Not much we can do about that, if horses were 2-swords-hit, they'd die at one musket shot, what would probably make them useless.

Horses usually took high adrenaline boost when they were charging; it could keep them alive to the end of the battle.

And, for the last, I think you should not miss the contras for cavalry. I.e, you can easily knock the horseman off his saddle, without killing him. That's a pain in the ass for cavalry, even if you are tanky, you can end up on the ground surronded by pikemen.

Also, 100% of typical cavalry weps break after five minutes of the fight or eariler. ;)

maha

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Re: Cavalry in this mod?
« Reply #5 on: March 13, 2012, 10:43:13 PM »
I think cav should be more easily killed by Pikemen.

If a horse runs into my braced pike, i drop it, the horse will usully survive and the rider can kill me off easily... That´t not how it worked in RL.
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matmannen

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Re: Cavalry in this mod?
« Reply #6 on: March 13, 2012, 10:43:37 PM »
I'd understand if it was the intention of the developers to keep cavalry as the dominant force, but if realism is the issue, how would a horse survive 4 hits of a sword?

Not much we can do about that, if horses were 2-swords-hit, they'd die at one musket shot, what would probably make them useless.

Horses usually took high adrenaline boost when they were charging; it could keep them alive to the end of the battle.

And, for the last, I think you should not miss the contras for cavalry. I.e, you can easily knock the horseman off his saddle, without killing him. That's a pain in the ass for cavalry, even if you are tanky, you can end up on the ground surronded by pikemen.

Also, 100% of typical cavalry weps break after five minutes of the fight or eariler. ;)

Hofiko I agree with you (believe it or not  :P) I remember reading an account from the battl of Lützen, when Adolphus died, he couldn't handle his horse because:
1 He was shot in his arm and the bone stuck out, couldn't ride and fight
2 His horse Streif was shot (still alive though as you said) and was hard to handle.

As one prefering cavalry the thing i hate most is actually fightig with infantry while the horse is stationary; the horse is very moblie while in gallop, but while stationary infatry can out manuver the horse.

I'd understand if it was the intention of the developers to keep cavalry as the dominant force, but if realism is the issue, how would a horse survive 4 hits of a sword?

And I didn't mean any offense by bringing up the polish thing, I just thought it might be a reason. Swedes usually buff Sweden in games they make ^^




I didn't know there were any swedish mods  :wink:

If developers buff their own nation because of some kind of miss directed patriotism they are imiture doesn't matter what nationality. That's my opinion  :wink: :wink: :wink:
I would prefer it if horseman would have some courtesy and would leave people alone when dueling.

dcoold

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Re: Cavalry in this mod?
« Reply #7 on: March 13, 2012, 11:34:24 PM »
I'd understand if it was the intention of the developers to keep cavalry as the dominant force, but if realism is the issue, how would a horse survive 4 hits of a sword?

Not much we can do about that, if horses were 2-swords-hit, they'd die at one musket shot, what would probably make them useless.

Horses usually took high adrenaline boost when they were charging; it could keep them alive to the end of the battle.

And, for the last, I think you should not miss the contras for cavalry. I.e, you can easily knock the horseman off his saddle, without killing him. That's a pain in the ass for cavalry, even if you are tanky, you can end up on the ground surronded by pikemen.

Also, 100% of typical cavalry weps break after five minutes of the fight or eariler. ;)

Hofiko I agree with you (believe it or not  :P) I remember reading an account from the battl of Lützen, when Adolphus died, he couldn't handle his horse because:
1 He was shot in his arm and the bone stuck out, couldn't ride and fight
2 His horse Streif was shot (still alive though as you said) and was hard to handle.

As one prefering cavalry the thing i hate most is actually fightig with infantry while the horse is stationary; the horse is very moblie while in gallop, but while stationary infatry can out manuver the horse.

I'd understand if it was the intention of the developers to keep cavalry as the dominant force, but if realism is the issue, how would a horse survive 4 hits of a sword?

And I didn't mean any offense by bringing up the polish thing, I just thought it might be a reason. Swedes usually buff Sweden in games they make ^^




I didn't know there were any swedish mods  :wink:

If developers buff their own nation because of some kind of miss directed patriotism they are imiture doesn't matter what nationality. That's my opinion  :wink: :wink: :wink:

Well amercians do it all the time in their games(im American). Main characters go the entire game without getting shot once while running through a hail of bullets. I just think thats ridiculous. I think the horses and their riders are fine in this. It helps break an area where your team is just holding down.

Deithwen

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Re: Cavalry in this mod?
« Reply #8 on: March 14, 2012, 07:20:42 AM »
I think cavalry is fine except "Strong Polish horse", it can survive after two musket shots. Otherwise it's quite good

AWdeV

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Re: Cavalry in this mod?
« Reply #9 on: March 14, 2012, 10:17:36 AM »
I haven't really noticed this. Horses do seem strong but they're not considerably more so than in Native and you, as a rider, aren't nearly as well protected AND you're up against guns and braced pikes. Your horse may live a bit longer but you can't pull off a truly devestating charge. :P

Especially not when your lance breaks, your estoc breaks and you get knocked off your horse. In that case it was an adrenaline-inducing and hilarious but futile charge. :P

JokerNL

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Re: Cavalry in this mod?
« Reply #10 on: March 14, 2012, 12:01:46 PM »
I agree with the system of bracing being a hit and miss thing but i often see people trying to stab me when im well past there effective part of the pike. (The sharp end.)
It is getting quite frustrating to hear people on the server dismiss my good scores by saying its cause im playing as cavalry.
Ill agree riding away and shooting with pistols or a bow is a bit dodgy but hell its war, anything goes.
Remember having  heated discussion about this with a couple of regulars on the tawerna server.
Just remember, if the cavalry is kicking your butt look to your teamm8s. Cavalry is great for taking out individuals but if people would start and work together, pike & shot is ideal to stop any charge. (As long as the pikemen know how to kill cav...)

I have seen groups pulling it together and actually stopping and absolutley smashing cav by sticking together.

« Last Edit: March 14, 2012, 12:26:20 PM by JokerNL »
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Roran 13

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Re: Cavalry in this mod?
« Reply #11 on: March 14, 2012, 12:41:47 PM »
I always try to organise such groups. It's lovely to see cav circle you helplessly while you just stand there around some musketeers.

conclusion:

1 cav VS 1 footman =>cav

100 cav VS 100 footmen => footmen
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The Bowman

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Re: Cavalry in this mod?
« Reply #12 on: March 14, 2012, 09:33:11 PM »
No jump-slashing.

I hate you. This ain't an arcade mod.

Lupa Corvus

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Re: Cavalry in this mod?
« Reply #13 on: March 14, 2012, 11:24:20 PM »
one thing i definintly agree is the "Too much hp" part further i dont care

FrisianDude

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Re: Cavalry in this mod?
« Reply #14 on: March 14, 2012, 11:41:40 PM »
 I love that you made them look like a nationalists only because you lack the skill to stop horsemen, OP . :o  Just shoot the bugger off of the horse.  That said, horses do have too many hit points. It's just odd that I can stab an estoc so far into a charging horse that it breaks but without the horse being bothered by it.


And bracing does seem wonky at best. Only time I lost my horse to a braced pike was when I tried to retreat into our own position and one of our own pikemen swivelled to stop me, thinking me a Polish reiter rather than a Swedish one. :lol: I've also had people go straight at me and trample me even though I braced a pike at them. Luckily I hardly pike.
« Last Edit: March 14, 2012, 11:44:19 PM by FrisianDude »
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. Play Vikingr!